Question

Given this MIPS machine language code fragment in memory: Address Contents 0x00400024 0x00400028 0x0040002c 0x00400030 0x0040

0 0
Add a comment Improve this question Transcribed image text
Answer #1

3411000b 乙tr D zero OXODOG at 6 223i5fft $5,45, ADDE -、 ADDT 0129 o 2D S2 ADD 22. I offfe ADDI $s 001010 10001 | οοοοι oooooo

Add a comment
Know the answer?
Add Answer to:
Given this MIPS machine language code fragment in memory: Address Contents 0x00400024 0x00400028 ...
Your Answer:

Post as a guest

Your Name:

What's your source?

Earn Coins

Coins can be redeemed for fabulous gifts.

Not the answer you're looking for? Ask your own homework help question. Our experts will answer your question WITHIN MINUTES for Free.
Similar Homework Help Questions
  • For project six, you will be given a list of MIPS machine language code instructions in...

    For project six, you will be given a list of MIPS machine language code instructions in memory. Your task is to Disassemble the contents and show the MIPS instructions. Make sure to calculate the correct branch target address for each branch instruction. If the resulting BTA happens to be outside the given code, this is OK, just make sure you calculate the BTA correctl Contents Address 0x00400024 Ox3c111001 0x00400028 Ox3410000a 0x0040002c Ox2a01000a 0x00400030 0x14200006 0x00400034 Ox8e280000 0x00400038 Ox01094820 0x0040003c Ox22100001...

  • Question 3 (10 points) Convert the following MIPS assembly code into machine language. Write the instruction...

    Question 3 (10 points) Convert the following MIPS assembly code into machine language. Write the instruction in hexadecimal. The opcode for sw 43 (101011). sw St1, -4(St3) Question 4 (10 points) Consider the following MIPS assembly code: addi $s3, $0, 5 addi $s1, S0, 3 addi Ss1, $s1, 2 beq Ss3, Ssl, target addi Ss1, Ss1, 1 target: add Ss3, Ss1, Ssl a. After running the code, what is the value of Ss3? b. If the memory address of the...

  • Convert the following MIPS instructions Into Machine Code Instructions. Assume the first Instruction starts at memory...

    Convert the following MIPS instructions Into Machine Code Instructions. Assume the first Instruction starts at memory address 20000 slt $t1, $s1, $s0 beq $s1, $s2, L1 beq $t1, $zer0, L2 j Exit L1: add $s1, $s1, $s1 j Exit L2: add! $s1, $s1, 1 Exit:

  • Translate each of the following pseudo-instructions into MIPS instructions. You should Produce a minimal sequence of...

    Translate each of the following pseudo-instructions into MIPS instructions. You should Produce a minimal sequence of MIPS instructions to accomplish the required computation. (8 Points) 1) bgt $t1, 100, Label # bgt means branch if greater than 2) ble $s2, 10, Next # ble means branch if less than or equal 3) ror $s0, $s4, 7 # ror means rotate right $s4 by 7 bits and store the result in $s0 4) neg $s5, $s4 # $s5 will have the...

  • code: 3. (20 pts.) Consider the following fragment of for (i-0; i<=100; i-i++) { a [i]...

    code: 3. (20 pts.) Consider the following fragment of for (i-0; i<=100; i-i++) { a [i] = b[i] + c; Assume that a and b are arrays of words and that the base address of a is in Sao and the base address of b is in Sal. Register St0 is associated with variable i and register $so with the value c. You may also assume that any address constants you need are available to be loaded from memory. Make...

  • The objective of this project is to increase your understanding of data, address, memory contents, and...

    The objective of this project is to increase your understanding of data, address, memory contents, and strings. You are tasked to use MIPS assembly language instructions, assembler directives and system call to find how many times the G, A, M, E, C, O, C, K, and S letters occur within an input sentence, and then output the result using the format shown below. Sample Input is: The South Carolina Gamecocks football program represents the University of South Carolina in the...

  • A) The following code fragment takes as input a number in t1 and produces a value...

    A) The following code fragment takes as input a number in t1 and produces a value in register $s2. Assume that initially $s2 equals zero. Line Loop: addi $t2, $zero, 10 2 Loop2: addi$s2, $s2, 2 3 subi $t2, $t2, 1 4 bne $t2, $zero, Loop2 5 subi $t1,$t1, 1 6 bne $t1, $zero, Loop For each of the following problems, justify your answers and show your calculations clearly. Final answers without justifications are not accepted. What is the final...

  • Question 1: Pointers You are given the following C code and memory diagram. The “contents” column...

    Question 1: Pointers You are given the following C code and memory diagram. The “contents” column of the memory diagram shows the value of the variable. Update the “contents” column of the memory diagram for each assignment in main(). long *pt; long data;    long buffer[4]; void main(void){   pt = &buffer[1];   *pt = 1234;   data = *pt; } address      contents   variable 0x20000000 0x00000000    pt 0x20000004 0x00000000    data 0x20000008 0x00000000    buffer[0] 0x2000000C 0x00000000    buffer[1] 0x20000010 0x00000000    buffer[2] 0x20000014 0x00000000    buffer[3]...

  • 5 Exercises Now that everything is working you can try the following exercises. To complete them you will need to refer...

    5 Exercises Now that everything is working you can try the following exercises. To complete them you will need to refer to the documentation in Appendix A- The MiteASM Assembler and Appendix B - The MiteFPGA Processor. Write an assembly language program for an over counter for a cricket umpire. This should display a count on the 7-segment display. The count should increase by 1 when button 0 is 1. pressed. It should reset to 0 when button 1 is...

  • There is an example below Now that everything is working you can try the following exercises. To complete them you wi...

    There is an example below Now that everything is working you can try the following exercises. To complete them you will need to refer to the documentation in Appendix A The MiteASM Assembler and Appendix B The MiteFPGA Processor. Write an assembly language program for an over counter for a cricket umpire. This should 1. display a count on the 7-segment display. The count should increase by 1 when button 0 is pressed. It should reset to 0 when button...

ADVERTISEMENT
Free Homework Help App
Download From Google Play
Scan Your Homework
to Get Instant Free Answers
Need Online Homework Help?
Ask a Question
Get Answers For Free
Most questions answered within 3 hours.
ADVERTISEMENT
ADVERTISEMENT
ADVERTISEMENT