Implement a simple four function calculator in the LC3 assembly language that will run on the LC-3 simulator. The LC-3 computer only reads a character at a time but is capable of displaying a string of characters. This calculator program will use multiple subroutines that perform purposes such as reading multi-digit numbers, converting them to integers, performing addition, subtraction, multiplication, or division on these numbers, and displaying the result. The inputs to the calculator will not exceed 4 digits. The user interaction with the calculator is shown below in several example runs:
EXAMPLE RUN 1:
Enter the first operand (SRC1): 34
Enter the second operand (SRC2): 27
Operation (+, -, *, /)? +
Sum is: 61
Continue (Y, N)? Y
Enter the first operand (SRC1): 378
Enter the second operand (SRC2): 237
Operation (+, -, *, /)? -
Difference is: 141
Continue(Y, N)? N
EXAMPLE RUN 2:
Enter the first operand (SRC1): 34
Enter the second operand (SRC2): 75
Operation (+, -, *, /)? -
Difference is: -41
Continue(Y, N)? N
EXAMPLE RUN 3:
Enter the first operand (SRC1): 24
Enter the second operand (SRC2): 18
Operation (+, -, *, /)? *
Product is: 432
Continue(Y, N)? N
;initializes all registers to zero
AND R0, R0, #0
AND R1, R1, #0
AND R2, R2, #0
AND R3, R3, #0
AND R4, R4, #0
AND R5, R5, #0
AND R6, R6, #0
AND R7, R7, #0
;this block will ask for user input then display it to the monitor
NEXTCHARACTER GETC
OUT
;reads input and determines whether or not it is a valid
character
;Space?
LEA R0, PROMPT ;Save the location of the prompt
PUTS ;Print the prompt to the screen
GETC ;Store the character into R0
Implement a simple four function calculator in the LC3 assembly language that will run on the...
Write an ARM program that implements a simple four-function calculator and prompts the user to enter a pair of decimal integers (A and B) followed by a character that specifies one of the operators: ‘+’ for addition to compute A+B ‘-‘ for subtraction to compute A-B ‘*’ for multiplication to produce the product A*B ‘/’ for division to produce the quotient A/B. Input should be the pair of numbers followed by the operand followed by a return. For example...
Convert the following C fragment to equivalent MIPS assembly language Write mini calculator that take two integer numbers as input and ask the user if he need to compute addition, subtraction, remainder, division, or multiplication then print the result. Hint: you can give each operation a special number. For example, the addition (1), subtraction (2), …. And so on. The output must be something like: Enter the first integer number: 5 Enter the second integer number: 3 Which operation? 1...
Write an ARM program that implements a simple four-function calculator and prompts the user to enter a pair of decimal integers (A and B) followed by a character that specifies one of the operators: ‘+’ for addition to compute A+B ‘-‘ for subtraction to compute A-B ‘*’ for multiplication to produce the product A*B ‘/’ for division to produce the quotient A/B. Input should be the pair of numbers followed by the operand followed by a return. For example...
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Assembly language. Can u pls send me a copyable code please. If you can run it. X86. Asm. Subject: Assembly language If you know x86 asm then only answer it Use x86 asm version send me a written code please send me with out put please send me a copyable code i promise to give you thumbs up, question: Implement a simple 4 functios calculator for 3 digits entry. The user will enter 2 digits for the first...
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program should be in c language. thank you for helping me. 1 of 4 CSCI 281 LAB 5 -STACKS AND A CALCULATOR ASSIGNMENT Using 2 stacks to implement a calculator CALCULATOR 1. User input of two types. Integer values and associated tokens(+ 2. As the user needs to enter the input in the following manner: +5/17-3 9+2 8+7 You should use a looping scanf to allow the user to enter digit, then a char, then a digit, then a car...
Code in C++ Function Prototypes For the second part of the lab activity, you will be practicing writing function prototypes. Continue working on the same project from part A. First, rewrite the code so that you are using function prototypes for the functions getNumber.getMessage, and repeat. Remember that the prototypes go at the top of the file, followed by main, then the definitions of the three functions at the end. Second, you will be creating a new function (procedure) called...