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Twelve different video games showing substance use were observed and the duration of times of game...

Twelve different video games showing substance use were observed and the duration of times of game play​ (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95​% confidence interval estimate of sigma​, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution.

4671, 3809 ,4019, 4217, 3823, 4892, 4534, 4450, 3902, 4430. 3874 4891

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Answer #1

∑x = 51512

∑x² = 222949082

n = 12

Standard deviation, s = √[(Ʃx² - (Ʃx)²/n)/(n-1)] = √[(222949082-(51512)²/12)/(12-1)] = 407.3458

95% Confidence interval for population standard deviation :

Critical value, χ²α/2 = CHISQ.INV.RT(0.05/2, 11) = 21.9200

Critical value, χ²1-α/2 = CHISQ.INV.RT(1-0.05/2, 11) = 3.8157

Lower Bound = √((n-1)s²/χ²α/2) = √((12 - 1)407.3458/21.92) = 288.5618

Upper Bound = √((n-1)s²/χ²1-α/2) = √((12 - 1)407.3458/3.8157) = 691.6235

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