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6. Declare an object Plane with nothing but a private constructor and destructor. You do not...

6. Declare an object Plane with nothing but a private constructor and destructor. You do not need to define either the constructor or destructor.

7. Create a vector that can hold Plane objects but do not set an initial size or initialize any elements 8. What kind of variable type is used to store a memory address

9. What operator is used to dereference a pointer to a structure?

10. If you intent on doing file I/O, what #include do you need?

11. What are the two names for a class function that can read and write to private class data?

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