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A sample of 65 video game satisfaction ratings are given in the following table:

A sample of 65 video game satisfaction ratings are given in the following table: Composite Scores for the Video Game Satisfaction Rating Case 43 AL5 A0D 36 38 45 42 45 411 40 41 40 48 46 46 45 36 45 40 43 41 41 A0 43 36 43 41 36 41 40 42 48 43 39 37 38 40 41 40 40 41 43 41 45 300 42 42 40 41 43 41

FIGURE 2.15 Excel Frequency Histogram of the 65 Satisfaction Ratings (for Exercise 2.21) 1 Rating Frequency 2 36 3 38 4 40 5 42 6 44 7 46 8 48 9More Histogram of Video Game Ratings 25 OFrequency 20 20 20 16 16 5 15 12 10 4 5 16 17 18 19 46 48 More 36 38 40 42 Rating Upper Class Boundary 21

The mean and the standard deviation of the sample of 65 video game satisfaction ratings are = 41.80 and s = 2.8295. (a) What does the histogram in Figure 2.15 say about whether the Empirical Rule should be used to describe the satistaction ratings? t (Click to select) somewhat reasonable (b) Use the Empirical Rule to calculate estimates of tolerance intervals containing 68.26 percent, 95.44 percent, and 99.73 percent of all possible satistaction ratings. (Round your answers to 4 decimal places.) (c) Does the estimate of a tolerance Interval containing 99.73 percent of all satisfaction ratings provide evidence that 99.73 percent of all customers will give a satisfaction rating for the XYZ-Box game system that is at least 33 (the minimal rating of a satisfied customer)? Explain your answer (Click to select) because the lower limit of the Interval Is (Click to select) 33. d) How do the ercentages or the 65 customer satisfaction ratings in that actual fall into the inter als z ± s ± 2s and ± 3s compare to those given b the Empirical Rule? Do these comparisons indicate that the statistical inferences you made in parts b and c are reasonably valid? (Round your answers to the nearest whole number. Omit the % sign in your response.) % fall into [i s], % fall into 2s], % tall into li 3s1. (Click to select) they (Click to select) reasonably valid.


The mean and the standard deviation of the sample of 65 video game satisfaction ratings are x = 41.80 and s = 2.8295. 

(a) What does the histogram in Figure 2.15 say about whether the Empirical Rule should be used to describe the satistaction ratings?

(b) Use the Empirical Rule to calculate estimates of tolerance intervals containing 68.26 percent, 95.44 percent, and 99.73 percent of all possible satistaction ratings. (Round your answers to 4 decimal places.) 

(c) Does the estimate of a tolerance Interval containing 99.73 percent of all satisfaction ratings provide evidence that 99.73 percent of all customers will give a satisfaction rating for the XYZ-Box game system that is at least 33 (the minimal rating of a satisfied" customer)? Explain your answer 

(d) How do the ercentages or the 65 customer satisfaction ratings in that actually fall into the intervals

[\bar{x} \pm 5],[\bar{x} \pm 2 s], and [\bar{x} \pm 3 s]

 compare to those given b the Empirical Rule? Do these comparisons indicate that the statistical inferences you made in parts b and c are reasonably valid? 

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