Modify the client server system program given below so that instead of sendto() and recvfrom(),
you use connect() and un-addresssed write() and read() calls.
//Server.c
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
# define PortNo 4567
# define BUFFER 1024
int main(int argc, char ** argv) {
int ssd;
int n;
socklen_t len;
char msg[BUFFER];
char clientmsg[BUFFER];
struct sockaddr_in server;
struct sockaddr_in client;
int max_iterations = 0;
int count = 0, totalChar = 0, i = 0;
if (argc != 2) {
printf("%s \n", argv[0]);
return -1;
}
if ((ssd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("failed to create socket");
exit(EXIT_FAILURE);
}
memset( & server, 0, sizeof(server));
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(PortNo);
if (bind(ssd, (const struct sockaddr * ) & server,
sizeof(server)) < 0) {
perror("failed to bind");
exit(EXIT_FAILURE);
}
while (max_iterations++ < atoi(argv[1])) {
len = sizeof(client);
n = recvfrom(ssd, msg, BUFFER, 0, (struct sockaddr * ) & client, & len);
if (n < 0) {
perror("While calling recvfrom()");
exit(EXIT_FAILURE);
}
printf("Client Message Received: %s\n", msg);
while (clientmsg[i] != '\0') {
if (clientmsg[i] == ' ') {
totalChar;
} else
totalChar++;
i++;
}
printf("\nNumber of characters: %d", totalChar);
sendto(ssd, clientmsg, n, 0, (struct sockaddr * ) & client, len);
}
return 0;
}
//Client.c
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
# define PortNo 4567
# define BUFFER 1024
int main(int argc, char * argv[]) {
int ssd;
int n;
socklen_t len;
char sendline[BUFFER];
char receiveline[BUFFER];
struct sockaddr_in server;
printf("Enter the message to server : ");
scanf("%s", sendline);
ssd = socket(AF_INET, SOCK_DGRAM, 0);
memset( & server, 0, sizeof(server));
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(PortNo);
len = sizeof(server);
sendto(ssd, sendline, BUFFER, 0, (struct sockaddr * ) & server, len);
n = recvfrom(ssd, receiveline, BUFFER, 0, NULL, NULL);
receiveline[n] = '\0';
printf("Echo servers message is: %s\n", receiveline);
close(ssd);
return 0;
}
In these client server programs I have used Connect and read , write system calls. These port numbers and other parameters or libraries and header file are as per my system configurations, you can change these parameters as per your system specifications.
Server.c
#include<stdio.h>
#include<netinet/in.h>
#include<netdb.h>
#include<unistd.h>
#define SERV_TCP_PORT 5035
int main(int argc,char**argv)
{
int sockfd,newsockfd,clength;
struct sockaddr_in serv_addr,cli_addr;
char buffer[4096];
sockfd=socket(AF_INET,SOCK_STREAM,0);
serv_addr.sin_family=AF_INET;
serv_addr.sin_addr.s_addr=INADDR_ANY;
serv_addr.sin_port=htons(SERV_TCP_PORT);
printf("\nStart");
bind(sockfd,(struct
sockaddr*)&serv_addr,sizeof(serv_addr));
printf("\nListening...");
printf("\n");
listen(sockfd,5);
clength=sizeof(cli_addr);
newsockfd=accept(sockfd,(struct
sockaddr*)&cli_addr,&clength);
printf("\nAccepted");
printf("\n");
read(newsockfd,buffer,4096);
printf("\nClient message:%s",buffer);
write(newsockfd,buffer,4096);
printf("\n");
close(sockfd);
return 0;
}
Client.c
#include<stdio.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<netdb.h>
#include<unistd.h>
#include <arpa/inet.h>
#define SERV_TCP_PORT 5035
int main(int argc,char*argv[])
{
int sockfd;
struct sockaddr_in serv_addr;
struct hostent *server;
char buffer[4096];
sockfd=socket(AF_INET,SOCK_STREAM,0);
serv_addr.sin_family=AF_INET;
serv_addr.sin_addr.s_addr=inet_addr("127.0.0.1");
serv_addr.sin_port=htons(SERV_TCP_PORT);
printf("\nReady for sending...");
connect(sockfd,(struct
sockaddr*)&serv_addr,sizeof(serv_addr));
printf("\nEnter the message to send\n");
printf("\nClient: ");
fgets(buffer,4096,stdin);
write(sockfd,buffer,4096);
printf("Serverecho:%s",buffer);
printf("\n");
close(sockfd);
return 0;
}
Modify the client server system program given below so that instead of sendto() and recvfrom(), you...
