Question
JAVA GUİ And THREADS
You will write a hunt-hunter game that runs on a 500x500 screen.
In the game, 10x10-size prey in red color from the top of the screen will go down.A new prey will be created every 0.5 seconds and the x coordinate will be determined randomly.Each hunting object will have a randomly assigned speed value. Speed ​​values ​​that can be:
Very slow: 10 pixels per second
Slow: 10 pixels / 0.5 seconds
Center: 10 pixels / 0.25 seconds
Fast: 10 pixels / 0.125 seconds
Very fast: 10 pixels / 0.0625
Hunting objects will only move down. As for the end of the screen, the game will exit and the game score will be reduced by 1. In the middle of the screen there will be a 50x50 blue-colored fighter object. This fighter object should be able to move up, down, left and right with the arrow keys on the keyboard. 10 pixels in each movement will move. When the hunter is on a prey, he will be deprived of his prey. Then the prey should be deleted from the screen. Points will increase by 2 when the hunter catches each prey. The starting point for the game is zero. When the score is changed, for example, if you get 5, you will write un Your Score 5 “to the console. When your score is 100, you will win the game. If it's -100, you will be lost. In both cases, the display needs to write an appropriate message. Below is an example screen
Note: You can use the KeyListener class to read from the keyboard.You may use threads

You will write a hunt-hunter game that runs on a 500x500 screen. In the game, 10x10-size prey in red color from the top of th
media%2Fb08%2Fb08ac640-b7a8-48d4-8602-89
You will write a hunt-hunter game that runs on a 500x500 screen. In the game, 10x10-size prey in red color from the top of the screen will go down.A new prey will be created every 0.5 seconds and the x coordinate will be determined randomly.Each hunting object will have a randomly assigned speed value. Speed values that can be: Very slow: 10 pixels per second Slow: 10 pxels/0.5 seconds Center: 10 pixels/0.25 seconds Fast: 10 pixels /0.125 seconds Very fast: 10 pixels/0.0625 Hunting objects will only move down. As for the end of the screen, the game will exit and the game score will be reduced by 1. In the middle of the screen there will be a 50x50 blue-colored fighter object. This fighter object should be able to move up, down left and right with the arrow keys on the keyboard. 10 pixels in each movement will move. When the hunter is on a prey, he will be deprived of his prey. Then the prey should be deleted from the screen. Points will increase by 2 when the hunter catches each prey. The starting point for the game is zero. When the score is changed, for example, if you get 5, you will write un Your Score 5 "to the console. When your score is 100, you will win the game. If it's-100, you will be lost. In both cases, the display needs to write an appropriate message. Below is an example screen Note: You can use the KeyListener class to read from the keyboard. You can use threads
0 0
Add a comment Improve this question Transcribed image text
Answer #1

#C++ Code For An Obstacle Game:

Instructions:
This is very simple and one of my old projects I've created.It's probably the best one,as it really looks like a game,mind you the code is not very complicated.It has 11 levels you can try, every level the speed and the amount of "birds" is increasing.The controls are arrow keys for moving and 1 / 2 for shooting.

Code:

#include <iostream>
#include <conio.h>
#include <windows.h>
#include <ctime>
#include <vector>

class game
{
private:
std::vector <int> fake;
char map[1800];
int x;//COORDINATES
int c;
int speed;
int points ;
int CurrentLevel;
bool check;
public:
game()
{
x = 1940;
speed = 215;
check = 0;
points = 0;
}
void PrepareGraphics();
void graphics();
void LevelMenu();
void Levels();
void LOGIC();
void gameover();
friend void cls();
friend void sp();
friend void s();
};
void cls()
{
HANDLE hOut;
COORD Position;

hOut = GetStdHandle(STD_OUTPUT_HANDLE);

