void setup()
{
size(640, 480); // size(width, height) :
Defines the dimension of the display window width and height in
units of pixels
background(51); // sets the color used for
the background of the Processing window
}
void draw()
{
float x = 100; // x-coordinate of top left
corner of square
float y = 100; // y-coordinate of top left
corner of square
float length = 10; // length of each side
of square
float threshold = 5; // threshold distance
between the centre of square and the mouse
square(x, y, length); // draws a square to
the screen
float centreX, centreY;
centreX = x+(length/2);
centreY = y+(length/2);
if(distance(mouseX, mouseY, centreX, centreY) <
threshold) //condition for mouse being too close to the
square
{
float dx, dy;
if(x > width) dx =
-1; // if sqaure goes out of processing window
horizontally
else dx=1;
if(y > height) dy =
-1; // if sqaure goes out of processing
window vertically
else dy=1;
// Updating coordinates of square
each time it jumps away from mouse
x = x + dx * 20;
y = y + dy * 20;
background(51);
square(x, y, length);
}
}
float distance(float x1, float y1, float x2, float y2)
{
float tempX = x2 - x1;
float tempY = y2 - y1;
float X = pow(tempX, 2); // Sets 'X' to
tempX * tempX
float Y = pow(tempY, 2); // Sets 'Y' to tempY *
tempY
float temp = X+Y;
float dist = sqrt(temp); // Sets dist to
square root of temp
}
read this very carefully, i want you to use processing for this , i repeat PROCESSING,...
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