Question

My colleague and I have dispute. We are writing a .NET application that processes massive amounts...

My colleague and I have dispute. We are writing a .NET application that processes massive amounts of data. It receives data elements, groups subsets of them into blocks according to some criterion and processes those blocks.

Let's say we have data items of type Foo arriving some source (from the network, for example) one by one. We wish to gather subsets of related objects of type Foo, construct an object of type Bar from each such subset and process objects of type Bar.

One of us suggested the following design. Its main theme is exposing IObservable objects directly from the interfaces of our components.

// ********* Interfaces **********
interface IFooSource
{
    // this is the event-stream of objects of type Foo
    IObservable<Foo> FooArrivals { get; }
}

interface IBarSource
{
    // this is the event-stream of objects of type Bar
    IObservable<Bar> BarArrivals { get; }
}

/ ********* Implementations *********
class FooSource : IFooSource
{
    // Here we put logic that receives Foo objects from the network and publishes them to the FooArrivals event stream.
}

class FooSubsetsToBarConverter : IBarSource
{
    IFooSource fooSource;

    IObservable<Bar> BarArrivals
    {
        get
        {
            // Do some fancy Rx operators on fooSource.FooArrivals, like Buffer, Window, Join and others and return IObservable<Bar>
        }
    }
}

// this class will subscribe to the bar source and do processing
class BarsProcessor
{
    BarsProcessor(IBarSource barSource);
    void Subscribe();
}

// ******************* Main ************************
class Program
{
    public static void Main(string[] args)
    {
        var fooSource = FooSourceFactory.Create();
        var barsProcessor = BarsProcessorFactory.Create(fooSource) // this will create FooSubsetToBarConverter and BarsProcessor

        barsProcessor.Subscribe();
        fooSource.Run(); // this enters a loop of listening for Foo objects from the network and notifying about their arrival.
    }
}
The other suggested another design that its main theme is using our own publisher/subscriber interfaces and using Rx inside the implementations only when needed.

//********** interfaces *********

interface IPublisher<T>
{
    void Subscribe(ISubscriber<T> subscriber);
}

interface ISubscriber<T>
{
    Action<T> Callback { get; }
}


//********** implementations *********

class FooSource : IPublisher<Foo>
{
    public void Subscribe(ISubscriber<Foo> subscriber) { /* ... */ }

    // here we put logic that receives Foo objects from some source (the network?) publishes them to the registered subscribers
}

class FooSubsetsToBarConverter : ISubscriber<Foo>, IPublisher<Bar>
{
    void Callback(Foo foo)
    {
        // here we put logic that aggregates Foo objects and publishes Bars when we have received a subset of Foos that match our criteria
        // maybe we use Rx here internally.
    }

    public void Subscribe(ISubscriber<Bar> subscriber) { /* ... */ }
}

class BarsProcessor : ISubscriber<Bar>
{
    void Callback(Bar bar)
    {
        // here we put code that processes Bar objects
    }
}

//********** program *********
class Program
{
    public static void Main(string[] args)
    {
        var fooSource = fooSourceFactory.Create();
        var barsProcessor = barsProcessorFactory.Create(fooSource) // this will create BarsProcessor and perform all the necessary subscriptions

        fooSource.Run(); // this enters a loop of listening for Foo objects from the network and notifying about their arrival.
    }
}
Which one do you think is better? Exposing IObservable and making our components create new event streams from Rx operators, or defining our own publisher/subscriber interfaces and using Rx internally if needed?

Here are some things to consider about the designs:

In the first design the consumer of our interfaces has the whole power of Rx at his/her fingertips and can perform any Rx operators. One of us claims this is an advantage and the other claims that this is a drawback.

The second design allows us to use any publisher/subscriber architecture under the hood. The first design ties us to Rx.

If we wish to use the power of Rx, it requires more work in the second design because we need to translate the custom publisher/subscriber implementation to Rx and back. It requires writing glue code for every class that wishes to do some event processing.

0 0
Add a comment Improve this question Transcribed image text
Request Professional Answer

Request Answer!

We need at least 10 more requests to produce the answer.

0 / 10 have requested this problem solution

The more requests, the faster the answer.

Request! (Login Required)


All students who have requested the answer will be notified once they are available.
Know the answer?
Add Answer to:
My colleague and I have dispute. We are writing a .NET application that processes massive amounts...
Your Answer:

Post as a guest

Your Name:

What's your source?

Earn Coins

Coins can be redeemed for fabulous gifts.

Similar Homework Help Questions
  • I need help writing my main method**** Computer Science 111 Introduction to Algorithms and Programming: Java...

    I need help writing my main method**** Computer Science 111 Introduction to Algorithms and Programming: Java Programming Project #4 – Classes and Objects (20 Points) You will create 3 new classes for this project, two will be chosen from the list below and one will be an entirely new class you invent.Here is the list: Shirt Shoe Wine Book Song Bicycle VideoGame Plant Car FootBall Boat Computer WebSite Movie Beer Pants TVShow MotorCycle Design First Create three (3) UML diagrams...

