The popularity of computer, video, online, and virtual reality games has raised concerns about their ability...
The popularity of computer, video, online, and vitual reality games has raised concerns about their ability to negatively impact youth, although the exsing Iterature has been inconsistent. The data in this exercise are based on a recent survey of 14- to 28-year-olds in Connecticut high schools. Here are the grade distributions of boys who have and have not played video games Grade Avenge A's and is C's D's and Payed Camps 500 243 Never played games 255 19 10 It...
25.35 Comparing two proportions and the chi-square test. The popularity of computer, video, online, and virtual reality games has raised concerns about their ability to negatively affect youth, although the existing literature has been inconsistent. A recent survey of 14- to 18-year-olds in Connecticut high schools compared, among other things, aggressive behavior as evidenced by getting into serious fights for girls who have and have not played video games. When comparing two proportions such as these, the data can be...