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Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows:...

Perpetual Inventory Using LIFO

Beginning inventory, purchases, and sales data for portable game players are as follows:

Apr. 1 Inventory 46 units @ $65
10 Sale 35 units
15 Purchase 57 units @ $68
20 Sale 33 units
24 Sale 8 units
30 Purchase 38 units @ $71

The business maintains a perpetual inventory system, costing by the last-in, first-out method.

Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the form illustrated in Exhibit 4.

Under LIFO, if units are in inventory at two different costs, enter the units with the HIGHER unit cost first in the Cost of Merchandise Sold Unit Cost column and LOWER unit cost first in the Inventory Unit Cost column.

Schedule of Cost of Merchandise Sold
LIFO Method
Portable Game Players
Date Quantity Purchased Purchases Unit Cost Purchases Total Cost Quantity Sold Cost of Merchandise Sold Unit Cost Cost of Merchandise Sold Total Cost Inventory Quantity Inventory Unit Cost Inventory Total Cost
Apr. 1 $ $
Apr. 10 $ $
Apr. 15 $ $
Apr. 20
Apr. 24
Apr. 30
Apr. 30 Balance $ $
0 0
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Answer #1

Under LIFO, if units are in inventory at two different costs, enter the units with the HIGHER unit cost first in the Cost of Merchandise Sold Unit Cost column and LOWER unit cost first in the Inventory Unit Cost column.

Schedule of Cost of Merchandise Sold
LIFO Method
Portable Game Players
Date Quantity Purchased Purchases Unit Cost Purchases Total Cost Quantity Sold Cost of Merchandise Sold Unit Cost Cost of Merchandise Sold Total Cost Inventory Quantity Inventory Unit Cost Inventory Total Cost
Apr. 1 46 $65 $2990
Apr. 10 35 $65 $2275 11 65 715
Apr. 15 57 $68 $3876 11 65 715
57 68 3876
Apr. 20 33 68 2244 11 65 715
24 68 1632
Apr. 24 8 68 544 11 65 715
16 68 1088
Apr. 30 38 71 2698 11 65 715
16 68 1088
38 71 2698
Apr. 30 Balance $5063 $4501

Cost of goods sold = $5063

Ending inventory = $4501

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