Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 90% confidence interval estimate of σ, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4900 4545 4123 4397 4081 4949 3833 4376 4477 4617 4836 4705
from above 90% confidence interval of std deviation =258.94 ; 536.98
Twelve different video games showing substance use were observed and the duration of times of game...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of σ. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution 4,058 4,498 3,9774,063...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 99% confidence interval estimate of muμ, the mean duration of game play. 4056, 3878, 3852, 4028, 4323, 4813, 4656, 4027, 5007, 4816, 4330, 4313
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 90% confidence interval estimate of sigma, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,975 3,914 4,103...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of sigma, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4671, 3809 ,4019,...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 90 % confidence interval estimate of μ , the mean duration of game play. 4620 4820 4890 4247 3906 4020 4307 4426 4881 4262 4953 4921 What is the confidence interval estimate of the...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 9595% confidence interval estimate of muμ, the mean duration of game play. 40464046 38783878 38523852 40174017 43254325 48154815 46514651 40354035 50135013 48174817 43284328 43194319 Click here to view a t distribution table. LOADING...
Twelve different video games showing substance use were observed and the duration of times of game play in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 90% confidence interval estimate of the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution 5.004 3.867 4678 3.829...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 98% confidence interval estimate of. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,503 4,638 503 ,023...
Twelve different video games showing substance use were observed and the duration of times of game play in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal derbution 4.191 4.725 4,043 4892...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 95% confidence interval estimate of μ, the mean duration of game play. 4053 3878 3861 4032 4316 4819 4647 4043 5008 4830 4332 4321 What is the confidence interval estimate of the population mean...