1. The table below contains a program and a sample input, complete the table by writing the output that will result from the input. [Be careful and follow every line as it would execute on a computer, don't assume you can just guess how the game works, unless you do know snooker.]
2. List the counters and accumulators (if any) in the program, briefly explain why you think each is a counter or accumulator.
input:
O'Sullivan red
green
red
pink
red
none
start
num RED_POINTS = 1 num YELLOW_POINTS = 2 num GREEN_POINTS = 3 num BROWN_POINTS = 4 num BLUE_POINTS = 5 num PINK_POINTS = 6 num BLACK_POINTS = 7
num redCount = 0
num yellowCount = 0
num greenCount = 0
num brownCount = 0
num blueCount = 0
num pinkCount = 0
num blackCount = 0 num colorCount = 0 num score = 0 string ballPotted boolean failedToPot = false string playerName input playerName while NOT(failedToPot) input ballPotted if ballPotted = "red" redCount = redCount + 1 score = score + RED_POINTS else if ballPotted = "yellow" yellowCount = yellowCount + 1 colorCount = colorCount + 1 score = score + YELLOW_POINTS else if ballPotted = "green" greenCount = greenCount + 1 colorCount = colorCount + 1 score = score + GREEN_POINTS else if ballPotted = "brown" browCount = brownCount + 1 colorCount = colorCount + 1 score = score + BROWN_POINTS else if ballPotted = "blue" blueCount = blueCount + 1 colorCount = colorCount + 1 score = score + BLUE_POINTS else if ballPotted = "pink" pinkCount = pinkCount + 1 colorCount = colorCount + 1 score = score + PINK_POINTS else if ballPotted = "black" blackCount = blackCount + 1 colorCount = colorCount + 1 score = score + BLACK_POINTS else output playerName
output score
failedToPot = true endif endif endif endif endif endif endif endwhile output "Color balls potted: ", colorCount
stop
I'm gonna start explaining the program and every input to you one by one so just keep the code at one side and read this answer. The actual lines of code are in bold and each line of my explanation is normal text.
Start // Here the program just starts
So, the next few lines they’ve declared a bunch of variables and assigned some value to some of them.
num RED_POINTS = 1 // declaring and initialising a number variable RED_POINTS to value 1
num YELLOW_POINTS = 2 // declaring and initialising a number variable YELLOW_POINTS to value 2
num GREEN_POINTS = 3 // declaring and initialising a number variable GREEN_POINTS to value 3
num BROWN_POINTS = 4 // declaring and initialising a number variable BROWN_POINTS to value 4
num BLUE_POINTS = 5 // declaring and initialising a number variable BLUE_POINTS to value 5
num PINK_POINTS = 6 // declaring and initialising a number variable PINK_POINTS to value 6
num BLACK_POINTS = 7 // declaring and initialising a number variable BLACK_POINTS to value 7
num redCount = 0 // declaring and initialising a number variable redCount to value 0
num yellowCount = 0 // declaring and initialising a number variable yellowCount to value 0
num greenCount = 0 // declaring and initialising a number variable greenCount to value 0
num brownCount = 0 // declaring and initialising a number variable brownCount to value 0
num blueCount = 0 // declaring and initialising a number variable blueCount to value 0
num pinkCount = 0 // declaring and initialising a number variable pinkCount to value 0
num blackCount = 0 // declaring and initialising a number variable blackCount to value 0
num colorCount = 0 // declaring and initialising a number variable colorCount to value 0
num score = 0 // Setting a number variable score to value 0
string ballPotted // declaring a string ballPotted
boolean failedToPot = false // declaring a boolean failedToPot to false
string playerName // decalring a string playerName
input playerName // taking input playerName. Here the first input O'Sullivan is taken as input and stored in the variable playerName
So, now there’s a while loop which will keep going if the value of failedToPot is false. As the initial value of failed to pot is false and the NOT makes it true the loop with start.
while NOT(failedToPot) // starting the loop
input ballPotted // taking input and storing in variable ballPotted
if ballPotted = "red" //if the input is red then enter the if statement
redCount = redCount + 1 // increase the variable redCount by 1
score = score + RED_POINTS // update variable score to score + RED_POINTS
else
if ballPotted = "yellow" //if the input is not red but yellow then enter the else if statement
yellowCount = yellowCount + 1 // increase the variable yellowCount by 1
colorCount = colorCount + 1 // increase the variable colorCount by 1
score = score + YELLOW_POINTS // update variable score to score + YELLOW_POINTS
else
if ballPotted = "green" //if the input is neither red or yellow but green then enter the else if statement
greenCount = greenCount + 1 // increase the variable greenCount by 1
colorCount = colorCount + 1 // increase the variable colorCount by 1
score = score + GREEN_POINTS // update variable score to score + GREEN_POINTS
else
if ballPotted = "brown" //if the input is neither red, yellow or green but brown then enter the else if statement
browCount = brownCount + 1 // increase the variable brownCount by 1
colorCount = colorCount + 1 // increase the variable colorCount by 1
score = score + BROWN_POINTS // update variable score to score + BROWN_POINTS
else
if ballPotted = "blue" //if the input is neither red, yellow, green or brown but blue then enter the else if statement
blueCount = blueCount + 1 // increase the variable blueCount by 1
colorCount = colorCount + 1 // increase the variable colorCount by 1
score = score + BLUE_POINTS // update variable score to score + BLUE_POINTS
else
if ballPotted = "pink" //if the input is neither red, yellow, green, brown or blue but pink then enter the else if statement
pinkCount = pinkCount + 1 // increase the variable pinkCount by 1
colorCount = colorCount + 1 // increase the variable colorCount by 1
score = score + PINK_POINTS // update variable score to score + PINK_POINTS
else
if ballPotted = "black" //if the input is neither red, yellow, green, brown, blue or pink but black then enter the else if statement
blackCount = blackCount + 1 // increase the variable blackCount by 1
colorCount = colorCount + 1 // increase the variable colorCount by 1
score = score + BLACK_POINTS // update variable score to score + BLACK_POINTS
else //if the input is anything except red, yellow, green, brown, blue, pink or black then enter the else statement
output playerName // output the playerName variable
output score // output the score variable
failedToPot = true // set the failedToPot variable to true.
Endif // now the program closes all the if statements one by one.
Endif // closing if
endif // closing if
endif // closing if
endif // closing if
endif // closing if
endif // closing if
endwhile // end of the while loop
output "Color balls potted: ", colorCount // output the text “Color balls potted: ” followed by the variable colorCount
stop // the program stops here.
The first input (O’Sullivan): This program first takes in the name of the player in the input.
Second Input (red): This input is inside the while loop. And it matches the condition of one of the if statements so it goes inside the if statement and increases redCount(0) by 1, so redCount now = 1. And updates the score(0) by score(0) + RED_POINTS(1), so score = 1 now.
Third Input (green): This input is again inside the while loop. And it matches the condition of one of the if statements so it goes inside the if statement and increases greenCount(0) by 1, so greenCount now = 1. It also increases the colorCount(0) by 1, so colorCount now = 1. And updates the score(1) by score(1) + GREEN_POINTS(3), so score = 4 now.
Fourth Input (red): This input is again inside the while loop. And it matches the condition of one of the if statements so it goes inside the if statement and increases redCount(1) by 1, so redCount now = 2. And updates the score(4) by score(4) + RED_POINTS(1), so score = 5 now.
Fifth Input (pink): This input is again inside the while loop. And it matches the condition of one of the if statements so it goes inside the if statement and increases pinkCount(0) by 1, so pinkCount now = 1. It also increases the colorCount(1) by 1, so colorCount now = 2. And updates the score(5) by score(5) + PINK_POINTS(6), so score = 11 now.
Sixth Input (red): This input is again inside the while loop. And it matches the condition of one of the if statements so it goes inside the if statement and increases redCount(2) by 1, so redCount now = 3. And updates the score(11) by score(11) + RED_POINTS(1), so score = 12 now.
Seventh Input (none): This input is again inside the while loop but it does not match the conditions of any of the if statements, so it goes inside the else statement and output the variable playerName. Then it outputs the variable score. And finally sets the failedToPot variable to true.
Next time the while loop runs the failedToPot variable is set to true and the NOT will turn it into false. So the while loop ends and the following line executes:
output "Color balls potted: ", colorCount
This line outputs the text “Color balls potted: “ followed by the variable colorCount. And the program ends here.
So, the final output is:
O’Sullivan
12
Color balls potted: 2
1. The table below contains a program and a sample input, complete the table by writing the output that will result from...
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