Create a program named TilingDemo that instantiates an array of 10 Room objects and demonstrates its methods. The Room constructor requires parameters for length and width fields; use a variety of values when constructing the objects. The Room class also contains a field for floor area of the Room and number of boxes of tile needed to tile the room. Both of these values are computed by calling private methods. A room requires one box of tile for every 12 full square feet plus a box for any partial square footage over 12, plus one extra box for waste from irregular cuts. In other words, a 122 square foot room requires 12 boxes—10 boxes for the first 120 square feet, 1 box for the 2 extra square feet over 120, and 1 box for waste. Include read-only properties to get a Room’s values."
The solution should be a console application in C#. Thank you.
Code will be like:
using System;
namespace PaintingDemo
{
class Program
{
static void Main(string[] args)
{
Room obj1 = new Room(5, 7, 20);
Room obj2 = new Room(2, 7, 20);
Room obj3 = new Room(3, 7, 20);
Room obj4 = new Room(4, 7, 20);
Room obj5 = new Room(7, 7, 20);
Room obj6 = new Room(8, 7, 20);
Room obj7 = new Room(9, 7, 20);
Room obj8 = new Room(10, 7, 20);
Console.ReadLine();
}
}
class Room
{
public int length;
public int width;
public int height;
public Room(int len, int width,int heigh)
{
this.length=len;
this.width=width;
this.height=heigh;
wallArea();
Console.WriteLine("Number of gallons of paint needed are
"+gallonsOfpaint());
}
private double wallArea()
{
return length width height;
}
private double gallonsOfpaint()
{
double paintCount = wallArea()/350;
return Math.Ceiling(paintCount);
}
}
}
//the above screenshot only shows the first 5 rooms out of 10
using System;
namespace TilingDemo
{
class MainClass
{
public static void
Main (string[] args)
{
//initialises
an array of rooms
Room[]
rooms = new Room[10];
Random
r = new Random ();
//iterates
over the array
for
(int i = 0; i < 10; i++)
{
//initialises
rooms with random integer vaule <100
rooms
[i] = new Room (r.Next (100),r.Next(100));
}
//iterates
over the array and prints all the instatcfes
for
(int i = 0; i < 10; i++) {
Console.WriteLine
("\nRoom" + i);
Console.WriteLine
(rooms [i].ToString() );
}
}
}
class Room
{
int length;
int width;
int area;
int
boxoftiles;
//the required
constructor
public Room(int
length, int width)
{
this.length
= length;
this.width
= width;
this.area
= calculateArea();
this.boxoftiles
= calculateBoxes ();
}
override public
String ToString()
{
String
str="length: "+this.length;
str
= str + "\nwidth: " + this.width;
str
= str + "\narea: " + this.area;
str
= str + "\nBOxes required: " + this.boxoftiles;
return
str;
}
int
getArea(){
return
this.area;
}
int
getBoxes()
{
return
this.boxoftiles;
}
//returns the area
by simply multipling width to length
private int
calculateArea()
{
return
this.width* this.length;
}
//calcultes the
number of boxes required
private int
calculateBoxes()
{
int
boxes = this.area / 12;
//if
the area is divisible by 12 then return the number of boxes
if
(this.area%12 == 0) {
return
boxes;
}
else {
//if
not divisible add 1
return
boxes + 1;
}
}
}
}
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