What is the best way to over load a operator, and what is the point. I don't quiet understand what it is doing.
Answer:
To overload an operator, a special operator function is defined inside the class as:
class className
{
... .. ...
public
returnType operator symbol (arguments)
{
... .. ...
}
... .. ...
};
Here, returnType is the return type of the function.
The returnType of the function is followed by operator
keyword.
Symbol is the operator symbol you want to overload. Like: +, <,
-, ++
You can pass arguments to the operator function in similar way as
functions.
Example: Operator overloading in C++ Programming
#include <iostream>
using namespace std;
class Test
{
private:
int count;
public:
Test(): count(5){}
void operator ++()
{
count = count+1;
}
void Display() { cout<<"Count: "<<count; }
};
int main()
{
Test t;
// this calls "function void operator ++()" function
++t;
t.Display();
return 0;
}
Output
Count: 6
This function is called when ++ operator operates on the object of
Test class (object t in this case).
In the program,void operator ++ () operator function is defined (inside Test class).
This function increments the value of count by 1 for t object.
Things to remember
Operator overloading allows you to redefine the way operator works
for user-defined types only (objects, structures). It cannot be
used for built-in types (int, float, char etc.).
Two operators = and & are already overloaded by default in C++.
For example: To copy objects of same class, you can directly use =
operator. You do not need to create an operator function.
Operator overloading cannot change the precedence and associatively
of operators. However, if you want to change the order of
evaluation, parenthesis should be used.
There are 4 operators that cannot be overloaded in C++. They are ::
(scope resolution), . (member selection), .* (member selection
through pointer to function) and ?: (ternary operator).
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