Problem

Video game players and divided attention tasks. Human Factors (May 2014) publish...

Video game players and divided attention tasks. Human Factors (May 2014) published the results of a study designed to determine whether video game players are better than non-video game players at crossing the street when presented with distractions. Participants (college students) entered a street crossing simulator. The simulator was designed to have cars traveling at various high rates of speed in both directions. During the crossing, the students also performed a memory task as a distraction. The researchers found that students who are video game players took an average of 5.1 seconds to cross the street, with a standard deviation of .8 seconds. Assume that the time, x, to cross the street for the population of video game players has

Step-by-Step Solution

Request Professional Solution

Request Solution!

We need at least 10 more requests to produce the solution.

0 / 10 have requested this problem solution

The more requests, the faster the answer.

Request! (Login Required)


All students who have requested the solution will be notified once they are available.
Add your Solution
Textbook Solutions and Answers Search