Java...Stay on the Screen! Animation in video games is just like animation in movies – it’s drawn image by image (called “frames”). Before the game can draw a frame, it needs to update the position of the objects based on their velocities (among other things). To do that is relatively simple: add the velocity to the position of the object each frame. For this program, imagine we want to track an object and detect if it goes off the left or right side of the screen (that is, it’s X position is less than 0 and greater than the width of the screen, say, 100). Write a program that asks the user for the starting X and Y position of the object as well as the starting X and Y velocity, then prints out its position each frame until the object moves off of the screen. Design Java(source code) for this program.
Sample run 1: Enter the starting X position: 50
Enter the starting Y position: 50
Enter the starting X velocity: 4.7
Enter the starting Y velocity: 2
X:50 Y:50
X:54.7 Y:52
X:59.4 Y:54
X:64.1 Y:56
X:68.8 Y:58
X:73.5 Y:60
X:78.2 Y:62
X:82.9 Y:64
X:87.6 Y:66
X:92.3 Y:68
X:97 Y:70
X:101.7 Y:72
Sample run 2: Enter the starting X position: 20
Enter the starting Y position: 45
Enter the starting X velocity: -3.7
Enter the starting Y velocity: 11.2
X:20 Y:45
X:16.3 Y:56.2
X:12.6 Y:67.4
X:8.9 Y:78.6
X:5.2 Y:89.8
X:1.5 Y:101
X:-2.2 Y:112.2
ScreenPositionXY.java :
//import package
import java.util.*;
//java class
public class ScreenPositionXY {
public static void main(String[] args) {
//creating object of Scanner
class
Scanner sc=new
Scanner(System.in);
//starting X position
System.out.print("Enter the
starting X position: ");
double
startingX=sc.nextDouble();//reading X
//starting Y position
System.out.print("Enter the
starting Y position: ");
double
startingY=sc.nextDouble();//reading Y
//starting X velocity
System.out.print("Enter the
starting X velocity: ");
double vcX=sc.nextDouble();//X
velocity
//starting y velocity
System.out.print("Enter the
starting Y velocity: ");
double
vcY=sc.nextDouble();//reading Y velocity
//using while loop
while(startingX>0 &&
startingX<=100)
{
//print X
position
System.out.printf("X:%.1f",startingX);
//print X
position
System.out.printf(" Y:%.1f\n",startingY);
//increment
startingX by vcX
startingX=startingX+vcX;
//increment
startingY by vcY
startingY=startingY+vcY;
}
System.out.printf("X:%.1f",startingX);//print X position
System.out.printf("
Y:%.1f",startingY);//print Y position
}
}
=========================
Output 1:
Output 2:
Java...Stay on the Screen! Animation in video games is just like animation in movies – it’s...
IN JAVA PLEASE!!! Program 1: Stay on the Screen! Animation in video games is just like animation in movies – it’s drawn image by image (called “frames”). Before the game can draw a frame, it needs to update the position of the objects based on their velocities (among other things). To do that is relatively simple: add the velocity to the position of the object each frame. For this program, imagine we want to track an object and detect if...
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