Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 11 percent. |
Year | Board Game | DVD | ||||
0 | –$ | 1,400 | –$ | 3,100 | ||
1 | 730 | 1,950 | ||||
2 | 1,150 | 1,610 | ||||
3 | 250 | 1,000 | ||||
a. |
What is the payback period for each project? (Do not round intermediate calculations and round your answers to 2 decimal places, e.g., 32.16.) |
Payback period | ||
Board game | years | |
DVD | years | |
b. |
What is the NPV for each project? (Do not round intermediate calculations and round your answers to 2 decimal places, e.g., 32.16.) |
NPV | ||
Board game | $ | |
DVD | $ | |
c. |
What is the IRR for each project? (Do not round intermediate calculations and enter your answers as a percent rounded to 2 decimal places, e.g., 32.16.) |
IRR | ||
Board game | % | |
DVD | % | |
d. |
What is the incremental IRR? (Do not round intermediate calculations and enter your answer as a percent rounded to 2 decimal places, e.g., 32.16.) |
Incremental IRR | % |
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 8 percent. Year Board Game -$1,000 650 DVD 2,300 1,550 1,350 600 WN - 700 170 a. What is the payback period for each project? (Do not round intermediate...
Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 9 percent. Year Board Game DVD 0 –$ 1,550 –$ 3,400 1 760 2,100 2 1,300 1,640 3 280 1,150 a. What is the payback period for...
Mario Brothers, a game manufacturer, has a new idea for an adventure game. It can either market the game as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects. Assume the discount rate for both projects is 10 percent. Year Board Game DVD 0 –$ 1,350 –$ 3,000 1 720 1,900 2 1,100 1,600 3 240 950 a. What is the payback period for each project?...
Mario Brothers, a game manufacturer, has a new idea for an adventure game. It can either market the game as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects. Assume the discount rate for both projects is 10 percent. Year Board Game DVD 0 –$ 1,600 –$ 3,500 1 770 2,150 2 1,350 1,650 3 290 1,200 a. What is the payback period for each project?...
Mario Brothers, a game manufacturer, has a new idea for an adventure game. It can either market the game as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects. Assume the discount rate for both projects is 12 percent. Year DVD -$3,700 2,250 1,670 1,300 Board Game -$1,700 1 790 1,450 2 310 a. What is the payback period for each project? (Do not round intermediate...
Mario Brothers, a game manufacturer, has a new idea for an adventure game. It can either market the game as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects. Assume the discount rate for both projects is 10 percent. Year Board Game DVD 1 -1600 -3500 2 770 2150 3 1350 1650 4. 290 1200 a. What is the payback period for each project? (Do not...
Problem 5-14 Comparing Investment Criteria Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 11 percent. Year Board Game DVD 0 $1,650 $3,600 2,200 1,400 1,660 300 1,250 780 WN- a. What is the payback period for each...
Problem 5-14 Comparing Investment Criteria Wii Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 9 percent. Year Board Game DVD 0 -$1,300 32,900 7101,850 1,050 1,590 230 900 WN - O a. What is the payback period for...
Mario Brothers, a game manufacturer, has a new idea for an adventure game. It can either market the game as a traditional board game or as an interactive DVD, but not both. Consider the following cash flows of the two mutually exclusive projects. Assume the discount rate for both projects is 9 percent. Year Board Game DVD 0 –$ 800 –$ 1,900 1 610 1,350 2 500 950 3 130 400 a. What is the payback period for each project?...
Net Present Value & Other Investment Rules a Saved Wil Brothers, a game manufacturer, has a new idea for an adventure game. It can market the game either as a traditional board game or as an interactive DVD, but not both Consider the following cash flows of the two mutually exclusive projects for the company. Assume the discount rate is 12 percent Year Board Game DVD 0 -$1,450 $3,200 740 2,000 1,200 1,620 260 1,050 - تم بن a. What...