In order to solve this problem, the task is to create a function to interpolate the spline.
This is available as an open source library on internet. I have used the same library, as it is the simplest to implement and understand. If you want to go through the functioning, please read the code inside spline.h file.
Below is the program in C to simply use the library and interpolate the spline.
#include <cstdio>
#include <cstdlib>
#include <vector>
#include "spline.h"
int main(int argc, char** argv) {
std::vector<double> X(5), Y(5);
X[0]=0.1; X[1]=0.4; X[2]=1.2; X[3]=1.8; X[4]=2.0;
Y[0]=0.1; Y[1]=0.7; Y[2]=0.6; Y[3]=1.1; Y[4]=0.9;
tk::spline s;
s.set_points(X,Y); // currently it is required that X is already
sorted
double x=1.5;
printf("spline at %f is %f\n", x, s(x));
return EXIT_SUCCESS;
}
NOTE : Please dont forget to include the below file, otherwise your code will not run.
This is an open source project available for use under GNU General Public Version License. You can use it for your assignment purpose readily.
Code for spline.h
/*
* spline.h
*
* simple cubic spline interpolation library without external
* dependencies
*
* ---------------------------------------------------------------------
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------
*
*/
#ifndef TK_SPLINE_H
#define TK_SPLINE_H
#include <cstdio>
#include <cassert>
#include <vector>
#include <algorithm>
// unnamed namespace only because the implementation is in this
// header file and we don't want to export symbols to the obj files
namespace
{
namespace tk
{
// band matrix solver
class band_matrix
{
private:
std::vector< std::vector<double> > m_upper; // upper band
std::vector< std::vector<double> > m_lower; // lower band
public:
band_matrix() {}; // constructor
band_matrix(int dim, int n_u, int n_l); // constructor
~band_matrix() {}; // destructor
void resize(int dim, int n_u, int n_l); // init with dim,n_u,n_l
int dim() const; // matrix dimension
int num_upper() const
{
return m_upper.size()-1;
}
int num_lower() const
{
return m_lower.size()-1;
}
// access operator
double & operator () (int i, int j); // write
double operator () (int i, int j) const; // read
// we can store an additional diogonal (in m_lower)
double& saved_diag(int i);
double saved_diag(int i) const;
void lu_decompose();
std::vector<double> r_solve(const std::vector<double>& b) const;
std::vector<double> l_solve(const std::vector<double>& b) const;
std::vector<double> lu_solve(const std::vector<double>& b,
bool is_lu_decomposed=false);
};
// spline interpolation
class spline
{
public:
enum bd_type {
first_deriv = 1,
second_deriv = 2
};
private:
std::vector<double> m_x,m_y; // x,y coordinates of points
// interpolation parameters
// f(x) = a*(x-x_i)^3 + b*(x-x_i)^2 + c*(x-x_i) + y_i
std::vector<double> m_a,m_b,m_c; // spline coefficients
double m_b0, m_c0; // for left extrapol
bd_type m_left, m_right;
double m_left_value, m_right_value;
bool m_force_linear_extrapolation;
public:
// set default boundary condition to be zero curvature at both ends
spline(): m_left(second_deriv), m_right(second_deriv),
m_left_value(0.0), m_right_value(0.0),
m_force_linear_extrapolation(false)
{
;
}
// optional, but if called it has to come be before set_points()
void set_boundary(bd_type left, double left_value,
bd_type right, double right_value,
bool force_linear_extrapolation=false);
void set_points(const std::vector<double>& x,
const std::vector<double>& y, bool cubic_spline=true);
double operator() (double x) const;
};
// ---------------------------------------------------------------------
// implementation part, which could be separated into a cpp file
