create a state machine that implements some function like a vending machine using flip flops.
create a state machine that implements some function like a vending machine using flip flops.
Using ONLY toggle flip-flops. Simple vending machine is as follows; delivers a pack of gum once it receives 15 cents in coin. Machine only take exact change, and only excepts dimes and nickels. 3. Design the simple vending machine control circuit using toggle flip-flops. Show of your design process.
2) Design a circuit that implements the vending machine example from Intro to State Machines (Lecture Notes #16) using: a) T-flip flops 01/10 10/00 00/00 01/00 S01 01/00 25c S00 0c 50c 00/00 00/00 10/10 01/10 10/00 00/00 01/00 S01 01/00 25c S00 0c 50c 00/00 00/00 10/10
Design a 4-bit binary up counter (like the following state diagram) using JK flip flops. State diagram. 0000 0001 11111 (a) Draw the state table with the input values for J K flip flops(b) Simplify the input equations by K map (c) Draw the logic diagram
Implement the following logic table using JK flip-flops. 01 and Q0 represent the current state, X represents the machine's input, D1 and DO represent the next state, and Z is a machine output. 3) Q1 Q0 X D1DOZ 0 0 1 0 0110 0 0 0 0 0 0 0 0 0 Repeat problem 3), except implement the machine as a "one-hot" state machine. Label your flip flops "ОО", "O1", "10", and "11". 4)
Redesign the Mealy Vending Machine (from the class lecture notes), to include an output for providing “Change” if more than 15 cents is received instead of giving credit, using only D flip flops and combinational logic. Extra Credit Problem 6: 10 pts)_Redesign the Mealy Vending Machine (from the class lecture notes), to include an output for providing "Change" if more than 15 cents is received instead of giving credit, using only D flip flops and combinational logic. Binary (1, Q0)...
Using a mealy machine and D flip-flops design a sequential circuit for the sequence '1000'.
3. Implement a Sequential Circuit using JK Flip Flops and any logic gates to perform like the state diagram shown below. X=1 YO X=0 X1 Problem 3
Design a state machine that implements the following description: Let’s design a simple controller for an elevator. The elevator can be at one of two floors: first or second. There is a button that controls the elevator (one input), and it has two values: up or down. Also, there are two lights in the elevator that indicate the current floor: blue for first, and yellow for second. At each time step, the controller checks the current floor and current input...
Design a 5-bit binary counter using JK flip flops. Draw the flip-flop circuit diagram, the state graph, the timing diagram, the truth table (with clk pulse) and the state table (with present and next states).
using all D flip-flops and combinational logic (AND/OR/NOT gates only) b) using all T flip-flops and a multiplexer of size 8:1 Problem 3: (10 pts) Design a synchronous machine (Transition Table, K-maps, Final Equations, Circuit Diagram) that counts through the following sequence in the order shown below. Note, there are no inputs or output variables, so your Q values must reflect the Hex value listed B 74 2 D9 3 0 and repeat a) using all D flip-flops and combinational...