Question

CODE IN C++ PLEASE INCLUDE A SCREENSHOT OF YOUR CODE Write a program that outputs the...

CODE IN C++

PLEASE INCLUDE A SCREENSHOT OF YOUR CODE

Write a program that outputs the shortest distance from a given node to every other node in the graph.

  1. Do not change anything in the supplied code below that will be the Ch20_Ex3.cpp except to add documentation and your name.
  2. Please use the file names listed below since your file will have the following components:
    Note: Here are the files that I need
    graphType.h
    linkedList.h
    linkedQueue.h
    queueADT.h
    unorderedLinkedList.h
    weightedGraph.h

    #include <iostream>
    #include <fstream>

    #include "weightedGraph.h"

    using namespace std;

    int main()
    {
    weightedGraphType shortestPathGraph(50);

                shortestPathGraph.createWeightedGraph();

                shortestPathGraph.shortestPath(0);

                shortestPathGraph.printShortestDistance(0);

                cout << endl;
    system("pause");
    return 0;
    }

Use the following data in a file and read the data into the program

5
0 1 3 4 -999
1 2 -999
2 1 -999
3 1 4 -999
4 1 2 3 -999

0 0 0 1 16 3 2 4 3 -999
1 1 0 2 5 -999
2 1 3 2 0 -999
3 1 12 3 0 4 7 -999
4 1 10 2 4 3 5 4 0 -999

0 0
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Answer #1

CODE:

//main.cpp

#include <iostream>
#include <fstream>

#include "weightedGraph.h"

using namespace std;

int main()
{
weightedGraphType shortestPathGraph(50);
shortestPathGraph.createWeightedGraph();
shortestPathGraph.shortestPath(0);
shortestPathGraph.printShortestDistance(0);

cout << endl;
system("pause");
return 0;
}

================================================================================

//graphType.h

#ifndef H_graph
#define H_graph

#include <iostream>
#include <fstream>
#include <iomanip>
#include "linkedList.h"
#include "unorderedLinkedList.h"
#include "linkedQueue.h"

using namespace std;

class graphType
{
public:
bool isEmpty() const;
  
void createGraph();
  
void clearGraph();
  
void printGraph() const;
  
void depthFirstTraversal();
  
void dftAtVertex(int vertex);
//Function to perform the depth first traversal of
//the graph at a node specified by the parameter vertex.
//Postcondition: Starting at vertex, the vertices are
// printed using depth first traversal
// algorithm.

void breadthFirstTraversal();

graphType(int size = 0);
  
~graphType();
//Destructor
//The storage occupied by the vertices is deallocated.

protected:
int maxSize; //maximum number of vertices
int gSize; //current number of vertices
unorderedLinkedList<int> *graph; //array to create
//adjacency lists

private:
void dft(int v, bool visited[]);
//Function to perform the depth first traversal of
//the graph at a node specified by the parameter vertex.
//This function is used by the public member functions
//depthFirstTraversal and dftAtVertex.
//Postcondition: Starting at vertex, the vertices are
// printed using depth first traversal
// algorithm.
};

bool graphType::isEmpty() const
{
return (gSize == 0);
}

void graphType::createGraph()
{
ifstream infile;
char fileName[50];

int index;
int vertex;
int adjacentVertex;

if (gSize != 0) //if the graph is not empty, make it empty
clearGraph();

cout << "Enter input file name: ";
cin >> fileName;
cout << endl;

infile.open(fileName);

if (!infile)
{
cout << "Cannot open input file." << endl;
return;
}

infile >> gSize; //get the number of vertices

for (index = 0; index < gSize; index++)
{
infile >> vertex;
infile >> adjacentVertex;

while (adjacentVertex != -999)
{
graph[vertex].insertLast(adjacentVertex);
infile >> adjacentVertex;
} //end while
} // end for

infile.close();
} //end createGraph

void graphType::clearGraph()
{
int index;

for (index = 0; index < gSize; index++)
graph[index].destroyList();

gSize = 0;
} //end clearGraph


void graphType::printGraph() const
{
int index;

for (index = 0; index < gSize; index++)
{
cout << index << " ";
graph[index].print();
cout << endl;
}

cout << endl;
} //end printGraph

void graphType::depthFirstTraversal()
{
bool *visited; //pointer to create the array to keep
//track of the visited vertices
visited = new bool[gSize];

int index;

for (index = 0; index < gSize; index++)
visited[index] = false;
  
//For each vertex that is not visited, do a depth
//first traverssal
for (index = 0; index < gSize; index++)  
if (!visited[index])
dft(index,visited);
delete [] visited;
} //end depthFirstTraversal

void graphType::dft(int v, bool visited[])
{
visited[v] = true;
cout << " " << v << " "; //visit the vertex

linkedListIterator<int> graphIt;

