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The popularity of computer, video, online, and virtual reality games has raised concerns about their ability to negatively impact youth. The data in this exercise are based on a recent survey of 14- to 18-year-olds in Connecticut high schools Assume the table displays the grade distributions of boys who have and have not played video games Grade Average As and BsCsDs and Fs 442 139 Played games Never played games 729 208 188 73 Give the conditional distribution of the grades of those who have played games. (Enter your answers rounded to two decimal places.) As and Bs: S: Ds and Fs: Give the conditional distribution of the grades of those who have never played games. (Enter your answers rounded to two decimal places.) As and Bs: S: Ds and Fs:

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