Question

Aa Aa 7. Hypothesis tests with the Pearson correlation The rapid growth of video game popularity has generated concern among
vale Complete: Chapter 14 Problem Set 0 x t Distribution Degrees of Freedom - 81 O aan -3.0 -2.0 -1.0 0.0 1.0 2.0 3.0 t At a


Distribution Degrees of Freedom = 81 5000 .5000 -3.0 -2.0 -1.0 0.0 1.0 ДДД 2.0 0.000 3.0 +
Distribution Degrees of Freedom - 81 .5000 2500 2500 -3.0 -2.0 0.0 -1.0 -0.67 1.0 2.0 3.0
0 0
Add a comment Improve this question Transcribed image text
Answer #1

1.Null hypothesis

Ho:\rho=0 or amount of tome spent on video games and spent on interaction with parents is uncorrelated.

2.Alternative hypothesis

H1:\rho<0 or amount of tome spent on video games and spent on interaction with parents is negatively correlated.

3.We will use t-test of population correlation coeffiecient.

4.test-statistic:

The corresponding t-statistic to test for the significance of the correlation is:

t = r\sqrt{ \frac{n-2}{1-r^2}} = -0.08\sqrt{ \frac{ 82-2}{1--0.08^2}} = -0.718

5.degrees of freedom=The sample size is n=82, so then the number of degrees of freedom is df=n−2=82−2=80

6.critical value tc=1.6641

7.since |t|=0.718<tc=1.6641

also,

The p-value is computed as follows:

p=Pr(t80​<−0.718)=0.2375

Since we have that p=0.2375≥0.05, it is concluded that the null hypothesis H0​ is not rejected.

8.you will accept the null hypothesis and we do not conclude that there is a significant negative correlation between the amount of time boys spent on video games and the amount of time spent in interaction with parents.

9.option (A) there is no linear relationship between the time spent by boys on video games and the time in interaction with parents is correct.

please rate my answer and comment for doubts.

Add a comment
Know the answer?
Add Answer to:
Aa Aa 7. Hypothesis tests with the Pearson correlation "The rapid growth of video game popularity...
Your Answer:

Post as a guest

Your Name:

What's your source?

Earn Coins

Coins can be redeemed for fabulous gifts.

Not the answer you're looking for? Ask your own homework help question. Our experts will answer your question WITHIN MINUTES for Free.
Similar Homework Help Questions
  • "The rapid growth of video game popularity has generated concern among practitioners, parents, scholars, and politicians,"...

    "The rapid growth of video game popularity has generated concern among practitioners, parents, scholars, and politicians," wrote researchers Hope M. Cummings and Elizabeth A. Vandewater. In their study, Cummings and Vandewater measured the time adolescents spent playing video games as well as time spent doing other activities, such as interacting with family and friends, reading or doing homework, or playing sports. [Source: Cummings, H., & Vandewater, E. (2007). Relation of adolescent video game play to time spent in other activities....

  • Complete: Chapter 14 Problem Set <Back to Assigmant Average: /10 Attempts As Aa 8. The Spearman...

    Complete: Chapter 14 Problem Set <Back to Assigmant Average: /10 Attempts As Aa 8. The Spearman correlation "The rapid growth of video game popularity has generated concern among practitioners, parents, scholars, and politicans," wrote researchers Hope M. Cummings and Elizabeth A. Vandewater. In their study, Cummings and vandewater measured the time adolescents spent playing video games as well as time spent doing other activities, such as interacting with family and friends, reading or doing homework, or Vandewater, E. (2007). Relation...

  • 6. A two-tailed hypothesis test for a repeated-measures research design Previous studies have shown that playing...

    6. A two-tailed hypothesis test for a repeated-measures research design Previous studies have shown that playing video games can increase visual perception abilities on tasks presented in the gaming zone of the screen (within 5 degrees of the center). A graduate student is interested in whether playing video games increases peripheral visual perception abilities or decreases attention to peripheral regions because of focus on the gaming zone. For his study, he selects a random sample of 81 adults. The subjects...

  • LLLLLS. 6. A one-tailed hypothesis test for a repeated-measures design Here to learn more. Aa Aa...

    LLLLLS. 6. A one-tailed hypothesis test for a repeated-measures design Here to learn more. Aa Aa E A cognitive psychologist is interested in whether increasing reading speed improves comprehension. He has students complete a reading comprehension task before and after a six-week speed-reading course In the beginning of the study, a randomly selected group of 81 students scored an average of 102 points on the reading comprehension task. Since the sample size is larger than 30, the cognitive psychologist can...

  • 5. A step-by-step hypothesis test for a repeated-measures design Aa Aa E Consider the following data...

    5. A step-by-step hypothesis test for a repeated-measures design Aa Aa E Consider the following data from a repeated-measures design. You want to use a repeated-measures t test to test the null hypothesis Ho: Wp = 0 (the null hypothesis states that the mean difference for the general population is zero). The data consist of five observations, each with two measurements, A and B, taken before and after a treatment. Assume the population of the differences in these measurements are...

  • 8. A two-tailed hypothesis test for a repeated-measures design Previous studies have shawn that p...

    Please answer all parts 8. A two-tailed hypothesis test for a repeated-measures design Previous studies have shawn that playing video games can increase visual perception abilities on tasks presented in the gaming zone of the screen within 5 degrees of the center). Agraduate student is interested in whether playing video games increases peripheral val perception abilities or decreases attention to peripheral regions because of focus on the gaming zone. For his study, he se ects ล random sample of 81...

  • Keep the Highest: Attempts: /4.5 7. Comparing ANOVA and the t test for an independent-measures hy...

    please answer all fill in the blank Keep the Highest: Attempts: /4.5 7. Comparing ANOVA and the t test for an independent-measures hypothesis test Aa Aa Suzanne Zeedyk, a developmental psychologist at Dundee University's School of Psychology, conducted a pilot study in which parents started a half-hour walk with their infants in a parent-facing or an away-facing stroller and then switched to the other type of stroller midway. Her results suggest that parents talked less to the babies, the babies...

  • Name: Week 7 HSCI 390L: Hypothesis Testing Worksheet 1. It has been reported that the average...

    Name: Week 7 HSCI 390L: Hypothesis Testing Worksheet 1. It has been reported that the average credit card debt for college seniors is $3262. The student senate at a large university feels that their seniors have a debt much less than this. so they conduct a study of 50 randomly selected seniors and finds that the average debt is $2995, and the population standard deviation is $1100. Let's conduct the test based on an alpha level of 0.05. Complete the...

  • macoroeconomics 1. Society as a whole faces opportunity costs because a. there is not enough money to go around...

    macoroeconomics 1. Society as a whole faces opportunity costs because a. there is not enough money to go around b. politicians are greedy c. resources are scarce d. our needs are unlimited 2. Mary decides to spend 3 hours working overtime rather than watching a video with her friends. She earns $9 an hour. Her opportunity cost of working is: a. the enjoyment she would have received had she watched the video with friends. b. $27 she earns working c....

ADVERTISEMENT
Free Homework Help App
Download From Google Play
Scan Your Homework
to Get Instant Free Answers
Need Online Homework Help?
Ask a Question
Get Answers For Free
Most questions answered within 3 hours.
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT