SIMPLE: PSEUDOCODE FOR THE CODE BELOW
Bingo.java
package bingo;
import java.util.Scanner;
import java.util.Random;
public class Bingo {
public static BingoCard gameCard;
public static int totalGamesWon = 0;
public static void main(String[] args) {
//Use do-while loop to
do the following:
//1. instantiate a
gameCard
//2. call the method
playGame()
//3. call the method
determineWinner()
//4. Ask user if they
wish to play again? (1 = yes; 2 = no)
//5. Loop while user
replies 1
//Display value in
totalGamesWon
Scanner sc = new
Scanner(System.in);
int choice;
do{
gameCard = new
BingoCard();
playGame();
determineWinner();
System.out.print("Do you want to play again?(1 = Yes|2 =
No)");
choice =
sc.nextInt();
}
while(choice==1);
}
public static void playGame()
{
Random rand = new Random();
for(int i=1;i<=25;i++){
int value =
rand.nextInt(75)+1;
if(1<=value
&& value<=15){
if(gameCard.getbNum1()==value)
gameCard.setbNum1(0);
else if(gameCard.getbNum2()==value)
gameCard.setbNum2(0);
else if(gameCard.getbNum3()==value)
gameCard.setbNum3(0);
else if(gameCard.getbNum4()==value)
gameCard.setbNum4(0);
else if(gameCard.getbNum5()==value)
gameCard.setbNum5(0);
}
else
if(16<=value && value<=30){
if(gameCard.getiNum1()==value)
gameCard.setiNum1(0);
else if(gameCard.getiNum2()==value)
gameCard.setiNum2(0);
else if(gameCard.getiNum3()==value)
gameCard.setiNum3(0);
else if(gameCard.getiNum4()==value)
gameCard.setiNum4(0);
else if(gameCard.getiNum5()==value)
gameCard.setiNum5(0);
}
else
if(31<=value && value<=45){
if(gameCard.getnNum1()==value)
gameCard.setnNum1(0);
else if(gameCard.getnNum2()==value)
gameCard.setnNum2(0);
else if(gameCard.getnNum3()==value)
gameCard.setnNum3(0);
else if(gameCard.getnNum4()==value)
gameCard.setnNum4(0);
else if(gameCard.getnNum5()==value)
gameCard.setnNum5(0);
}
else
if(46<=value && value<=60){
if(gameCard.getgNum1()==value)
gameCard.setgNum1(0);
else if(gameCard.getgNum2()==value)
gameCard.setgNum2(0);
else if(gameCard.getgNum3()==value)
gameCard.setgNum3(0);
else if(gameCard.getgNum4()==value)
gameCard.setgNum4(0);
else if(gameCard.getgNum5()==value)
gameCard.setgNum5(0);
}
else
if(61<=value && value<=75){
if(gameCard.getoNum1()==value)
gameCard.setoNum1(0);
else if(gameCard.getoNum2()==value)
gameCard.setoNum2(0);
else if(gameCard.getoNum3()==value)
gameCard.setoNum3(0);
else if(gameCard.getoNum4()==value)
gameCard.setoNum4(0);
else if(gameCard.getoNum5()==value)
gameCard.setoNum5(0);
}
}
//Loop 25 times,
simulating the 25 balls in a BINGO game
//Inside loop:
//1. Generate a random
number between 1 and 75
//2. if the number
generated is between 1–15,
//
check bNum1, bNum2, bNum3, bNum4, and bNum5 to see if there is a
match;
// if
so, move a 0 to the matching instance variable in the
gameCard
//3. if the number
generated is between 16–30,
//
check iNum1, iNum2, iNum3, iNum4, and iNum5 to see if there is a
match;
// if
so, move a 0 to the matching instance variable in the
gameCard
//4. if the number
generated is between 31–45,
//
check nNum1, nNum2, nNum3, nNum4, and nNum5 to see if there is a
match;
// if
so, move a 0 to the matching instance variable in the
gameCard
//5. if the number
generated is between 46–60,
//
check gNum1, gNum2, gNum3, gNum4, and gNum5 to see if there is a
match;
// if
so, move a 0 to the matching instance variable in the
gameCard
//6. if the number
generated is between 61–75,
//
check oNum1, oNum2, oNum3, oNum4, and oNum5 to see if there is a
match;
// if
so, move a 0 to the matching instance variable in the
gameCard
}
public static void determineWinner()
{
//1. Print the content
of the Bingo Card, ensuring the display is formatted as
follows:
//
bNum1 iNum1 nNum1 gNum1 oNum1
//
bNum2 iNum2 nNum2 gNum2 oNum2
//
bNum3 iNum3 nNum3 gNum3 oNum3
//
bNum4 iNum4 nNum4 gNum4 oNum4
//
bNum5 iNum5 nNum5 gNum5 oNum5
System.out.println(gameCard.getbNum1()+" "+gameCard.getiNum1()+"
"+gameCard.getnNum1()+" "+gameCard.getgNum1()+"
"+gameCard.getoNum1());
System.out.println(gameCard.getbNum2()+" "+gameCard.getiNum2()+"
"+gameCard.getnNum2()+" "+gameCard.getgNum2()+"
"+gameCard.getoNum2());
System.out.println(gameCard.getbNum3()+" "+gameCard.getiNum3()+"
"+gameCard.getnNum3()+" "+gameCard.getgNum3()+"
"+gameCard.getoNum3());
System.out.println(gameCard.getbNum4()+" "+gameCard.getiNum4()+"
"+gameCard.getnNum4()+" "+gameCard.getgNum4()+"
"+gameCard.getoNum4());
System.out.println(gameCard.getbNum5()+" "+gameCard.getiNum5()+"
"+gameCard.getnNum5()+" "+gameCard.getgNum5()+"
"+gameCard.getoNum5());
//2. Call the gotBingo()
method for the gameCard
if(gameCard.gotBingo()){
totalGamesWon++;
System.out.println("BINGO!");
}
else
System.out.println("No
BINGO");
//3. if gotBingo()
returns true, add 1 to totalGamesWon
// AND
display "BINGO!"