  • I have this problem for a final thats in my book thats i'm stuck on ....

    I have this problem for a final thats in my book thats i'm stuck on . Any help would be really appreciated. Design and code a Swing GUI to translate text that is input in English into Pig Latin. You can assume that the sentence contains no punctuation. The rules for Pig Latin are as follows: ⦁ For words that begin with consonants, move the leading consonant to the end of the word and add “ay.” For example, “ball” becomes...

  • 1-Suppose you write an application in which one class contains code that keeps track of the...

    1-Suppose you write an application in which one class contains code that keeps track of the state of a board game, a separate class sets up a GUI to display the board, and a CSS is used to control the stylistic details of the GUI (for example, the color of the board.) This is an example of a.Duck Typing b.Separation of Concerns c.Functional Programming d.Polymorphism e.Enumerated Values 2-JUnit assertions should be designed so that they a.Fail (ie, are false) if...

  • Recursion and Trees Application – Building a Word Index Make sure you have read and understood...

    Recursion and Trees Application – Building a Word Index Make sure you have read and understood ·         lesson modules week 10 and 11 ·         chapters 9 and 10 of our text ·         module - Lab Homework Requirements before submitting this assignment. Hand in only one program, please. Background: In many applications, the composition of a collection of data items changes over time. Not only are new data items added and existing ones removed, but data items may be duplicated. A list data structure...

  • One example of computer-aided design (CAD) is building geometric structures inter- actively. In Chapter 4, we...

    One example of computer-aided design (CAD) is building geometric structures inter- actively. In Chapter 4, we will look at ways in which we can model geometric objects comprised of polygons. Here, we want to examine the interactive part. Let’s start by writing an application that will let the user specify a series of axis- aligned rectangles interactively. Each rectangle can be defined by two mouse positions at diagonally opposite corners. Consider the event listener canvas.addEventListener("mousedown", function() { gl.bindBuffer(gl.ARRAY_BUFFER, vBuffer); if...

  • Java Painter Class This is the class that will contain main. Main will create a new...

    Java Painter Class This is the class that will contain main. Main will create a new Painter object - and this is the only thing it will do. Most of the work is done in Painter’s constructor. The Painter class should extend JFrame in its constructor.  Recall that you will want to set its size and the default close operation. You will also want to create an overall holder JPanel to add the various components to. It is this JPanel that...

  • In java language here is my code so far! i only need help with the extra...

    In java language here is my code so far! i only need help with the extra credit part For this project, you will create a Rock, Paper, Scissors game. Write a GUI program that allows a user to play Rock, Paper, Scissors against the computer. If you’re not familiar with Rock, Paper, Scissors, check out the Wikipedia page: http://en.wikipedia.org/wiki/Rock-paper-scissors This is how the program works: The user clicks a button to make their move (rock, paper, or scissors). The program...

  • Please help with my car traffic simulator! Code that I already have below, I do not know how to...

    Please help with my car traffic simulator! Code that I already have below, I do not know how to start it off! public class IntersectionSimulation { private final static int EAST_WEST_GREEN_TIME = 30 ; private final static int[] NORTH_SOUTH_GREEN_TIMES = { 20, 24, 30, 42 } ; private final static int[] CAR_INTERSECTION_RATES = { 3, 5, 10 } ; private final static int[] CAR_QUEUEING_RATES = { 5, 10, 30 } ; private final static int[] EXPERIMENT_DURATIONS = { 3*60, 5*60,...

  • SCREENSHOTS ONLY PLEASE!!! DON'T POST ACTUAL CODE PLEASE LEAVE A SCREENSHOT ONLY! ACTUAL TEXT IS NOT NEEDED!!! myst...

    SCREENSHOTS ONLY PLEASE!!! DON'T POST ACTUAL CODE PLEASE LEAVE A SCREENSHOT ONLY! ACTUAL TEXT IS NOT NEEDED!!! mystring.h: //File: mystring1.h // ================ // Interface file for user-defined String class. #ifndef _MYSTRING_H #define _MYSTRING_H #include<iostream> #include <cstring> // for strlen(), etc. using namespace std; #define MAX_STR_LENGTH 200 class String { public: String(); String(const char s[]); // a conversion constructor void append(const String &str); // Relational operators bool operator ==(const String &str) const; bool operator !=(const String &str) const; bool operator >(const...

  • Hello, I have some errors in my C++ code when I try to debug it. I...

    Hello, I have some errors in my C++ code when I try to debug it. I tried to follow the requirements stated below: Code: // Linked.h #ifndef INTLINKEDQUEUE #define INTLINKEDQUEUE #include <iostream> usingnamespace std; class IntLinkedQueue { private: struct Node { int data; Node *next; }; Node *front; // -> first item Node *rear; // -> last item Node *p; // traversal position Node *pp ; // previous position int size; // number of elements in the queue public: IntLinkedQueue();...

ADVERTISEMENT
Free Homework Help App
Download From Google Play
Scan Your Homework
to Get Instant Free Answers
Need Online Homework Help?
Ask a Question
Get Answers For Free
Most questions answered within 3 hours.
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT