Must be in Java.
Show proper reasoning with step by step process.
Comment on the code please and show proper indentation.
Use simplicity.
Must match the exact Output.
CODE GIVEN:
LineSegment.java
LineSegmentTest.java
Point.java
public class Point {
private double x, y; // x and y coordinates of
point
/**
* Creates an instance of Point with the provided coordinates
* @param inX the x coordinate
* @param inY the y coordinate
*/
public Point (double inX, double inY) {
this.x = inX;
this.y = inY;
}
/**
* Creates a duplicate Point
* @param toCopy the Point to duplicate
*/
public Point (Point toCopy) {
this (toCopy.x, toCopy.y);
}
// GETTERS
public double getX () { return x; }
public double getY () { return y; }
// SETTERS
public void setX (double newX) { x = newX; }
public void setY (double newY) { y = newY; }
/**
* Returns the Euclidean distance between this Point and the
provided one.
* @param other the other Point
* @return the Euclidean distance
*/
public double distance (Point other) {
double result = Math.sqrt (Math.pow (this.x-other.x,
2) + Math.pow (this.y-other.y,2));
return result;
}
public String toString () {
return "(" + x + "," + y + ")";
}
public boolean equals (Object o) {
if (this == o) return true;
if (!(o instanceof Point)) return false;
Point p = (Point) o;
return (this.x == p.x && this.y == p.y);
}
}
Here is the completed code for this problem. Comments are included, go through it, learn how things work and let me know if you have any doubts or if you need anything to change. If you are satisfied with the solution, please rate the answer. Thanks
// LineSegment.java
public class LineSegment {
// two end points
private Point p1;
private Point p2;
// constructor taking two end points
public LineSegment(Point p1, Point p2) {
this.p1 = p1;
this.p2 = p2;
}
// returns true if two line segments are equal
public boolean equals(Object o) {
// checking if o is a LineSegment
if (o instanceof LineSegment) {
// safe type casting
LineSegment other = (LineSegment) o;
// if this.p1=other.p1 & this.p2=other.p2 or this.p1=other.p2 &
// this.p2=other.p1, line segments are equal
if ((this.p1.equals(other.p1) && this.p2.equals(other.p2))
|| (this.p1.equals(other.p2) && this.p2.equals(other.p1))) {
return true;
}
}
// not equal
return false;
}
// returns a String in proper format containing end points info
public String toString() {
return "LineSegment " + p1 + " " + p2;
}
}
// LineSegmentTest.java
import java.util.Scanner;
public class LineSegmentTest {
public static void main(String[] args) {
//scanner for user input
Scanner scanner = new Scanner(System.in);
//reading two double values, creating first point
Point p1 = new Point(scanner.nextDouble(), scanner.nextDouble());
//reading two double values, creating second point
Point p2 = new Point(scanner.nextDouble(), scanner.nextDouble());
//creating a LineSegement using these points
LineSegment line1 = new LineSegment(p1, p2);
//doing the same for creating another line segment
Point p3 = new Point(scanner.nextDouble(), scanner.nextDouble());
Point p4 = new Point(scanner.nextDouble(), scanner.nextDouble());
LineSegment line2 = new LineSegment(p3, p4);
//displaying both
System.out.println(line1);
System.out.println(line2);
//displaying a message if they are equal
if (line1.equals(line2)) {
System.out.println("The line segments are equal.");
}
}
}
/*OUTPUT*/
0 0 10 0
10 0 0 0
LineSegment (0.0,0.0) (10.0,0.0)
LineSegment (10.0,0.0) (0.0,0.0)
The line segments are equal.
Must be in Java. Show proper reasoning with step by step process. Comment on the code...
// ====== FILE: Point.java ========= // package hw3; /** * A class to that models a 2D point. */ public class Point { private double x; private double y; /** * Construct the point (<code>x</code>, <code>y</code>). * @param x the <code>Point</code>'s x coordinate * @param y the <code>Point</code>'s y coordinate */ public Point(double x, double y) { this.x = x; this.y = y; } /** * Move the point to (<code>newX</code>, <code>newY</code>). * @param newX the new x coordinate for...