//4. if gotBingo()
returns false, display "No BINGO"
}
}
BingoCard.java
package bingo;
import java.util.Random;
public class BingoCard
{
//These ints are initialized to random numbers between
private int bNum1;
private int bNum2;
private int bNum3;
private int bNum4;
private int bNum5;
private int iNum1;
private int iNum2;
private int iNum3;
private int iNum4;
private int iNum5;
private int nNum1;
private int nNum2;
private int nNum3;
private int nNum4;
private int nNum5;
private int gNum1;
private int gNum2;
private int gNum3;
private int gNum4;
private int gNum5;
private int oNum1;
private int oNum2;
private int oNum3;
private int oNum4;
private int oNum5;
public BingoCard()
{ //Constructor for a BingoCard
//Generate a random number for each instance variable in the Bingo Card, using
//the following range of numbers:
// "B" (numbers 1–15), "I" (numbers 16–30),
// "N" (numbers 31–45), "G" (numbers 46–60),
// and "O" (numbers 61–75).
Random myRan = new Random();
bNum1 = myRan.nextInt(15) + 1;
bNum2 = myRan.nextInt(15) + 1;
bNum3 = myRan.nextInt(15) + 1;
bNum4 = myRan.nextInt(15) + 1;
bNum5 = myRan.nextInt(15) + 1;
iNum1 = myRan.nextInt(15) + 16;
iNum2 = myRan.nextInt(15) + 16;
iNum3 = myRan.nextInt(15) + 16;
iNum4 = myRan.nextInt(15) + 16;
iNum5 = myRan.nextInt(15) + 16;
nNum1 = myRan.nextInt(15) + 31;
nNum2 = myRan.nextInt(15) + 31;
nNum3 = myRan.nextInt(15) + 31;
nNum4 = myRan.nextInt(15) + 31;
nNum5 = myRan.nextInt(15) + 31;
gNum1 = myRan.nextInt(15) + 46;
gNum2 = myRan.nextInt(15) + 46;
gNum3 = myRan.nextInt(15) + 46;
gNum4 = myRan.nextInt(15) + 46;
gNum5 = myRan.nextInt(15) + 46;
oNum1 = myRan.nextInt(15) + 61;
oNum2 = myRan.nextInt(15) + 61;
oNum3 = myRan.nextInt(15) + 61;
oNum4 = myRan.nextInt(15) + 61;
oNum5 = myRan.nextInt(15) + 61;
}
public int getbNum1() {
return bNum1;
}
public int getbNum2() {
return bNum2;
}
public int getbNum3() {
return bNum3;
}
public int getbNum4() {
return bNum4;
}
public int getbNum5() {
return bNum5;
}
public int getiNum1() {
return iNum1;
}
public int getiNum2() {
return iNum2;
}
public int getiNum3() {
return iNum3;
}
public int getiNum4() {
return iNum4;
}
public int getiNum5() {
return iNum5;
}
public int getnNum1() {
return nNum1;
}
public int getnNum2() {
return nNum2;
}
public int getnNum3() {
return nNum3;
}
public int getnNum4() {
return nNum4;
}
public int getnNum5() {
return nNum5;
}
public int getgNum1() {
return gNum1;
}
public int getgNum2() {
return gNum2;
}
public int getgNum3() {
return gNum3;
}
public int getgNum4() {
return gNum4;
}
public int getgNum5() {
return gNum5;
}
public int getoNum1() {
return oNum1;
}
public int getoNum2() {
return oNum2;
}
public int getoNum3() {
return oNum3;
}
public int getoNum4() {
return oNum4;
}
public int getoNum5() {
return oNum5;
}
public void setbNum1(int bNum1) {
this.bNum1 = bNum1;
}
public void setbNum2(int bNum2) {
this.bNum2 = bNum2;
}
public void setbNum3(int bNum3) {
this.bNum3 = bNum3;
}
public void setbNum4(int bNum4) {
this.bNum4 = bNum4;
}
public void setbNum5(int bNum5) {
this.bNum5 = bNum5;
}
public void setiNum1(int iNum1) {
this.iNum1 = iNum1;
}
public void setiNum2(int iNum2) {
this.iNum2 = iNum2;
}
public void setiNum3(int iNum3) {
this.iNum3 = iNum3;
}
public void setiNum4(int iNum4) {
this.iNum4 = iNum4;
}
public void setiNum5(int iNum5) {
this.iNum5 = iNum5;
}
public void setnNum1(int nNum1) {
this.nNum1 = nNum1;
}
public void setnNum2(int nNum2) {
this.nNum2 = nNum2;
}
public void setnNum3(int nNum3) {