Position.X = 0;
Position.Y = 0;
SetConsoleCursorPosition(hOut, Position);
}
void game::Levels() //Just minimize this function
////////////////////////////////////////////////////////////////////////////*//
{
speed-=20;
for(int a = 0;a < 1800;a++)
{
map[a] = ' '; //CLEAN IT FIRST
}
switch(CurrentLevel)
{
case 1://///////////////////////////////////////////////////////////////*//
for(int b = 0;b < 26;b++)
{
map[b + 7] = char(253);
}
for(int b = 0;b < 26;b++)
{
map[b + 47] = char(253);
}
for(int b = 0;b < 26;b++)
{
map[b + 87] = char(253);
}
for(int b = 0;b < 26;b++)
{
map[b + 127] = char(253);
}
for(int b = 0;b < 26;b++)
{
map[b + 167] = char(253);
}
for(int b = 0;b < 26;b++)
{
map[b + 207] = char(253);
}
break;
case 2://///////////////////////////////////////////////////////////////*//
for(int b = 0;b < 26;b++)
{
map[b + 7] = char(253);
}
for(int b = 0;b < 26;b++)
{
map[b + 47] = char(253);
}
for(int b = 0;b < 26;b++)
{
map[b + 87] = char(253);
}
for(int b = 0;b < 26;b++)
{
map[b + 127] = char(253);
}
for(int b = 0;b < 26;b++)
{
map[b + 167] = char(253);
}
for(int b = 0;b < 26;b++)
{
map[b + 207] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 240] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 280] = char(253);
}
break;
case 3://///////////////////////////////////////////////////////////////*//
for(int b = 0;b < 30;b++)
{
map[b + 5] = char(253);
}
for(int b = 0;b < 30;b++)
{
map[b + 45] = char(253);
}
for(int b = 0;b < 30;b++)
{
map[b + 85] = char(253);
}
for(int b = 0;b < 30;b++)
{
map[b + 125] = char(253);
}
for(int b = 0;b < 30;b++)
{
map[b + 165] = char(253);
}
for(int b = 0;b < 30;b++)
{
map[b + 205] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 240] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 280] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 320] = char(253);
}
break;
case 4://///////////////////////////////////////////////////////////////*//
for(int b = 0;b < 34;b++)
{
map[b + 3] = char(253);
}
for(int b = 0;b < 34;b++)
{
map[b + 43] = char(253);
}
for(int b = 0;b < 34;b++)
{
map[b + 83] = char(253);
}
for(int b = 0;b < 34;b++)
{
map[b + 123] = char(253);
}
for(int b = 0;b < 34;b++)
{
map[b + 163] = char(253);
}
for(int b = 0;b < 34;b++)
{
map[b + 203] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 240] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 280] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 320] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 360] = char(253);
}
break;
case 5://///////////////////////////////////////////////////////////////*//

for(int b = 0;b < 38;b++)
{
map[b + 1] = char(253);
}
for(int b = 0;b < 38;b++)
{
map[b + 41] = char(253);
}
for(int b = 0;b < 38;b++)
{
map[b + 81] = char(253);
}
for(int b = 0;b < 38;b++)
{
map[b + 121] = char(253);
}
for(int b = 0;b < 38;b++)
{
map[b + 161] = char(253);
}
for(int b = 0;b < 38;b++)
{
map[b + 201] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 240] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 280] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 320] = char(253);
}
break;
case 6://///////////////////////////////////////////////////////////////*//
for(int b = 0;b < 34;b++)
{
map[b + 3] = char(253);
}
for(int b = 0;b < 34;b++)
{
map[b + 43] = char(253);
}
for(int b = 0;b < 34;b++)
{
map[b + 83] = char(253);
}
for(int b = 0;b < 34;b++)
{
map[b + 123] = char(253);
}
for(int b = 0;b < 34;b++)
{
map[b + 163] = char(253);
}
for(int b = 0;b < 34;b++)
{
map[b + 203] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 240] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 280] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 320] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 360] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 400] = char(253);
}
break;
case 7://///////////////////////////////////////////////////////////////*//
for(int b = 0;b < 40;b++)
{
map[b] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 40] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 80] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 120] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 160] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 200] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 240] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 280] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 320] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 360] = char(253);
}
break;
case 8://///////////////////////////////////////////////////////////////*//
for(int b = 0;b < 40;b++)
{
map[b] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 40] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 80] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 120] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 160] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 200] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 240] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 280] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 320] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 360] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 400] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 440] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 480] = char(253);
}
break;
case 9://///////////////////////////////////////////////////////////////*//
for(int b = 0;b < 40;b++)
{
map[b] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 40] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 80] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 120] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 160] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 200] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 240] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 280] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 320] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 360] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 400] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[400 + 2 * b] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[440 + 2 * b] = char(253);
}
break;
case 10://///////////////////////////////////////////////////////////////*//
for(int b = 0;b < 40;b++)
{
map[b] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 40] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 80] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 120] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 160] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 200] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 240] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 280] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 320] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 360] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 400] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[400 + 2 * b] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[440 + 2 * b] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[480 + 2 * b] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[520 + 2 * b] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[560 + 2 * b] = char(253);
}
break;
case 11:
for(int b = 0;b < 40;b++)
{
map[b] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 40] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 80] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 120] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 160] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 200] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 240] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 280] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 320] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 360] = char(253);
}
for(int b = 0;b < 40;b++)
{
map[b + 400] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[400 + 2 * b] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[440 + 2 * b] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[480 + 2 * b] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[520 + 2 * b] = char(253);
}
for(int b = 0;b < 20 ;b++)
{
map[560 + 2 * b] = char(253);
}
break;

