a) |
Particulars | Commercial | Workings | Home | Workings | Miniature | Workings | Total | ||
Direct Material | $ 423,600.00 | ($ 35.3 x 12000) | $ 1,000,000.00 | ($ 25 x 40000) | $ 342,100.00 | ($ 31.1 x 11000) | |||
Direct Labor | $ 86,010.00 | ($ 14.1 x 6100) | $ 156,510.00 | ($ 14.1 x 11100) | $ 29,580.00 | ($ 17.4 x 1700) | |||
OH | $ 579,500.00 | ($ 95 x 6100) | $ 1,054,500.00 | ($ 95 x 11100) | $ 161,500.00 | ($ 95 x 1700) | |||
Total cost | $ 1,089,110.00 | $ 2,211,010.00 | $ 533,180.00 | $ 3,833,300.00 | |||||
No. of units | 12000 | 40000 | 11000 | 63000 | |||||
Cost per unit | $ 90.76 | $ 55.28 | $ 48.47 |
Workings | |||||
Companywide allocation rate = | Total pooled cost of all category / Total no. of DLH | ||||
= | ($ 756800 + $ 349000 + $ 211200 + $ 478500) / 18900 hrs | ||||
= | $ 95.00 | per DLH |
b)
Computation of Product cost | |||||||||
Particulars | Rate | Commercial | Workings | Home | Workings | Miniature | Workings | ||
Direct Material | $ 423,600.00 | ($ 35.3 x 12000) | $ 1,000,000.00 | ($ 25 x 40000) | $ 342,100.00 | ($ 31.1 x 11000) | |||
Direct Labor | $ 86,010.00 | ($ 14.1 x 6100) | $ 156,510.00 | ($ 14.1 x 11100) | $ 29,580.00 | ($ 17.4 x 1700) | |||
OH | $ 281,301.43 | $ 957,038.00 | $ 557,160.57 | ||||||
Total cost | $ 790,911.43 | $ 2,113,548.00 | $ 928,840.57 | $ 3,833,300.00 | |||||
No. of units | 12000 | 40000 | 11000 | 63000 | |||||
Cost per unit | $ 65.91 | $ 52.84 | $ 84.44 | $ 60.85 |
Workings:
Category | Pooled cost | Total Volume | Rate | |
Unit | 756800 | 86000 | MHs | $ 8.80 |
Batch | 349000 | 2800 | orders | $ 124.64 |
Product | 211200 | 100 | time | $ 2,112.00 |
Facility | 478500 | 87000 | footage | $ 5.50 |
Allocation of OH | ||||||||
Particulars | Rate | Commercial | Workings | Home | Workings | Miniature | Workings | |
Unit | $ 8.80 | $ 123,200.00 | (14000 x $ 8.8) | $ 369,600.00 | (42000 x $ 8.8) | $ 264,000.00 | (30000 x $ 8.8) | |
Batch | $ 124.64 | $ 27,421.43 | (220 x $ 124.64) | $ 261,750.00 | (2100 x $ 124.64) | $ 59,828.57 | (480 x $ 124.64) | |
Product | $ 2,112.00 | $ 31,680.00 | (15 x $ 2112) | $ 50,688.00 | (24 x $ 2112) | $ 128,832.00 | (61 x $ 2112) | |
Facility | $ 5.50 | $ 99,000.00 | (18000 x $ 5.5) | $ 275,000.00 | (50000 x $ 5.5) | $ 104,500.00 | (19000 x $ 5.5) | |
$ 281,301.43 | $ 957,038.00 | $ 557,160.57 |
Munoz Electronics produces video games in three market categories: commercial, home, and miniature. Munoz has traditionally...
Baird Electronics produces video games in three market categories: commercial, home, and miniature. Baird has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers: Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Fenway Electronics produces video games in three market categories: commercial, home, and miniature. Fenway has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers: Category Total Pooled Cost Types of Costs Cost Driver Unit...
Walton Electronics produces video games in three market categories: commercial, home, and miniature. Walton has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers: Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Campbell Electronics produces video games in three market categories: commercial, home, and miniature. Campbell has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers: Category Total Pooled Cost Types of Costs Cost Driver Unit $ 737,100...
Perez Electronics produces video games in three market categories: commercial, home, and miniature. Perez has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers: Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Perez Electronics produces video games in three market categories: commercial, home, and miniature. Perez has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers: Category Total Pooled Cost Types of Costs Cost Driver Unit $...
Vernon Electronics produces video games in three market categories: commercial, home, and miniature. Vernon has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers: Category Unit Total Pooled Cost $ 722,100 Cost Driver Machine hours Batch...
Help Save & Exit Submit Check my work Jordan Electronics produces video games in three market categories: commercial, home, and miniature. Jordan has traditionally allocated overhead costs to the three products using the companywide allocation base of direct labor hours. The company recently implemented an ABC system when it installed computer-controlled assembly stations that rendered the traditional costing system ineffective. In implementing the ABC system, the company identified the following activity cost pools and cost drivers: Category Unit Total Pooled...
Return to question a. Determine the total cost and cost per unit for each product line, assuming that overhead costs are allocated to each product line using direct labor hours as a companywide allocation base. Also determine the combined cost of all three product lines b. Determine the total cost and cost per unit for each product line, assuming that an ABC system is used to allocate overhead costs Determine the combined cost of all three product lines. 3.33 points...
Fanning Company produces commercial gardening equipment. Since production is highly automated, the company allocates its overhead costs to product lines using activity-based costing. The costs and cost drivers associated with the four overhead activity cost pools follow: Activities Unit Level Batch Level Product Level Facility Level Cost $ 35, 700 $14,960 $13,000 $360,000 Cost driver 1,700 labor hrs. 34 setups Percentage of use 20,000 units Production of 840 sets of cutting shears, one of the company's 20 products, took 100...