// ---------------------------------------------------------------------
// band_matrix implementation
// -------------------------
band_matrix::band_matrix(int dim, int n_u, int n_l)
{
resize(dim, n_u, n_l);
}
void band_matrix::resize(int dim, int n_u, int n_l)
{
assert(dim>0);
assert(n_u>=0);
assert(n_l>=0);
m_upper.resize(n_u+1);
m_lower.resize(n_l+1);
for(size_t i=0; i<m_upper.size(); i++) {
m_upper[i].resize(dim);
}
for(size_t i=0; i<m_lower.size(); i++) {
m_lower[i].resize(dim);
}
}
int band_matrix::dim() const
{
if(m_upper.size()>0) {
return m_upper[0].size();
} else {
return 0;
}
}
// defines the new operator (), so that we can access the elements
// by A(i,j), index going from i=0,...,dim()-1
double & band_matrix::operator () (int i, int j)
{
int k=j-i; // what band is the entry
assert( (i>=0) && (i<dim()) && (j>=0) && (j<dim()) );
assert( (-num_lower()<=k) && (k<=num_upper()) );
// k=0 -> diogonal, k<0 lower left part, k>0 upper right part
if(k>=0) return m_upper[k][i];
else return m_lower[-k][i];
}
double band_matrix::operator () (int i, int j) const
{
int k=j-i; // what band is the entry
assert( (i>=0) && (i<dim()) && (j>=0) && (j<dim()) );
assert( (-num_lower()<=k) && (k<=num_upper()) );
// k=0 -> diogonal, k<0 lower left part, k>0 upper right part
if(k>=0) return m_upper[k][i];
else return m_lower[-k][i];
}
// second diag (used in LU decomposition), saved in m_lower
double band_matrix::saved_diag(int i) const
{
assert( (i>=0) && (i<dim()) );
return m_lower[0][i];
}
double & band_matrix::saved_diag(int i)
{
assert( (i>=0) && (i<dim()) );
return m_lower[0][i];
}
// LR-Decomposition of a band matrix
void band_matrix::lu_decompose()
{
int i_max,j_max;
int j_min;
double x;
// preconditioning
// normalize column i so that a_ii=1
for(int i=0; i<this->dim(); i++) {
assert(this->operator()(i,i)!=0.0);
this->saved_diag(i)=1.0/this->operator()(i,i);
j_min=std::max(0,i-this->num_lower());
j_max=std::min(this->dim()-1,i+this->num_upper());
for(int j=j_min; j<=j_max; j++) {
this->operator()(i,j) *= this->saved_diag(i);
}
this->operator()(i,i)=1.0; // prevents rounding errors
}
// Gauss LR-Decomposition
for(int k=0; k<this->dim(); k++) {
i_max=std::min(this->dim()-1,k+this->num_lower()); // num_lower not a mistake!
for(int i=k+1; i<=i_max; i++) {
assert(this->operator()(k,k)!=0.0);
x=-this->operator()(i,k)/this->operator()(k,k);
this->operator()(i,k)=-x; // assembly part of L
j_max=std::min(this->dim()-1,k+this->num_upper());
for(int j=k+1; j<=j_max; j++) {
// assembly part of R
this->operator()(i,j)=this->operator()(i,j)+x*this->operator()(k,j);
}
}
}
}
// solves Ly=b
std::vector<double> band_matrix::l_solve(const std::vector<double>& b) const
{
assert( this->dim()==(int)b.size() );
std::vector<double> x(this->dim());
int j_start;
double sum;
for(int i=0; i<this->dim(); i++) {
sum=0;
j_start=std::max(0,i-this->num_lower());
for(int j=j_start; j<i; j++) sum += this->operator()(i,j)*x[j];
x[i]=(b[i]*this->saved_diag(i)) - sum;
}
return x;
}
// solves Rx=y
std::vector<double> band_matrix::r_solve(const std::vector<double>& b) const
{
assert( this->dim()==(int)b.size() );
std::vector<double> x(this->dim());
int j_stop;
double sum;
for(int i=this->dim()-1; i>=0; i--) {
sum=0;
j_stop=std::min(this->dim()-1,i+this->num_upper());
for(int j=i+1; j<=j_stop; j++) sum += this->operator()(i,j)*x[j];
x[i]=( b[i] - sum ) / this->operator()(i,i);
}
return x;
}
std::vector<double> band_matrix::lu_solve(const std::vector<double>& b,
bool is_lu_decomposed)
{
assert( this->dim()==(int)b.size() );
std::vector<double> x,y;
if(is_lu_decomposed==false) {
this->lu_decompose();