default:
system("cls");
std::cout << "CONGRULATIONS ";
Sleep(5000);
}
PrepareGraphics();
}
//////////////////////////////////////////////////////////////////////////
void sp(int spalva)
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), spalva);
}
void game::LevelMenu()
{
std::cout <<"CONTROLS: > ^ < for moving and 1 / 2 for shooting...";
Sleep(4500);
system("cls");
system("color a5");
sp(481);
std::cout << "CHOOSE YOUR LEVEL:";
std::cout <<"1." << std::endl;
std::cout <<"2." << std::endl;
std::cout <<"3." << std::endl;
std::cout <<"4." << std::endl;
std::cout <<"5." << std::endl;
std::cout <<"6." << std::endl;
std::cout <<"7." << std::endl;
std::cout <<"8." << std::endl;
std::cout <<"9." << std::endl;
std::cout <<"10."<< std::endl;
std::cout <<"11."<< std::endl;
int y;
while(y > 12 || y < 1)
{
std::cin >> y;
}
if(y == 1)
{
CurrentLevel = 1;
speed = 215;
}
else if(y == 2)
{
CurrentLevel = 2;
speed = 195;
}
else if(y == 3)
{
CurrentLevel = 3;
speed = 175;
}
else if(y == 4)
{
CurrentLevel = 4;
speed = 155;
}
else if(y == 5)
{
CurrentLevel = 5;
speed = 135;
}
else if(y == 6)
{
CurrentLevel = 6;
speed = 115;
}
else if(y == 7)
{
CurrentLevel = 7;
speed = 95;
}
else if(y == 8)
{
CurrentLevel = 8;
speed = 75;
}
else if(y == 9)
{
CurrentLevel = 9;
speed = 55;
}
else if(y == 10)
{
CurrentLevel = 10;
speed =35 ;
}
else if(y == 11)
{
CurrentLevel = 11;
speed = 28;
}
std::cout << "GET READY.";
Sleep(2500);
Levels();
}

void game::PrepareGraphics()
{
x = 1140;
map[x] = 'H';
graphics();
}

void game::graphics()
{
c = 0;
for(int CheckingForWin = 0;CheckingForWin < 40;CheckingForWin++)
{
if(map[CheckingForWin] == ' ')
{
c++;
}
}
if(c == 40)
{
CurrentLevel++;
std::cout << "Congrulations,you have passed this level\n,let's try another one!";
Sleep(4000);
Levels();
}
std::cout << std::endl;
for(int k = 0;k < 40;k++ )
{
std::cout << char(219);
}
std::cout << std::endl;

