Program in C++ with sample shots.
Thank You.
#include<iostream>
#include<cmath>
#include<cstdlib>
using namespace std;
class Triangle{
// store the length of sides
double a;
double b;
double c;
// store the angle opposite to corresponding sidex
double A;
double B;
double C;
public:
Triangle()
{
this->a = 0.0;
this->b = 0.0;
this->c = 0.0;
this->A = 0.0;
this->B = 0.0;
this->C = 0.0;
}
// constructor
Triangle(double a, double b, double c)
{
this->a = a;
this->b = b;
this->c = c;
// call function to calculate angles
calculateAngles();
}
// function to calculate angles using cosine formula
void calculateAngles()
{
// ( b^2 + c^2 - a^2 )
// cos(A) = ----------------------
// 2a
this->A = acos( ( pow( this->b , 2 ) + pow( this->c , 2 ) - pow( this->a , 2 ) ) / ( 2.0 * this->a ) ) * 180.0 / 3.14;
// ( a^2 + c^2 - b^2 )
// cos(B) = ----------------------
// 2b
this->B = acos( ( pow( this->a , 2 ) + pow( this->c , 2 ) - pow( this->b , 2 ) ) / ( 2.0 * this->b ) ) * 180.0 / 3.14;
// ( a^2 + b^2 - c^2 )
// cos(C) = ----------------------
// 2c
this->C = acos( ( pow( this->a , 2 ) + pow( this->b , 2 ) - pow( this->c , 2 ) ) / ( 2.0 * this->c ) ) * 180.0 / 3.14;
}
// get the sides of triangle
double* getSides()
{
// array to store the sides
double *sides = new double[3];
sides[0] = this->a;
sides[1] = this->b;
sides[2] = this->c;
return sides;
}
// get the sides of triangle
double* getAngles()
{
// array to store the angles
double *angles = new double[3];
angles[0] = this->A;
angles[1] = this->B;
angles[2] = this->C;
return angles;
}
double getArea()
{
// calculate semi perimeter
// a + b + c
// s = --------------
// 2
double s = ( this->a + this->b + this->c ) / 2.0;
// calculate area using heron formula
double area = sqrt( s * ( s - a ) * ( s - b ) * ( s - c ) );
return area;
}
double getPerimeter()
{
// perimeter is sum of all sides
return this->a + this->b + this->c;
}
void display()
{
cout<<"Sides : ("<<this->a<<" , "<<this->b<<" , "<<this->c<<" )\n";
cout<<"Angles : ("<<this->A<<" , "<<this->B<<" , "<<this->C<<" )\n";
cout<<"Area : "<<this->getArea()<<endl;
cout<<"Perimeter : "<<this->getPerimeter()<<endl<<endl;
}
};
int main()
{
// genarate sides ranomly in range 1-20
int a = rand() % 10 + 1;
int b = rand() % 10 + 1;
int c = rand() % 10 + 1;
Triangle ob1(a , b , c);
ob1.display();
// genarate sides ranomly in range 1-20
a = rand() % 10 + 1;
b = rand() % 10 + 1;
c = rand() % 10 + 1;
Triangle ob2(a , b , c);
ob2.display();
if( ob1.getArea() > ob2.getArea() )
cout<<"Area of ob1 is more.\n";
else
cout<<"Area of ob2 is more.\n";
if( ob1.getPerimeter() > ob2.getPerimeter() )
cout<<"Perimeter of ob1 is more.\n";
else
cout<<"Perimeter of ob2 is more.\n";
return 0;
}
Sample output
The nan is coming because triangle becomes invalid as the sides are generated randomly.
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