Its a concept of method overriding. It means a we can change the behaviour of a parent class method in a child class by defining the same method with the same signature as that in the parent class
(python please!) [21] The following code demonstrates the concept of method class Employee: def _init__(self): def...
[21] The following code demonstrates the concept of method class Employee: def_init__(self): def bonus(self): return self.salary * 0.05 class Staff(Employee): def __init__(self): def bonus(self): return self.salary * 0.10 • Previous TI
In PYTHON: Assume there is a class Animal, containing a method with the header: def __init__(self). What statement will create an Animal object and store it in the variable 'cat'.
11p Python Language Read the following code for oofraction. import oofraction class OOFraction: def main(): fl = oofraction.o0Fraction( 2, 5) f2 = oofraction.o0Fraction ( 1, 3) f3 = f1 + f2 print (str(3)) main() def __init__(self, Num, Den): self.mNum = Num self.mDen = Den return def_add_(self,other): num = self.mNumother.mDen + other.mNum*self.mDen den = self.mDen*other.mDen f = OOFraction(num,den) return f 1. Write the output below. def_str_(self): s = str( self.mNum )+"/" + str( self.mDen) returns 2. Write a class called wholeNum...
In Python: Which keyword should be replaced instead of X? class Class(Car): def __init__ (self,arg1,arg2): X.__init__(arg1,arg2) Question 21 options: class def super() super
9c Python 1) What is the output of the following code? Refer to the Weapon, Blaster, and Bowcaster classes. File 1: weapon.py class Weapon: def init ( self, power ): self.mPower = power return Example: import blaster from bowcaster import Bowcaster def getPower( self ): return self.mPower han = blaster.Blaster( 8000, 20 ) print("HP:", han.getPower( ) ) print( "HR:", han.getFireRate()) chewie = Bowcaster( 3000, 6) print( "CB:", chewie.getBarrelSize()) print( "CR:", chewie.getRange()) File 2: blaster.py import weapon class Blaster( weapon. Weapon):...
Can you complete the following code, please? Thank you. class BinaryNode: def __init__(self, value): self.__value = value self.__left = None self.__right = None self.__parent = None self.__height = 1 def getValue(self): return self.__value def setHeight(self, height): self.__height = height def getHeight(self): return self.__height def setParent(self, node): self.__parent = node def getParent(self): return self.__parent def setLeftChild(self, child): self.__left = child child.setParent(self) def setRightChild(self, child): self.__right = child child.setParent(self) def createLeftChild(self, value): self.__left = BinaryNode(value) def createRightChild(self, value): self.__right = BinaryNode(value) def...
PYTHON 3 PLEASE FOLLOW INSTRUCTIONS COMPLETE CODE Problem : Complete the function predecessor() to take in an arbitrary node of a BST, and return the value of the predecessor of the given node. Code : class Node: def __init__(self, value): self.value = value self.left = None self.right = None def predecessor(node): # TODO
Code Example 14-3 class Multiplier: def __init__(self): self.num1 = 0 self.num2 = 0 def getProduct(self): return self.num1 * self.num2 def main(): m = Multiplier() m.num1 = 7 m.num2 = 3 print(m.num1, "X", m.num2, "=", m.getProduct()) if __name__ == "__main__": main() Refer to Code Example 14-3: When this code is executed, what does it print to the console? a. 7 X 3 = 0 b. 3 X 7 = 0 c. 7 X 3...
PYTHON -------------------------------------------------------- class LinkedList: def __init__(self): self.__head = None self.__tail = None self.__size = 0 # Return the head element in the list def getFirst(self): if self.__size == 0: return None else: return self.__head.element # Return the last element in the list def getLast(self): if self.__size == 0: return None else: return self.__tail.element # Add an element to the beginning of the list def addFirst(self, e): newNode = Node(e) # Create a new node newNode.next = self.__head # link...
in python and according to this #Creating class for stack class My_Stack: def __init__(self): self.items = [] def isEmpty(self): return self.items == [] def Push(self, d): self.items.append(d) def Pop(self): return self.items.pop() def Display(self): for i in reversed(self.items): print(i,end="") print() s = My_Stack() #taking input from user str = input('Enter your string for palindrome checking: ') n= len(str) #Pushing half of the string into stack for i in range(int(n/2)): s.Push(str[i]) print("S",end="") s.Display() s.Display() #for the next half checking the upcoming string...