The authors of a paper titled "Age and Violent Content Labels
Make Video Games Forbidden Fruits for Youth" carried out an
experiment to determine if restrictive labels on video games
actually increased the attractiveness of the game for young game
players.
Participants read a description of a new video game and were asked
how much they wanted to play the game. The description also
included an age rating. Some participants read the description with
an age restrictive label of 7+, indicating that the game was not
appropriate for children under the age of 7. Others read the same
description, but with an age restrictive label of 12+, 16+, or
18+.
The summary data shown below are the ratings of 12- to 13-year-old
boys for how much they wanted to play the game on a scale of 1 to
10. You can assume that boys were assigned at random to one of the
four age label treatments (7+, 12+, 16+, 18+) and that ratings were
normally distributed.
Group | Sample Size | Sample Mean | Sample Std Dev |
18+ label | 22 | 7.2 | 1.33 |
16+ label | 21 | 6.2 | 1.7 |
12+ label | 18 | 6 | 1.5 |
7+ label | 19 | 5 | 2.03 |
(f) Complete the ANOVA table. Note that you've already found two
of the three sums of squares. Use three decimals for the sums of
squares and means squares, then round the F test statistic to 2
decimals.
Source of Variation | df | Sum of Squares | Mean Square | F |
Treatment | ||||
Error | X | |||
Total | X | X |
(g) Do the data provide convincing evidence that the mean rating associated with the game description by 12- to 13-year-old boys is not the same for all four restrictive rating labels? Test the appropriate hypotheses using a significance level of 0.05.
test statistic:
Now we can test each mean against each other mean, and use a
Bonferroni correction to control the family-wise error rate at
α=0.05. Recall from above that:
18+ = 7.2 | 16+ = 6.2 | 12+ = 6 | 7+ = 5 |
For each comparison, calculate the difference in sample means, the
t-test statistic (rounded to three decimal places), and the
p-value. The standard error and degrees of freedom for each
comparison are provided.
Parameter | difference in sample means | standard error of difference | t-test statistic | degrees of freedom | two sided p-value |
μ18+− μ16+ | 0.50 | 41 | |||
μ18+− μ12+ | 0.53 | 38 | |||
μ18+− μ7+ | 0.52 | 39 | |||
μ16+− μ12+ | 0.53 | 37 | |||
μ16+− μ7+ | 0.52 | 38 | |||
μ12+− μ7+ | 0.54 | 35 |
Source of Variation | df | Sum of Squares | Mean Square | F |
Treatment | 3 | 49.838 | 49.838/3=16.613 | 16.613/2.729=6.09 |
Error | 76 | 207.373 | 207.373/76=2.729 | X |
Total | 79 | 257.211 | X | X |
(g) Critical value=F0.05,3,76=2.72
Since F=6.09>Critical value so the data provide convincing evidence that the mean rating associated with the game description by 12- to 13-year-old boys is not the same for all four restrictive rating labels.
Parameter | difference in sample means | standard error of difference | t-test statistic | degrees of freedom | two sided p-value |
μ18+− μ16+ | 7.2-6.2=1 | 0.50 | 1/0.5=2 | 41 | 0.0522 |
μ18+− μ12+ | 7.2-6=1.2 | 0.53 | 1.2/0.53=2.264 | 38 | 0.0294 |
μ18+− μ7+ | 7.2-5=2.2 | 0.52 | 2.2/0.52=4.231 | 39 | 0.0001 |
μ16+− μ12+ | 6.2-6=0.2 | 0.53 | 0.2/0.53=0.377 | 37 | 0.7083 |
μ16+− μ7+ | 6.2-5=1.2 | 0.52 | 1.2/0.52=2.308 | 38 | 0.0265 |
μ12+− μ7+ | 6-5=1 | 0.54 | 1/0.54=1.852 | 35 | 0.0725 |
Error Rate for each pair=0.05/6=0.0083
Hence μ18+ and μ7+ are significantly different (since p-value<0.0083) and other pairs are insignificantly different (since p-value>0.0083).
The authors of a paper titled "Age and Violent Content Labels Make Video Games Forbidden Fruits...
1. -129 points My Notes The authors of a paper titled "Age and Violent Content Labels Make Video Games Forbidden Fruits for Youth" carried out an experiment to determine if restrictive labels on video games actually increased the attractiveness of the game for young game players. Participants read a description of a new video game and were asked how much they wanted to play the game. The description also included an age rating. Some participants read the description with an...
The authors of a paper titled "Age and Violent Content Labels Make Video Games Forbidden Fruits for Youth" carried out an experiment to determine if restrictive labels on video games actually increased the attractiveness of the game for young game players. Participants read a description of a new video game and were asked how much they wanted to play the game. The description also included an age rating. Some participants read the description with an age restrictive label of 7+,...
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