Fix the todo in ball.java Ball.java package hw3; import java.awt.Color; import java.awt.Point; import edu.princeton.cs.algs4.StdDraw; /** * A class that models a bounding ball */ public class Ball { // Minimum and maximum x and y values for the screen private static double minX; private static double minY; private static double maxX; private static double maxY; private Point center; private double radius; // Every time the ball moves, its x position changes by...
Java Help 2. Task: Create a client for the Point class. Be very thorough with your testing (including invalid input) and have output similar to the sample output below: ---After declaration, constructors invoked--- Using toString(): First point is (0, 0) Second point is (7, 13) Third point is (7, 15) Second point (7, 13) lines up vertically with third point (7, 15) Second point (7, 13) doesn't line up horizontally with third point (7, 15) Enter the x-coordinate for first...
(JAVA NetBeans) Write programs in java Example 10.21-24 //Animal.java /** Animal class * Anderson. Franceschi */ import java.awt.Graphics; public abstract class Animal { private int x; // x position private int y; // y position private String ID; // animal ID /** default constructor * Sets ID to empty String */ public Animal( ) { ID = ""; } /** Constructor * @param rID Animal ID * @param rX x position * @param rY y position */ public Animal( String...
Create a UML diagram with 3 lines per class/interface including all constructors. public class Point { public double X, Y; public Point() { this(0, 0); } public Point(double newX, double newY) { X = newX; Y = newY; } public static double distance(Point A, Point B) { return Math.sqrt(Math.pow(A.X-B.X, 2) + Math.pow(A.Y-B.Y, 2)); } } public interface Polygon { public int getNumberOfSides(); public double getPerimeter(); public double getArea(); } public abstract class Simple_polygon implements Polygon{ public Point...
This is my code that i need to finish. In BoxRegion.java I have no idea how to create the constructor. I tried to use super(x,y) but It is hard to apply. And Also In BoxRegionHashTable, I don't know how to create displayAnnotation BoxRegion.java ------------------------------------------------ public final class BoxRegion { final Point2D p1; final Point2D p2; /** * Create a new 3D point with given x, y and z values * * @param x1, y1 are the x,y coordinates for point...
Susceptible.java interface Susceptible { public boolean infect(Disease disease); public void forceInfection(Disease disease); public Disease getCurrentDisease(); public void setImmune(); public boolean isImmune(); public Point getPosition(); } Movable.java interface Movable { public void move(int step); } public class Point { private int xCoordinate; private int yCoordinate; /** * Creates a point at the origin (0,0) and colour set to black */ public Point(){ xCoordinate = 0; yCoordinate = 0; } /** * Creates a new point at a given coordinate and colour...
Using java fix the code I implemented so that it passes the JUnit Tests. MATRIX3 public class Matrix3 { private double[][] matrix; /** * Creates a 3x3 matrix from an 2D array * @param v array containing 3 components of the desired vector */ public Matrix3(double[][] array) { this.matrix = array; } /** * Clones an existing matrix * @param old an existing Matrix3 object */ public Matrix3(Matrix3 old) { matrix = new double[old.matrix.length][]; for(int i = 0; i <...
Question 11 (20 points) Given the class Point below, define a class Circle that represent a circle with a given center and radius. The circle class should have a center attribute named center as well as a floating point radius attribute. The center is a point object, defined by the class Point. The class should also have these members: the constructor of the class, which should take parameters to initialize all attributes - a getter for center a setter for...
Java Programming .zip or .jar with 4 files: Shape.java, Square.java, TSquare.java, Triangle.java In this homework, you will build the below hierarchy: Overview: You will implement the supplier code: Shape, Square, TSquare, and Triangle, which will be used by the Homework7Main program. This program will use the DrawingPanel to draw these objects onto a canvas. Specification: You will take advantage of inheritance with using a super class, Shape.java. (below) Shape is an abstract class, which means it can be extended, but...