this.nNum3 = nNum3;
}
public void setnNum4(int nNum4) {
this.nNum4 = nNum4;
}
public void setnNum5(int nNum5) {
this.nNum5 = nNum5;
}
public void setgNum1(int gNum1) {
this.gNum1 = gNum1;
}
public void setgNum2(int gNum2) {
this.gNum2 = gNum2;
}
public void setgNum3(int gNum3) {
this.gNum3 = gNum3;
}
public void setgNum4(int gNum4) {
this.gNum4 = gNum4;
}
public void setgNum5(int gNum5) {
this.gNum5 = gNum5;
}
public void setoNum1(int oNum1) {
this.oNum1 = oNum1;
}
public void setoNum2(int oNum2) {
this.oNum2 = oNum2;
}
public void setoNum3(int oNum3) {
this.oNum3 = oNum3;
}
public void setoNum4(int oNum4) {
this.oNum4 = oNum4;
}
public void setoNum5(int oNum5) {
this.oNum5 = oNum5;
}
public boolean gotBingo()
{
//when a game is being played, if the letter and number match
//the letter and number called out, its value will be zeroed out
//to simulate placing
a button on that location.
if(bNum1+bNum2+bNum3+bNum4+bNum5==0)
return true;
else
if(iNum1+iNum2+iNum3+iNum4+iNum5==0)
return true;
else
if(nNum1+nNum2+nNum3+nNum4+nNum5==0)
return true;
else
if(gNum1+gNum2+gNum3+gNum4+gNum5==0)
return true;
else
if(oNum1+oNum2+oNum3+oNum4+oNum5==0)
return true;
else
if(bNum1+iNum1+nNum1+gNum1+oNum1==0)
return true;
else
if(bNum2+iNum2+nNum2+gNum2+oNum2==0)
return true;
else
if(bNum3+iNum3+nNum3+gNum3+oNum3==0)
return true;
else
if(bNum4+iNum4+nNum4+gNum4+oNum4==0)
return true;
else
if(bNum5+iNum5+nNum5+gNum5+oNum5==0)
return true;
else
if(bNum1+iNum2+nNum3+gNum4+oNum5==0)
return true;
else
if(bNum5+iNum4+nNum3+gNum2+oNum1==0)
return true;
return false;
}
public boolean Vertical()
{
return false;
}
simple bingo.java
import java.util.*;
import java.io.*;
public class Bingo
{
private Random rand = new Random();
private int[][] card; //Bingo card configuration
private int[] stream; //list of 75 integers
private boolean[][] marks; //simulates placing chips on a Bingo card
public Bingo()
{
card = new int[5][5];
stream = new int[75];
marks = new boolean[5][5];
}
/**
* This method writes a random Bingo card configuration and a stream of random
* number between 1 and 75 to the output file.
*
* The first column in the table contains only integers between 1 and 15,
* the second column numbers are all between 16 and 30, the third are 31 to 45,
* the fourth 46-60, and the fifth 61-75.
*
* There are no duplicate numbers on a Bingo card.
*/
public void write(String outputFile) throws IOException
{
throw new RuntimeException ("You need to implement this method");
}
/**
* Shuffles the list of numbers
*/
public void shuffle(ArrayList<Integer> list)
{
//swaps k-th index with a random index
throw new RuntimeException ("You need to implement this method");
}
/**
* This method reads a given inputFile that contains a Bingo card configuration and
* a stream of numbers between 1 and 75.
* .
* A Bingo card configuration is stored in the card array.
* A list of 75 integers is stored in the stream array.
*/
public void read(String inputFile) throws IOException
{
throw new RuntimeException ("You need to implement this method");
}
/**
* This method returns the first integer from the stream array that
* gives you the earliest winning condition.
*
* - all the spots in a column are marked
* - all the spots in a row are marked
* - all the spots in either of the two diagonals are marked
* - all four corner squares are marked
*/
public int playGame()
{
throw new RuntimeException ("You need to implement this method");
}
}
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