Solution:
x | x2 |
4050 | 16402500 |
3875 | 15015625 |
3850 | 14822500 |
4022 | 16176484 |
4323 | 18688329 |
4812 | 23155344 |
4650 | 21622500 |
4040 | 16321600 |
5010 | 25100100 |
4816 | 23193856 |
4327 | 18722929 |
4325 | 18705625 |
∑x=52100 | ∑x2=227927392 |
Mean ˉx=∑xn
=4050+3875+3850+4022+4323+4812+4650+4040+5010+4816+4327+4325/12
=52100/12
=4341.6667
Sample Standard deviation S=√∑x2-(∑x)2nn-1
=√227927392-(52100)212/11
=√227927392-226200833.3333/11
=√1726558.6667/11
=√156959.8788
=396.1816
Degrees of freedom = df = n - 1 = 12 - 1 = 11
At 90% confidence level the z is ,
= 1 - 90% = 1 - 0.90 = 0.10
/ 2 = 0.10 / 2 = 0.05
t /2,df = t0.05,11=1.796
Margin of error = E = t/2,df * (s /n)
= 1.796 * (396.18 / 12)
= 205.39
Margin of error = 205.39
The 90% confidence interval estimate of the population mean is,
- E < < + E
4341.67 - 205.39< < 4341.67 + 205.39
4136.28 < < 4547.06
(4136.3 , 4547.1)
Twelve different video games showing substance use were observed and the duration times of game play...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 90% confidence interval estimate of mu, the mean duration of game play. 4040 3874 3866 4030 4325 4819 4651 4036 5009 4826 4336 4319 Click here to view a t distribution table. What is...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 99% confidence interval estimate of muμ, the mean duration of game play. 4056, 3878, 3852, 4028, 4323, 4813, 4656, 4027, 5007, 4816, 4330, 4313
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 9595% confidence interval estimate of muμ, the mean duration of game play. 40464046 38783878 38523852 40174017 43254325 48154815 46514651 40354035 50135013 48174817 43284328 43194319 Click here to view a t distribution table. LOADING...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of σ. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution 4,058 4,498 3,9774,063...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 98% confidence interval estimate of. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,503 4,638 503 ,023...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of o, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 3,923 3,880 4,366...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 99% confidence interval estimate of o, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,340 4,701 3,923...
Twelve different video games showing substance use were observed and the duration of times of game play in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 90% confidence interval estimate of the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution 5.004 3.867 4678 3.829...
Twelve different video games showing substance us were observed and the duration of times of game play in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 90% confidence interval estimate of the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution 5,004 3.867 4,168 4,446...
Twelve different video games showing substance use were observed and the duration of times of game play in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal derbution 4.191 4.725 4,043 4892...