//Definition for updated file product.h can be written as
#include <iostream>
#include <iomanip>
#include <stdio.h>
#include <string>
using namespace std;
class product
{
private:
string productId;
string aisleId; //Definition for aisleId
float productPrice;
public:
product(void);
void setProductId(string);
void setProductPrice(float);
void setAisleId(string); //Definition for mutator function
string getProductId();
float getProductPrice();
string getAisleId(); //Definition for accessor function
void print();
void increasePriceby15Percent(); //Definition for increase price by
15 percent
};
//Definition for the updated file product.cpp can be written as
#include "product.h"
product::product(void)
{
productId = "--";
productPrice = 0.99f;
strcpy(aisleId,"-none-"); //Initializing the value of aisleId
}
void product::setProductId(string _productId)
{
productId = _productId;
}
void product::setProductPrice(float _productPrice)
{
if(_productPrice>=0.0) //Validate for non-negative values
produtcPrice = _productPrice;
else
cout<<"\nWrong input";
}
//Mutator method for aisleId
void product::setAisleId(string _aisleId)
{
strcpy(aisleId, _aisleId);
}
string product::getProductId()
{
return productId;
}
float product::getProductPrice()
{
return productPrice;
}
//Accessor function for aisleId
string product::getAisleId()
{
return aisleId;
}
void product::print()
{
cout << setprecision(2) << fixed;
cout << "id=" << productId << ", Price= " << productPrice << endl;
}
//function to increase price by 15 percent
void increasePriceBy15Percent()
{
productPrice = productPrice+(productPrice*0.15);
}
Contents? Introduction Existing code & UML UML Code Changes to be made to the program tester_with_mods.cpp...
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