}
y=this->l_solve(b);
x=this->r_solve(y);
return x;
}
// spline implementation
// -----------------------
void spline::set_boundary(spline::bd_type left, double left_value,
spline::bd_type right, double right_value,
bool force_linear_extrapolation)
{
assert(m_x.size()==0); // set_points() must not have happened yet
m_left=left;
m_right=right;
m_left_value=left_value;
m_right_value=right_value;
m_force_linear_extrapolation=force_linear_extrapolation;
}
void spline::set_points(const std::vector<double>& x,
const std::vector<double>& y, bool cubic_spline)
{
assert(x.size()==y.size());
assert(x.size()>2);
m_x=x;
m_y=y;
int n=x.size();
// TODO: maybe sort x and y, rather than returning an error
for(int i=0; i<n-1; i++) {
assert(m_x[i]<m_x[i+1]);
}
if(cubic_spline==true) { // cubic spline interpolation
// setting up the matrix and right hand side of the equation system
// for the parameters b[]
band_matrix A(n,1,1);
std::vector<double> rhs(n);
for(int i=1; i<n-1; i++) {
A(i,i-1)=1.0/3.0*(x[i]-x[i-1]);
A(i,i)=2.0/3.0*(x[i+1]-x[i-1]);
A(i,i+1)=1.0/3.0*(x[i+1]-x[i]);
rhs[i]=(y[i+1]-y[i])/(x[i+1]-x[i]) - (y[i]-y[i-1])/(x[i]-x[i-1]);
}
// boundary conditions
if(m_left == spline::second_deriv) {
// 2*b[0] = f''
A(0,0)=2.0;
A(0,1)=0.0;
rhs[0]=m_left_value;
} else if(m_left == spline::first_deriv) {
// c[0] = f', needs to be re-expressed in terms of b:
// (2b[0]+b[1])(x[1]-x[0]) = 3 ((y[1]-y[0])/(x[1]-x[0]) - f')
A(0,0)=2.0*(x[1]-x[0]);
A(0,1)=1.0*(x[1]-x[0]);
rhs[0]=3.0*((y[1]-y[0])/(x[1]-x[0])-m_left_value);
} else {
assert(false);
}
if(m_right == spline::second_deriv) {
// 2*b[n-1] = f''
A(n-1,n-1)=2.0;
A(n-1,n-2)=0.0;
rhs[n-1]=m_right_value;
} else if(m_right == spline::first_deriv) {
// c[n-1] = f', needs to be re-expressed in terms of b:
// (b[n-2]+2b[n-1])(x[n-1]-x[n-2])
// = 3 (f' - (y[n-1]-y[n-2])/(x[n-1]-x[n-2]))
A(n-1,n-1)=2.0*(x[n-1]-x[n-2]);
A(n-1,n-2)=1.0*(x[n-1]-x[n-2]);
rhs[n-1]=3.0*(m_right_value-(y[n-1]-y[n-2])/(x[n-1]-x[n-2]));
} else {
assert(false);
}
// solve the equation system to obtain the parameters b[]
m_b=A.lu_solve(rhs);
// calculate parameters a[] and c[] based on b[]
m_a.resize(n);
m_c.resize(n);
for(int i=0; i<n-1; i++) {
m_a[i]=1.0/3.0*(m_b[i+1]-m_b[i])/(x[i+1]-x[i]);
m_c[i]=(y[i+1]-y[i])/(x[i+1]-x[i])
- 1.0/3.0*(2.0*m_b[i]+m_b[i+1])*(x[i+1]-x[i]);
}
} else { // linear interpolation
m_a.resize(n);
m_b.resize(n);
m_c.resize(n);
for(int i=0; i<n-1; i++) {
m_a[i]=0.0;
m_b[i]=0.0;
m_c[i]=(m_y[i+1]-m_y[i])/(m_x[i+1]-m_x[i]);
}
}
// for left extrapolation coefficients
m_b0 = (m_force_linear_extrapolation==false) ? m_b[0] : 0.0;
m_c0 = m_c[0];
// for the right extrapolation coefficients
// f_{n-1}(x) = b*(x-x_{n-1})^2 + c*(x-x_{n-1}) + y_{n-1}
double h=x[n-1]-x[n-2];
// m_b[n-1] is determined by the boundary condition
m_a[n-1]=0.0;
m_c[n-1]=3.0*m_a[n-2]*h*h+2.0*m_b[n-2]*h+m_c[n-2]; // = f'_{n-2}(x_{n-1})
if(m_force_linear_extrapolation==true)
m_b[n-1]=0.0;
}
double spline::operator() (double x) const
{
size_t n=m_x.size();
// find the closest point m_x[idx] < x, idx=0 even if x<m_x[0]
std::vector<double>::const_iterator it;
it=std::lower_bound(m_x.begin(),m_x.end(),x);
int idx=std::max( int(it-m_x.begin())-1, 0);
double h=x-m_x[idx];
double interpol;
if(x<m_x[0]) {
// extrapolation to the left
interpol=(m_b0*h + m_c0)*h + m_y[0];
} else if(x>m_x[n-1]) {
// extrapolation to the right
interpol=(m_b[n-1]*h + m_c[n-1])*h + m_y[n-1];
} else {
// interpolation
interpol=((m_a[idx]*h + m_b[idx])*h + m_c[idx])*h + m_y[idx];
}
return interpol;
}
} // namespace tk
} // namespace
#endif /* TK_SPLINE_H */
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