IN UNIX, MODIFY CODE, PROVIDE SCREENSHOTS FOR GOOD RATING: T1. Modify Client.c program to accept two arguments (IP add & port no. of the concurrent Server with thread - conServThread.c). Similarly, modify the Server (conServThread.c) program to accept an argument which is the port number of the server to bind and listen to. Try these two updated programs (server and client) with a port number (e.g., hhmm6) with current time where hh is hours in 24-hour format and mm is...
For Unix in a C/C++ environment echoServer and echoClient are provided below In this lab, we will modifiy echoServer.c and echoClient.c programs (for the server's port# not fixed). (1) Modify echoServer.c program to take one argument (a port number) to be used for its listening port when it starts. (2) Modify echoClient.c program to take two arguments (server's IP address and Port number) to be used for its connection. (3) Find a port free for the server using netstat (see...
Run the code in Linux and provide the screenshot of the output and input #include <signal.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> static void cleanup(); static void docleanup(int signum); static const char *SERVER_ADDR = "127.0.0.1"; static const int SERVER_PORT = 61234; static int cfd = -1; int main(int argc, char *argv[]) { struct sockaddr_in saddr; char buf[128]; int bufsize = 128, bytesread; struct sigaction sigact; printf("client starts running ...\n"); atexit(cleanup); sigact.sa_handler =...
Assume I don't understand C++ Can someone explain this program to me Line by Line? Basically what each line actually does? whats the function? whats the point? Don't tell me what the program does as a whole, I need to understand what each line does in this program. #include #include #include #include #include #define SERVER_PORT 5432 #define MAX_LINE 256 int main(int argc, char * argv[]) { FILE *fp; struct hostent *hp; struct sockaddr_in sin; char *host;...
C programming help! /* Your challenge is to format the following code in a readable manner, anwsering the questions in the comments. * */ #include <stdio.h> #include <stdlib.h> #include <sys/time.h> #include <time.h> #include <sys/socket.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/uio.h> #include <sys/stat.h> #include <fcntl.h> #include <unistd.h> #include <strings.h> #define BUFFERT 512 #define BACKLOG 1 int create_server_socket (int port); struct sockaddr_in sock_serv,sock_clt; int main(int argc, char** argv){ int sfd, fd; unsigned int length = sizeof(struct sockaddr_in); long int n, m, count...
/* myloggerd.c * Source file for thread-lab * Creates a server to log messages sent from various connections * in real time. * * Student: */ #include <stdio.h> #include <sys/types.h> #include <sys/stat.h> #include <unistd.h> #include <fcntl.h> #include <sys/socket.h> #include <sys/un.h> #include <stdlib.h> #include <pthread.h> #include "message-lib.h" // forward declarations int usage( char name[] ); // a function to be executed by each thread void * recv_log_msgs( void * arg ); // globals int log_fd; // opened by main() but accessible...
In this activity, you will complete the RSS Client that connects to a UNL RSS feed, processes the XML data and outputs the results to the standard output. Most of the client has been completed for you. You just Lab Handout: Structures 4 need to complete the design and implementation of a C structure that models the essential parts of an RSS item. Your structure will need to support an RSS item’s title, link, description, and publication date. As a...
I am supposed to write documentation and report for the code below but I am new to operating system concepts I will appreciate if someone can help make a detailed comment on each line of code for better understanding. Thanks #include <pthread.h> #include <string.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <ctype.h> #define handle_error_en(en, msg) \ do { errno = en; perror(msg); exit(EXIT_FAILURE); } while (0) #define handle_error(msg) \ do { perror(msg); exit(EXIT_FAILURE); } while (0) struct thread_info...
Modify the programs so that each program can both receive and send messages alternatively. Note that when you run the two programs, you should run them in two different windows ( terminals). You should be able to send messages from one to the other and terminate them by entering "end" //msgl.cpp / Here's the receiver program. / #include #include #include #1nclude #include <stdlib.h> <stdio.h> <string.h> <errno.h> <unistd.h> #include <sys/types.h> #include <sys/ipc.h> Winclude <sys/msg.h> struct my msg st f long int...
Combine two codes (code 1) to get names with(code 2) to get info: Code 1: #include<unistd.h> #include<sys/types.h> #include<sys/stat.h> #include<fcntl.h> #include<dirent.h> #include<stdio.h> #include<stdlib.h> void do_ls(char []); int main(int argc,char *argv[]) { if(argc == 1) do_ls("."); else while(--argc){ printf("%s:\n",*++argv); do_ls(*argv); } } void do_ls(char dirname[]) { DIR *dir_ptr; struct dirent *direntp; if((dir_ptr = opendir(dirname)) == NULL) fprintf(stderr,"ls1:cannot open %s\n",dirname); else { while((direntp = readdir(dir_ptr)) != NULL) printf("%s\n",direntp->d_name); closedir(dir_ptr); } } ____________________________ code 2: #include <stdio.h> #include <sys/types.h> #include <sys/stat.h> void show_stat_info(char *,...