I need a summary of Brey's "Virtual Reality and Computer Simulation"
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Virtual reality and computer simulation are becoming increasingly immersive and interactive, and people are spending more and more time and money in virtual and simulated environments.Philip Brey begins with an overview of what virtual reality is — including the senses in which it is “virtual” and the senses in which it is “real.” He then discusses a set of issues that are connected to the representational nature of virtuality — i.e. the possibility of misrepresentation, biased representation, and indecent representation — before examining behavior in virtual environments. Brey argues that behavior in virtual environments can be evaluated according to how it affects users of the environments — for example, property can be stolen in virtual environments and too much time and emotion spent in virtual environments can be detrimental to living well. Finally, Brey discusses several issues associated with video games, including their impact on children and gender representation and bias in them.
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I need a summary of Brey's "Virtual Reality and Computer Simulation"
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