We are interested in whether children’s educational computer software costs less, on average, than children’s entertainment software. Thirty-six educational software titles were randomly picked from a catalog. The mean cost was $31.14 with a standard deviation of $4.69. Thirty-five entertainment software titles were randomly picked from the same catalog. The mean cost was $33.86 with a standard deviation of $10.87. Decide whether children’s educational software costs less, on average than children’s entertainment software. The distributions are only slightly skewed, but the boxplots are radically different shaped.
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We are interested in whether children’s educational computer software costs less, on average, than children’s entertainment...
We are interested in whether children’s educational computer software costs less, on average, than children’s entertainment software. Thirty-six educational software titles were randomly picked from a catalog. The mean cost was $31.14 with a standard deviation of $4.69. Thirty-five entertainment software titles were randomly picked from the same catalog. The mean cost was $33.86 with a standard deviation of $10.87. Decide whether children’s educational software costs less, on average than children’s entertainment software. The distributions are only slightly skewed, but...
We are interested in whether the cost of children’s educational computer software is significantly different, on average, from children’s entertainment software children’s entertainment software. Fifteen educational software titles were randomly picked from a catalog. The mean cost was $30 with a standard deviation of $4. Fifteen entertainment software titles were randomly picked from the same catalog. The mean cost was $34 with a standard deviation of $8. Is the cost of children’s educational software significantly different, on average, from children’s...
Entertainment Software Association would like to test if the average age of "gamers" (those that routinely play video games) is more than 30 years old. A random sample of 33 gamers was selected and their ages were recorded. Assume that the standard deviation for the population of the age of gamers is 4.7 years and the true population mean for the age of gamers is 31.2 years. Using α = 0.02, beta equals ________.A) 0.0434B) 0.1247C) 0.2918D) 0.7224
Question 12 Commute times in the U.S. are heavily skewed to the right. We select a Type numbers in the boxes. random sample of 200 people from the 2000 U.S. Census who reported a non- 10 points zero commute time. In this sample the mean commute time is 27.5 minutes with a standard deviation of 18.9 minutes. Can we conclude from this data that the mean commute time in the U.S. is less than half an hour? Conduct a hypothesis...
1. We reject the null hypothesis only when: a. our sample mean is larger than the population mean. b. the p value associated with our test statistic is greater than the significance level of the test we have chosen. c. our sample mean is smaller than the population mean. d. the p value associated with our test statistic is smaller than the significance level of the test we have chosen. 2. In a study of simulated juror decision making, researchers...
objective question What is the mode and the mean for the following set of numbers? {4,9,8,2,16,4,4,8,9,6} O A. Mean = 7, mode =8 O B. Mean = 7, mode =4 O C. Mean = 6, mode =8 O D. Mean = 8, mode =9 You are conducting a survey of the people of the United Kingdom to find out how popular the racket sports are. You randomly choose people to call, and make 1,000 phone calls to people scattered across...
Question 41 2 pts A software company is developing a new computer game. The manager wants to know what effect the frequency at which opponents are released by the computer has on the length of time players survive in the game. A large group of playtesters is available, most of whom already have some experience playing the new game, and each is randomly allocated to play the game with a different opponent release frequency Data was collected for the variables...
all of these pls D) In repeated sampling, 95% of the sample means will fall within the interval created. 4) A retired statistician was interested in determising the average cost of a $200,000.00 term lle insurance policy for a 60-year-old male non-smoker. He randomly sampled 63 subjects (60-year-old male non-smokers) and constructed the following 95 percent c mean cost of the term life insurance: ($850.00, $1050.00) State the appeopriate confidence interval for the interpretation for this term life insurance cost...
1. Many companies use a incoming shipments of parts, raw materials, and so on. In the electronics industry, component parts are commonly shipped from suppliers in large lots. Inspection of a sample of n components can be viewed as the n trials of a binomial experimem. The outcome for each component tested (trialD will be that the component is classified as good or defective defective components in the lot do not exceed 1 %. Suppose a random sample of fiver...