PYTHON: Dice Rolling
Please find your answers below. Please maintain proper code spacing (indentation), just copy the code part and paste it in your compiler/IDE directly, no modifications required. First script import random #reading number of rolls and number of sides num_rolls=int(input("Please enter the number of dice to roll: ")) sides=int(input("Please enter the number of sides for a dice: ")) #creating an empty list rolls=[] #looping for num_rolls number of times for i in range(num_rolls): #generating a value between 1 and sides roll=random.randint(1,sides) #appending to list rolls.append(roll) #printing the contents of rolls list comma separated for i in range(num_rolls): print(rolls[i],end='') #printing roll, followed by no line break #printing a comma if this is not the last element if i<num_rolls-1: print(',',end='') print() #line break
Second script
import random #generating a random number between 1 and 100 (percentage), returning 1 or 6 (equal probability) if the generated #number is less than or equal to 20 (20%, so 10% each for 1 and 6), otherwise returning a random value from [2,3,4,5] roll = random.choice([1, 6]) if random.randint(1, 100) <= 20 else random.choice([2, 3, 4, 5]) #printing roll print(roll) #end of script
Note: There are several ways of implementing second question that I can think of. For example, below line will also return the unfair dice roll, giving 20% probability each for 2,3,4 and 5, 10% probability for 1 and 6.
roll = random.choice([1,2,3,4,5,6,2,3,4,5])
What we did was making the 6 sided dice a 10 sided one, by adding duplicate of sides 2,3,4 and 5, so probability of choosing a number from the list is 10% by default. But since 2,3,4,5 appear twice, their probabilities become 10+10=20%
You can also use numpy if it is allowed to generate random values based on given weighted probabilities. Let me know if you have any doubts or if you need anything to change. If you are satisfied with the solution, please rate the answer. Thanks
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