//for each vertex adjacent to v
for (graphIt = graph[v].begin(); graphIt != graph[v].end();
++graphIt)
{
int w = *graphIt;
if (!visited[w])
dft(w, visited);
} //end while
} //end dft

void graphType::dftAtVertex(int vertex)
{
bool *visited;

visited = new bool[gSize];

for (int index = 0; index < gSize; index++)
visited[index] = false;

dft(vertex, visited);

delete [] visited;
} // end dftAtVertex


void graphType::breadthFirstTraversal()
{
linkedQueueType<int> queue;

bool *visited;
visited = new bool[gSize];

for (int ind = 0; ind < gSize; ind++)
visited[ind] = false; //initialize the array
//visited to false

linkedListIterator<int> graphIt;

for (int index = 0; index < gSize; index++)
if (!visited[index])
{
queue.addQueue(index);
visited[index] = true;
cout << " " << index << " ";

while (!queue.isEmptyQueue())
{
int u = queue.front();
queue.deleteQueue();

for (graphIt = graph[u].begin();
graphIt != graph[u].end(); ++graphIt)
{
int w = *graphIt;
if (!visited[w])
{
queue.addQueue(w);
visited[w] = true;
cout << " " << w << " ";
}
}
} //end while
}
  
delete [] visited;
} //end breadthFirstTraversal

//Constructor
graphType::graphType(int size)
{
maxSize = size;
gSize = 0;
graph = new unorderedLinkedList<int>[size];
}

//Destructor
graphType::~graphType()
{
clearGraph();
}

#endif

==========================================================================

//linkedList.h

#ifndef H_LinkedListType
#define H_LinkedListType

#include <iostream>
#include <cassert>

using namespace std;

//Definition of the node

template <class Type>
struct nodeType
{
Type info;
nodeType<Type> *link;
};

template <class Type>
class linkedListIterator
{
public:
linkedListIterator();
//Default constructor
//Postcondition: current = NULL;

linkedListIterator(nodeType<Type> *ptr);
//Constructor with a parameter.
//Postcondition: current = ptr;

Type operator*();
linkedListIterator<Type> operator++();
bool operator==(const linkedListIterator<Type>& right) const;
  
bool operator!=(const linkedListIterator<Type>& right) const;
  
private:
nodeType<Type> *current; //pointer to point to the current
//node in the linked list
};

template <class Type>
linkedListIterator<Type>::linkedListIterator()
{
current = NULL;
}

template <class Type>
linkedListIterator<Type>::
linkedListIterator(nodeType<Type> *ptr)
{
current = ptr;
}

template <class Type>
Type linkedListIterator<Type>::operator*()
{
return current->info;
}

template <class Type>
linkedListIterator<Type> linkedListIterator<Type>::operator++()
{
current = current->link;

return *this;
}

template <class Type>
bool linkedListIterator<Type>::operator==
(const linkedListIterator<Type>& right) const
{
return (current == right.current);
}

template <class Type>
bool linkedListIterator<Type>::operator!=
(const linkedListIterator<Type>& right) const
{ return (current != right.current);
}


//***************** class linkedListType ****************

template <class Type>
class linkedListType
{
public:
const linkedListType<Type>& operator=
(const linkedListType<Type>&);
//Overload the assignment operator.

void initializeList();
//Initialize the list to an empty state.
//Postcondition: first = NULL, last = NULL, count = 0;

bool isEmptyList() const;
  
void print() const;

int length() const;
void destroyList();
  
Type front() const;
  
Type back() const;
  
virtual bool search(const Type& searchItem) const = 0;
virtual void insertFirst(const Type& newItem) = 0;
virtual void insertLast(const Type& newItem) = 0;
  
virtual void deleteNode(const Type& deleteItem) = 0;
  
linkedListIterator<Type> begin();

linkedListIterator<Type> end();
  
linkedListType();

linkedListType(const linkedListType<Type>& otherList);
//copy constructor

~linkedListType();

protected:
int count; //variable to store the number of
//elements in the list
nodeType<Type> *first; //pointer to the first node of the list
nodeType<Type> *last; //pointer to the last node of the list

private:
void copyList(const linkedListType<Type>& otherList);
//Function to make a copy of otherList.
//Postcondition: A copy of otherList is created and
// assigned to this list.
};


template <class Type>
bool linkedListType<Type>::isEmptyList() const
{
return(first == NULL);
}

template <class Type>
linkedListType<Type>::linkedListType() //default constructor
{
first = NULL;
last = NULL;
count = 0;
}

template <class Type>
void linkedListType<Type>::destroyList()
{
nodeType<Type> *temp; //pointer to deallocate the memory
//occupied by the node
while (first != NULL) //while there are nodes in the list
{
temp = first; //set temp to the current node
first = first->link; //advance first to the next node
delete temp; //deallocate the memory occupied by temp
}
last = NULL; //initialize last to NULL; first has already
//been set to NULL by the while loop
count = 0;
}

template <class Type>
void linkedListType<Type>::initializeList()
{
destroyList(); //if the list has any nodes, delete them
}

template <class Type>
void linkedListType<Type>::print() const
{
nodeType<Type> *current; //pointer to traverse the list

