Editable code:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
int main()
{
//Declaring the arrays
char simonPatArr[20] = "";
char userPatArr[20] = "";
//Declaring the variables;
int score = 0, i;
char ch = ',';
//Copying the Strings into its arrays
strcpy(simonPatArr, "RRGBRYYBGY");
strcpy(userPatArr, "RRGBBRYBGY");
//Displaying the Simon Pattern
printf("Simon Pattern :");
for (i = 0; i<10; i++)
{
printf(" %c %c", simonPatArr[i],
ch);
}
printf("\n");
//Displaying the User Pattern
printf("User Pattern :");
for (i = 0; i<10; i++)
{
printf(" %c %c", userPatArr[i],
ch);
}
/* This for loop will compare the characters of
simon pattern and user pattern
* until the corresponding characters in simon pattern
and user pattern are same
* And find the score.If any character didnt
matched
* quit comparision and display score.
*/
for (i = 0; i<10; i++)
{
//Comparing the each character
of the simon pattern and user pattern
if (simonPatArr[i] ==
userPatArr[i])
{
//Incementing
score by 1.
score = score +
1;
}
else
{
break;
}
}
//Displaying the final score
printf("\nFinal Score of the User: %d", score,
"\n");
return 0;
}
Plz use c language "Simon Says" is a memory game where "Simon" Outputs a sequence of...
"Simon Says" is a memory game where "Simon" outputs a sequence of 10 characters (R, G, B, Y) and the user must repeat the sequence. Create a for loop that compares the two strings starting from index 0. For each match, add one point to userScore. Upon a mismatch, exit the loop using a break statement. Assume simonPattern and userPattern are always the same length. Ex: The following patterns yield a userScore of 4: simonPattern: RRGBRYYBGY userPattern: RRGBBRYBGY #include <stdio.h>...
"Simon Says" is a memory game where "Simon" outputs a sequence of 10 characters (R, G, B, Y) and the user must repeat the sequence. Create a for loop that compares the two strings starting from index 0. For each match, add one point to userScore. Upon a mismatch, exit the loop using a break statement. Assume simonPattern and userPattern are always the same length. Ex: The following patterns yield a userScore of 4: simonPattern: RRGBRYYBGY userPattern: RRGBBRYBGY import java.util.Scanner;...
CHALLENGE ACTIVITY 4.8.1: Simon says Simon Says" is a memory game where Simon outputs a sequence of 10 characters (R, G, B, Y) and the user must repeat the sequence. Create a for loop that compares the two strings starting from index 0. For each match, add one point to userScore Upon a mismatch, exit the loop using a break statement. Ex: The following patterns yield a userScore of 4 simonPattern: RRGBRYYBGY userPattern: RRGBBRYBGY 1 import java.util.Scanner; 3 public class...
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