for(int u = 0;u < 1800;u++)
{
if(u!= 0 && u % 40 == 0)
{
std::cout << std::endl;
}
/////////////////////////////////////
/////////////////////////////////////
/////////////////////////////////////
if(map[u + 40] == char(173))
{
map[u + 40] = ' ';
if(map[u]!=char(253))
{
map[u] = char(173);
}
else
{
map[u] = ' ';
points++;
}
}
else if(u <= 39 && map[u] == char(173))
{
map[u] = ' ';
}
if(map[u] == char(253) && map[u + 40 ] != char(253))
{
c = rand() % speed + 1;
if(c == 5)
{
map[u + 40] = 'o';
}
};
if(map[u] == 'o')
{
for(unsigned int g = 0;g != fake.size();g++)
{
if(fake[g] == u)
{
g = fake.size() - 1;
check = 1;
}
}
if(!check)
{
map[u] = ' ';
if(x == u + 40)
{
gameover();
}
map[u + 40] = 'o';
fake.push_back(u + 40);
}
};
check = 0;
std::cout << map[u];
}
for(int h = 1760;h < 1800;h++)
{
if(map[h] == 'o')
{
map[h] = ' ';
}
}
fake.clear();
std::cout << std::endl;
for(int k = 0;k < 40;k++ )
{
std::cout << char(219);
}
std::cout << std::endl;
std::cout << "\n\n\n\n Points:" << points;
LOGIC();
}

void game::gameover()
{
system("cls");
std::cout <<"GG,YOU'VE JUST LOSE!";
std::cout <<"You scored " << points << " points\n";
Sleep(2000);
std::cout <<"Restarting...";
Sleep(2000);
system("cls");
system("color a5");
sp(481);
LevelMenu();
}
void game::LOGIC()
{
if (GetAsyncKeyState(VK_LEFT))
{
if(x % 40 != 0)
{
if(map[x - 1] == 'o')
{
gameover();
};
x--;
map[x + 1] = ' ';
map[x] = 'H';
}
}
else if (GetAsyncKeyState(VK_RIGHT))
{
if((x + 1) % 40 != 0)
{
if(map[x + 1] == 'o')
{
gameover();
};
x++;
map[x - 1] = ' ';
map[x] = 'H';
}
}
else if (GetAsyncKeyState(VK_UP))
{
if(x > 480)
{
x-=40;
map[x+40] = ' ';
map[x] = 'H';
}
}
else if (GetAsyncKeyState(VK_DOWN))
{
if(x < 1760 )
{
x+=40;
map[x - 40] = ' ';
map[x] = 'H';
}
}
else{}
if(_kbhit())
{
char l = _getch();
if(l == '1' || l == '2')
{
map[x - 40] = char(173);
};
}
cls();
graphics();
}

int main()
{
system("color a5");
sp(481);
srand((unsigned)time(0));
game *memb;
memb = new game;
memb->LevelMenu();
}

#Note: Hope this code is useful for you. This is not same as you want but its similar to what you want . so you can learn from this code and make your own game.

Add a comment
Know the answer?
Add Answer to:
JAVA GUİ And THREADS You will write a hunt-hunter game that runs on a 500x500 screen. In the ga...
Your Answer:

Post as a guest

Your Name:

What's your source?

Earn Coins

Coins can be redeemed for fabulous gifts.

Not the answer you're looking for? Ask your own homework help question. Our experts will answer your question WITHIN MINUTES for Free.
Similar Homework Help Questions
  • Write a java program that simulates the operation of a Halloween Vampire Hunt game. In the...

    Write a java program that simulates the operation of a Halloween Vampire Hunt game. In the game scenario, you are a vampire hunting a victim in a dark cave. The cave consists of 10 by 10 little squares, numbered 0-9 on each side; your victim is in the cave, with x-coordinate and y-coordinate 0-9 (both integers). On each turn, you guess where your victim is, and try to bite her/him. Your “health” is determined by the number of bloodpoints you...

  • Game Description: Most of you have played a very interesting game “Snake” on your old Nokia...

    Game Description: Most of you have played a very interesting game “Snake” on your old Nokia phones (Black & White). Now it is your time to create it with more interesting colors and features. When the game is started a snake is controlled by up, down, left and right keys to eat food which appears on random locations. By eating food snake’s length increases one unit and player’s score increases by 5 points. Food disappears after 15 seconds and appears...

  • Code in JAVA You are asked to implement “Connect 4” which is a two player game....

