For Exercises 15 through 28, use the incremental development methodology to implement the program. Design a visually appealing GUI with Swing components and layout managers. For each exercise, identify the program tasks, create a design document with class descriptions, and draw the program diagram. Map out the development steps at the start. Present any design alternatives and justify your selection. Be sure to perform adequate testing at the end of each development step.
Extend the Fermi playing program by allowing the player to
• Select the number of secret digits.
• Select alphabets instead of digits.
• Include duplicate secret digits.
Adjust the GUI accordingly.
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