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Question 2
1. Game Tree (1) In the following tree, fill in the Minimax values for the internal nodes using t...
please answer (b) Consider the zero-sum game tree shown below. Trapezoids that point up, such as at the root, represent choices for the player seeking to maximize; trapezoids that point down represent choices for the minimizer (a) Assuming both opponents act optimally, carry out the minimax search algorithm. Write the value of each node inside the corresponding trapezoid and highlight the action the maximizer would take in the tree. (b) Now reconsider the same game tree, but use alpha-beta pruning....
Give the values calculated by the Minimax algorithm for all the states in the following game tree. Do not use alpha-beta pruning. ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ V Repeat the Minimax algorithm, this time applying alpha-beta pruning optimization. Indicate which branches of the tree will be pruned by alpha- beta pruning.
Given the game tree below, show the minimax values for nodes A, B, C, and D. 10 4
2. A regular binary tree is a binary tree whose internal nodes all have two subtrees (left and right). In other words, all their nodes have either zero subtrees (in which case they are leaves) or two subtrees (in which case they are internal nodes). Suppose that you have a boolean function that tells you, for each node of the tree, whether it is a leaf or not (call it: leaf(n), for node n). a) Write a recursive function that...
Q4 This question refers to the following game tree: 11 10 13 786 84116 1. Mark the minmax value of each of the nodes in the game tree. Which action should the player represented by the root take? 2. Apply the alpha-beta algorithm to find the best value for the root, and circle all the nodes that can be pruned?
A binary tree is constructed of nodes that are instances of the following class: public class Node public int val public Node left public Node right) Consider the following method public static Node mystery Node root) rootghtanul return root else return mystery root ) You consult Professor Kennedy and hegves an opinion about what the method does when passed a reference to the root node of a binary tree. Assuming he is correct what does the mystery function do? it...
Question 3: A smaller version of Connect 4 is played on a vertical board 3-row high and 3-column wide. The two players Maxim and Minnie alternately drop a black and white disc, respectively, from the top of any column, and it will fall to the lowest open row. A player wins when three of his/her discs are aligned either horizontally, vertically, or diagonally; otherwise the game is a draw. Consider the sample game below, where the first four moves have...
1) (10 pts) Write a recursive function that counts and returns the number of nodes in a binary tree with the root root, that store an even value. Please use the struct shown and function prototype shown below. (For example, if the tree rooted at root stored 2, 3, 4, 8, 13, 18 and 20, the function should return 5, since there are five even values [2,4,8,18,20] stored in the tree. typedef struct node { int data; struct node* left;...
(Adversarial Search/Games) To solve the following alpha-beta pruning problem: the triangles pointed up represent maximizing nodes. The triangles pointing down represent minimizing nodes. The [-∞, +∞] are place holders for the alpha-beta bookkeeping for pruning. Alpha is initialized to negative infinity (-∞). Beta is initialized to positive infinity (+ ∞). Please update alpha-beta values for each node and show your answer step by step. -inf, +infA -inf, +inf] [-inf, +inf] B [-inf, +inf] ÀÀ A E 8 2 1 7...
or 5. 1. Consider the following game tree. In this tree, a player, say Player 3, has an information set with three nodes, I, II, and III in it. Explain whether each of the following is true or false. (a) Node I is Player 3's decision node, but node II is Player 2's decision node. (b) Player 3 has three actions at node III and two at node I (c) Player 3 has exactly two actions at node III, labeled...