Artificial intelligence
What is the “Perception-Action Problem”?
Given two states of an 8-puzzle, know how to calculate heuristics
function values with the given criteria.
Given a search tree, know how to use the breath-first search,
depth-first search, and A* search to list the search steps to find
the goal state.
Artificial intelligence What is the “Perception-Action Problem”? Given two states of an 8-puzzle, know how to...
and the arrows represent possible action transitions. S is the start state and there are two goal states: G1 and G1. The cost of each action is given by the number next to the arrow. Each state is labelled by an identifying name (S, A-F, G1, G2, H) and also a number. The number is the value of a heuristic function, which gives an estimate of the cost of getting to the nearest goal from that node. (a) Consider the...
(8) Consider the following problem space with the node "A" as the starting state and the node "H" as the goal state. Please describe how breadth-first search and depth-first search is working with your problem space, and list the order that the nodes are traversed under these two search algorithms. (8) Consider the following problem space with the node "A" as the starting state and the node "H" as the goal state. Please describe how breadth-first search and depth-first search...
depth first search how to solve it The Belief State Space of the Vacuum Cleaning Agent is given as above. Goal states are those states with ALL floors are clean. a) State the Action-Sequence that the agent must achieve a goal state without regarding the initial state b) Without any knowledge about the current state, if the agent moves right, what is the new current Belief State? c Suggest a performance measure The Belief State Space of the Vacuum Cleaning...
Question5: [9 points] Consider a state space where the start state is number 1 and each state k has two successors: numbers 2k and 2k+1.a. Draw the portion of the state space for states 1 to 15 .b. Suppose the goal state is 11 . List the order in which nodes will be visited for breadth first search, depth-limited search with limit 3 , and iterative deepening search.c. How well would bidirectional search work on this problem? What is the branching...
Question 1A finite-state machine (FSM) can serve as a useful model of a continuous (all its variables / attributes have real number values with infinite range and precision) environment. Yes or no?YesNo Question 2Breadth-first and depth-first tree searches always start the search process at the root of the tree. Yes or no?YesNo Question 3Consider a single-agent system where some agent A can travel to every place on the surface of the Earth (environment). Every place (environment state) on Earth can...
Major Homework #2 Implement a C program major_hw2.c to solve the 15-puzzle problem using the A* search algorithm. Please include pictures that the code runs and shows the different states as it reaches goal state please. 1. Objectives • To gain more experience on using pointers and linked lists in C programs. • To learn how to solve problems using state space search and A* search algorithm. 2. Background A* search and 15-puzzle problem have been introduced in the class....
Major Homework #2 Implement a C program major_hw2.c to solve the 15-puzzle problem using the A* search algorithm. 1. Objectives • To gain more experience on using pointers and linked lists in C programs. • To learn how to solve problems using state space search and A* search algorithm. 2. Background A* search and 15-puzzle problem have been introduced in the class. For more information, please read the wiki page of 15-puzzle problem at https://en.wikipedia.org/wiki/15_puzzle, and the wiki page of...
4. Given a commected weighted directed graph with n vertices, what is the maximum mumber of possible tours in the Traveling Salesman Problem? 5. In the n-Queens problem as given in the textbook, where it is assumed that no two queens can occupy the same row on annx n chessboard, how many nodes are there in the total stat space tree without pruning? 6. As in the previous question, how many leaf nodes in the state space tree? z2 7....
Programming Language: JAVA Construct a program that uses an agent to solve a Sudoku puzzle as a Constraint Satisfaction Problem, with the following guidelines: 1. Since 3 x 3 puzzles are too trivial for a computer, your program should use 4 x 4 puzzles (also known as Super Sudoku puzzles; see Figure 2 for an example). 2. The program should read a Sudoku puzzle from a text file. The user should be able to browse the file system to select...