Modify the code to append the additional numbers: 30, -30, 90, -1, 100, 40, and 6 Implement the Prepend function (hint: think of how you can modify the append function) Prepend 5 to the linked list code must be done in c++ #include <iostream> #include <cstdlib> #include <ctime> using namespace std; class IntNode { public: IntNode(int dataInit = 0, IntNode* nextLoc = nullptr); void InsertAfter(IntNode* nodePtr); IntNode* GetNext(); void PrintNodeData(); IntNode* Append(int dataVal); private: int dataVal; IntNode* nextNodePtr; }; // Constructor IntNode::IntNode(int dataInit, IntNode* nextLoc) { this->dataVal = dataInit; this->nextNodePtr = nextLoc; return; } void IntNode::InsertAfter(IntNode* nodeLoc) { IntNode* tmpNext = nullptr; tmpNext = this->nextNodePtr; // Remember next this->nextNodePtr = nodeLoc; // this -- node -- ? nodeLoc->nextNodePtr = tmpNext; // this -- node -- next return; } // Print dataVal void IntNode::PrintNodeData() { cout << this->dataVal << endl; return; } // Grab location pointed by nextNodePtr IntNode* IntNode::GetNext() { return this->nextNodePtr; } IntNode* IntNode::Append(int dataVal) //COMMENT EACH LINE BELOW { IntNode* head; IntNode *last = new IntNode; last->dataVal = dataVal; last->nextNodePtr = NULL; if (head == NULL) { head = last; } else { IntNode *temp = new IntNode; temp = head; while (temp->nextNodePtr != NULL) { temp = temp->nextNodePtr; } temp->nextNodePtr = last; } return head; } int main() { srand(time(0)); IntNode* headObj = nullptr; // Create intNode objects IntNode* nodeObj1 = nullptr; IntNode* nodeObj2 = nullptr; IntNode* nodeObj3 = nullptr; IntNode* nodeObj4 = nullptr; IntNode* nodeObj5 = nullptr; IntNode* nodeObj6 = nullptr; IntNode* nodeObj7 = nullptr; IntNode* nodeObj8 = nullptr; IntNode* nodeObj9 = nullptr; IntNode* nodeObj10 = nullptr; IntNode* currObj = nullptr; int i; IntNode test; // Front of nodes list headObj = new IntNode((rand() % 51) + 50); for(i = 0; i < 9; i++){ nodeObj1 = new IntNode((rand() % 51) + 50); headObj->InsertAfter(nodeObj1); } test.Append(16); // Print linked list currObj = headObj; while (currObj != nullptr) { currObj->PrintNodeData(); currObj = currObj->GetNext(); } return 0; } |
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
class IntNode {
public:
IntNode(int dataInit = 0, IntNode* nextLoc = nullptr);
void InsertAfter(IntNode* nodePtr);
IntNode* GetNext();
void PrintNodeData();
IntNode* Append(int dataVal);
IntNode* Prepend(int dataVal);
private:
int dataVal;
IntNode* nextNodePtr;
};
// Constructor
IntNode::IntNode(int dataInit, IntNode* nextLoc) {
this->dataVal = dataInit;
this->nextNodePtr = nextLoc;
return;
}
void IntNode::InsertAfter(IntNode* nodeLoc) {
IntNode* tmpNext = nullptr;
tmpNext = this->nextNodePtr; // Remember next
this->nextNodePtr = nodeLoc; // this -- node -- ?
nodeLoc->nextNodePtr = tmpNext; // this -- node -- next
return;
}
// Print dataVal
void IntNode::PrintNodeData() {
cout << this->dataVal << endl;
return;
}
// Grab location pointed by nextNodePtr
IntNode* IntNode::GetNext() {
return this->nextNodePtr;
}
IntNode* IntNode::Append(int dataVal)
//COMMENT EACH LINE BELOW
{
IntNode* head;
IntNode *last = new IntNode;
last->dataVal = dataVal;
last->nextNodePtr = NULL;
if (head == NULL) {
head = last;
} else {
IntNode *temp = new IntNode;
temp = head;
while (temp->nextNodePtr != NULL) {
temp = temp->nextNodePtr;
}
temp->nextNodePtr = last;
}
return head;
}
IntNode* IntNode::Prepend(int dataVal)
//COMMENT EACH LINE BELOW
{
IntNode* head;
IntNode *last = new IntNode;
last->dataVal = dataVal;
last->nextNodePtr = NULL;
if (head == NULL) {
head = last;
} else {
IntNode *temp = new IntNode;
temp = head;
last->nextNodePtr = head;
head = last;
}
return head;
}
int main() {
srand(time(0));
IntNode* headObj = nullptr; // Create intNode objects
IntNode* nodeObj1 = nullptr;
IntNode* nodeObj2 = nullptr;
IntNode* nodeObj3 = nullptr;
IntNode* nodeObj4 = nullptr;
IntNode* nodeObj5 = nullptr;
IntNode* nodeObj6 = nullptr;
IntNode* nodeObj7 = nullptr;
IntNode* nodeObj8 = nullptr;
IntNode* nodeObj9 = nullptr;
IntNode* nodeObj10 = nullptr;
IntNode* currObj = nullptr;
int i;
IntNode test;
// Front of nodes list
headObj = new IntNode((rand() % 51) + 50);
for(i = 0; i < 9; i++){
nodeObj1 = new IntNode((rand() % 51) + 50);
headObj->InsertAfter(nodeObj1);
}
test.Append(16);
headObj = test.Prepend(5);
// Print linked list
currObj = headObj;
while (currObj != nullptr) {
currObj->PrintNodeData();
currObj = currObj->GetNext();
}
return 0;
}
=============================
See Output
Thanks, PLEASE RATE
Modify the code to append the additional numbers: 30, -30, 90, -1, 100, 40, and 6...
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