    Code in JAVA You are asked to implement “Connect 4” which is a two player game. The game will be demonstrated in class. The game is played on a 6x7 grid, and is similar to tic-tac-toe, except that instead of getting three in a row, you must get four in a row. To take your turn, you choose a column, and slide a checker of your color into the column that you choose. The checker drops into the slot, falling...

  • For this lab you will write a Java program that plays the dice game High-Low. In...

    For this lab you will write a Java program that plays the dice game High-Low. In this game a player places a bet on whether the sum of two dice will come up High (totaling 8 or higher), Low (totaling 6 or less) or Sevens (totaling exactly 7). If the player wins, they receive a payout based on the schedule given in the table below: Choice Payout ------ ------ High 1 x Wager Low 1 x Wager Sevens 4 x...

  • 1 Overview For this assignment you are required to write a Java program that plays (n,...

    1 Overview For this assignment you are required to write a Java program that plays (n, k)-tic-tac-toe; (n, k)-tic- tac-toe is played on a board of size n x n and to win the game a player needs to put k symbols on adjacent positions of the same row, column, or diagonal. The program will play against a human opponent. You will be given code for displaying the gameboard on the screen. 2 The Algorithm for Playing (n, k)-Tic-Tac-Toe The...

  • In Java, Using arrays. You are going to write a program that will play a solitaire...

    In Java, Using arrays. You are going to write a program that will play a solitaire (one-player) game of Mancala (Links to an external site.) (Links to an external site.). The game of mancala consists of stones that are moved through various buckets towards a goal. In this version of mancala, the user will be able to choose a number of buckets and a number of stones with which to set up the game. The buckets will be created by...

  • Java BlackJack Game: Help with 1-4 using the provided code below Source code for Project3.java: import...

    Java BlackJack Game: Help with 1-4 using the provided code below Source code for Project3.java: import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.io.*; public class Project3 extends JFrame implements ActionListener { private static int winxpos = 0, winypos = 0; // place window here private JButton exitButton, hitButton, stayButton, dealButton, newGameButton; private CardList theDeck = null; private JPanel northPanel; private MyPanel centerPanel; private static JFrame myFrame = null; private CardList playerHand = new CardList(0); private CardList dealerHand = new CardList(0);...

  • The following guidelines outline the basic template for a robot vacuum cleaner game. The game must...

    The following guidelines outline the basic template for a robot vacuum cleaner game. The game must be implemented in c programming language. It mimics a robotic vacuum cleaner. The code must only use the following libraries: #include <math.h> #include <stdlib.h> #include <string.h> #include <limits.h> and any .graphics and .timers libraries. The guidelines are outlined as follows: Terminal Set-up: you may assume that the terminal will be quite large, for example, on the order of 150×50, or more. Status Display: The...

  • The following guidelines outline the basic template for a robot vacuum cleaner game. The game must be implemented in c programming language. It mimics a robotic vacuum cleaner. The code must only use...

    The following guidelines outline the basic template for a robot vacuum cleaner game. The game must be implemented in c programming language. It mimics a robotic vacuum cleaner. The code must only use the following libraries: #include <math.h> #include <stdlib.h> #include <string.h> #include <limits.h> and any .graphics and .timers libraries. The guidelines are outlined as follows: Terminal Set-up: you may assume that the terminal will be quite large, for example, on the order of 150×50, or more. Status Display: The...

  • I am doing an Arduino Uno project where I made a "Simon says" memory game with 3 neopixel LED str...

    I am doing an Arduino Uno project where I made a "Simon says" memory game with 3 neopixel LED strips and 3 - ultrasonics. I have them working independently but I need to combine the code so they work together. Here is what I have: Memory Game #define PLAYER_WAIT_TIME 2000 // The time allowed between button presses - 2s byte sequence[100]; // Storage for the light sequence byte curLen = 0; // Current length of the sequence byte inputCount =...

ADVERTISEMENT
Free Homework Help App
Download From Google Play
Scan Your Homework
to Get Instant Free Answers
Need Online Homework Help?
Ask a Question
Get Answers For Free
Most questions answered within 3 hours.
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT