import java.awt.BasicStroke; import java.awt.Color; import java.awt.Graphics2D; import java.awt.geom.Ellipse2D; public class RedGamePiece extends GamePiece { public RedGamePiece (int row, int col) { super (row, col, Player.RED); } public RedGamePiece (Position pos) { this (pos.r, pos.c); } protected boolean validNonJump (int dr, int dc, GameSquares squares) { if ((dr == -1) && ( (dc == -1) || (dc == 1) )) { if (squares.getSquare(pos.r + dr, pos.c + dc).getPiece() == null) return true; } return false; } protected boolean validJump (int dr, int dc, GameSquares squares) { return false; } public void drawPiece (Graphics2D g2, int x, int y, int width, int height) { Ellipse2D.Double outline = new Ellipse2D.Double (x + width * DIST_FROM_EDGE + LINE_WIDTH / 2, y + height * DIST_FROM_EDGE + LINE_WIDTH / 2, width * (1 - 2 * DIST_FROM_EDGE) - LINE_WIDTH, height * (1 - 2 * DIST_FROM_EDGE) - LINE_WIDTH); g2.setColor (Color.RED); BasicStroke stroke = new BasicStroke (LINE_WIDTH); g2.setStroke(stroke); g2.fill (outline); if (selected) { g2.setColor (Color.GREEN); g2.draw (outline); } } }
HELP PLEASE
Modify the code so that there are twelve RED pieces, positioned on the black squares of the bottom three rows of the board.
Create a BlackGamePiece class, and add BLACK pieces to their appropriate starting positions (i.e. on the 12 black squares in the top 3 rows of the board).
Ensure that BLACK pieces move appropriately.
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.geom.Ellipse2D;
public class RedGamePiece extends GamePiece
{
public RedGamePiece (int row, int col) {
super (row, col, Player.RED);
}
public RedGamePiece (Position pos) {
this (pos.r, pos.c);
}
protected boolean validNonJump (int dr, int dc, GameSquares squares)
{
if ((dr == -1) && ( (dc == -1) || (dc == 1) ))
{
if (squares.getSquare(pos.r + dr, pos.c + dc).getPiece() == null)
return true;
}
return false;
}
protected boolean validJump (int dr, int dc, GameSquares squares)
{
return false;
}
public void drawPiece (Graphics2D g2, int x, int y, int
width, int height)
{
Ellipse2D.Double outline = new Ellipse2D.Double (x + width * DIST_FROM_EDGE + LINE_WIDTH / 2,
y + height * DIST_FROM_EDGE + LINE_WIDTH / 2,
width * (1 - 2 * DIST_FROM_EDGE) - LINE_WIDTH,
height * (1 - 2 * DIST_FROM_EDGE) - LINE_WIDTH);
g2.setColor (Color.RED);
BasicStroke stroke = new BasicStroke (LINE_WIDTH);
g2.setStroke(stroke);
g2.fill (outline);
if (selected)
{
g2.setColor (Color.GREEN);
g2.draw (outline);
}
}
}
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