OUTPUT:
lex.h ----------------- #ifndef LEX_H_ #define LEX_H_ #include <string> #include <iostream> using std::string; using std::istream; using std::ostream;...
#ifndef PROCESSREQUESTRECORD_CLASS #define PROCESSREQUESTRECORD_CLASS #include <iostream> #include <string> using namespace std; class procReqRec { public: // default constructor procReqRec() {} // constructor procReqRec(const string& nm, int p); // access functions int getPriority(); string getName(); // update functions void setPriority(int p); void setName(const string& nm); // for maintenance of a minimum priority queue friend bool operator< (const procReqRec& left, const procReqRec& right); // output a process request record in the format // name: priority friend ostream& operator<< (ostream& ostr, const procReqRec&...
#include <iostream> #include <string> #include "hashT.h" #include "stateData.h" using namespace std; void stateData::setStateInfo(string sName, string sCapital, double stArea, int yAdm, int oAdm) { stateName = sName; stateCapital = sCapital; stArea = stateArea; yAdm = yearOfAdmission; oAdm = orderOfAdmission; } void stateData::getStateInfo(string& sName, string& sCapital, double& stArea, int& yAdm, int& oAdm) { sName = stateName; sCapital = stateCapital; stArea = stateArea; yAdm = yearOfAdmission; oAdm = orderOfAdmission; } string stateData::getStateName() { return stateName;...
I need help with those two functions c++ #ifndef TRIPLE_H #define TRIPLE_H #include <iostream> #include <string> using namespace std; class Triple { private: int a, b, c; public: Triple(); // all elements have value 0 Triple(int k); // all elements have value k Triple(int x, int y, int z); // specifies all three elements Triple(string s); // string representation is "(a,b,c)" string toString(); // create a string representation of the vector void fromString(string s); // change the vector to equal...
Please show me how to overload the operators << and >> #ifndef LINK_LIST #define LINK_LIST #include <iostream> using namespace std; template <typename T> struct Int_Node { T value; Int_Node<T> *pre, *next; }; template <typename T> class Link_List { template <typename U> friend ostream &operator<<(ostream &, const Link_List<U> &);// print all integers in the list template <typename U> friend istream &operator>>(istream &, Link_List<U> &);// input a value at the back of the list, like insert_node(val);...
If i could get any guidance on how to get this started it will be great. My prof. literally just gave us the information below (which are literally just instructions) and I am unsure on how to get started. For this assignment we are going to create a function that reads an input stream and classifies it into “tokens” from a language that we define here. In this language we make the following rules: ● An identifier is a letter...
/* FILE: ./shapes7/shape.h */ #include <iostream> using std::ostream; class shape{ int x,y; public: shape( ) { x=y=0;} shape(int xvalue, int yvalue); void setShape(int new_x, int new_y); void setX(int new_x); void setY(int new_y); int getX( ) const; int getY( ) const; virtual void move(int x, int y) = 0; virtual void shift(int dx, int dy) = 0; virtual void draw( ) = 0; virtual void rotate(double r) = 0; virtual void print(ostream&)const; friend ostream & operator<<(ostream & os, const shape& s);...
In C++ ***//Cat.h//*** #ifndef __Cat_h__ #define __Cat_h__ #include <string> using namespace std; struct Cat { double length; double height; double tailLength; string eyeColour; string furClassification; //long, medium, short, none string furColours[5]; }; void initCat (Cat&, double, double, double, string, string, const string[]); void readCat (Cat&); void printCat (const Cat&); bool isCalico (const Cat&); bool isTaller (const Cat&, const Cat&); #endif ***//Cat.cpp//*** #include "Cat.h" #include <iostream> using namespace std; void initCat (Cat& cat, double l, double h, double tL, string eC,...
C++ myStack.lh stackADT.h Instructions main.cpp 1 #include«iostream» 2 #include<stdlib.h> 3 #include«conio.h> 4 #include«ostream» 5 using namespace std; 6 const int SIZE-5; //Stack size 7 //class declaration 8 class stack Instructions Two stacks of the same type are the same if they have the same number of elements and their elements at the corresponding positions are the same Overload the relational operatorfor the class stackType that returns true if two stacks of the same type are the same; it returns false...
#include <iostream #include <string> #ifndef ACCOUNT H #define ACCOUNT H class Account { public: Account(std::string, int); Account(){}; void deposit(int); void withdraw(int); int getBalance() const; 15 private: int balance{@}; std::string name{}; 18 19 20 Verdif - Account.cpp saved #include "Account.h" Account :: Account(std::string accountName, int startingBalance) : name{accountName) 4 5 if (startingBalance > 0) balance = startingBalance; B 10 void Account::deposit(int depositAmount) { if (depositAmount > 0) balance + depositAmount: ) 12 13 14 15 16 void Account::withdraw(int withdrawAmount) { If...
/ Animal.hpp #ifndef ANIMAL_H_ #define ANIMAL_H_ #include <string> class Animal { public: Animal(); Animal(std::string, bool domestic=false, bool predator=false); std::string getName() const; bool isDomestic() const; bool isPredator() const; void setName(std::string); void setDomestic(); void setPredator(); protected: // protected so that derived class can directly access them std::string name_; bool domestic_; bool predator_; }; #endif /* ANIMAL_H_ */ //end of Animal.h // /////////////////////////////////////////////////////////////////Animal.cpp #include "Animal.h" Animal::Animal(): name_(""),domestic_(false), predator_(false){ } Animal::Animal(std::string name, bool domestic, bool predator): name_(name),domestic_(domestic), predator_(predator) { } std::string Animal::getName() const{ return...