current = first; //set current so that it points to
//the first node
while (current != NULL) //while more data to print
{
cout << current->info << " ";
current = current->link;
}
}//end print

template <class Type>
int linkedListType<Type>::length() const
{
return count;
} //end length

template <class Type>
Type linkedListType<Type>::front() const
{
assert(first != NULL);

return first->info; //return the info of the first node  
}//end front

template <class Type>
Type linkedListType<Type>::back() const
{
assert(last != NULL);

return last->info; //return the info of the last node  
}//end back

template <class Type>
linkedListIterator<Type> linkedListType<Type>::begin()
{
linkedListIterator<Type> temp(first);

return temp;
}

template <class Type>
linkedListIterator<Type> linkedListType<Type>::end()
{
linkedListIterator<Type> temp(NULL);

return temp;
}

template <class Type>
void linkedListType<Type>::copyList
(const linkedListType<Type>& otherList)
{
nodeType<Type> *newNode; //pointer to create a node
nodeType<Type> *current; //pointer to traverse the list

if (first != NULL) //if the list is nonempty, make it empty
destroyList();

if (otherList.first == NULL) //otherList is empty
{
first = NULL;
last = NULL;
count = 0;
}
else
{
current = otherList.first; //current points to the
//list to be copied
count = otherList.count;

//copy the first node
first = new nodeType<Type>; //create the node

first->info = current->info; //copy the info
first->link = NULL; //set the link field of
//the node to NULL
last = first; //make last point to the
//first node
current = current->link; //make current point to
//the next node

//copy the remaining list
while (current != NULL)
{
newNode = new nodeType<Type>; //create a node
newNode->info = current->info; //copy the info
newNode->link = NULL; //set the link of
//newNode to NULL
last->link = newNode; //attach newNode after last
last = newNode; //make last point to
//the actual last node
current = current->link; //make current point
//to the next node
}//end while
}//end else
}//end copyList

template <class Type>
linkedListType<Type>::~linkedListType() //destructor
{
destroyList();
}//end destructor

template <class Type>
linkedListType<Type>::linkedListType
(const linkedListType<Type>& otherList)
{
first = NULL;
copyList(otherList);
}//end copy constructor

//overload the assignment operator
template <class Type>
const linkedListType<Type>& linkedListType<Type>::operator=
(const linkedListType<Type>& otherList)
{
if (this != &otherList) //avoid self-copy
{
copyList(otherList);
}//end else

return *this;
}

#endif

====================================================================


//Header file linkedQueue.h

#ifndef H_linkedQueue
#define H_linkedQueue

#include <iostream>
#include <cassert>
#include "queueADT.h"

using namespace std;

template <class Type>
class linkedQueueType: public queueADT<Type>
{
public:
const linkedQueueType<Type>& operator=
(const linkedQueueType<Type>&);
//Overload the assignment operator.

bool isEmptyQueue() const;
  
bool isFullQueue() const;

void initializeQueue();

Type front() const;

Type back() const;

void addQueue(const Type& queueElement);
  
void deleteQueue();

linkedQueueType();
//Default constructor

linkedQueueType(const linkedQueueType<Type>& otherQueue);
//Copy constructor

~linkedQueueType();
//Destructor

private:
nodeType<Type> *queueFront; //pointer to the front of
//the queue
nodeType<Type> *queueRear; //pointer to the rear of
//the queue
};

//Default constructor
template<class Type>
linkedQueueType<Type>::linkedQueueType()
{
queueFront = NULL; //set front to null
queueRear = NULL; //set rear to null
} //end default constructor

template<class Type>
bool linkedQueueType<Type>::isEmptyQueue() const
{
return(queueFront == NULL);
} //end

template<class Type>
bool linkedQueueType<Type>::isFullQueue() const
{
return false;
} //end isFullQueue

template <class Type>
void linkedQueueType<Type>::initializeQueue()
{
nodeType<Type> *temp;

while (queueFront!= NULL) //while there are elements left
//in the queue
{
temp = queueFront; //set temp to point to the
//current node
queueFront = queueFront->link; //advance first to
//the next node
delete temp; //deallocate memory occupied by temp
}

queueRear = NULL; //set rear to NULL
} //end initializeQueue


template <class Type>
void linkedQueueType<Type>::addQueue(const Type& newElement)
{
nodeType<Type> *newNode;

newNode = new nodeType<Type>; //create the node

newNode->info = newElement; //store the info
newNode->link = NULL; //initialize the link field to NULL

if (queueFront == NULL) //if initially the queue is empty
{
queueFront = newNode;
queueRear = newNode;
}
else //add newNode at the end
{
queueRear->link = newNode;
queueRear = queueRear->link;
}
}//end addQueue

template <class Type>
Type linkedQueueType<Type>::front() const
{
assert(queueFront != NULL);
return queueFront->info;
} //end front

template <class Type>
Type linkedQueueType<Type>::back() const
{
assert(queueRear!= NULL);
return queueRear->info;
} //end back

template <class Type>
void linkedQueueType<Type>::deleteQueue()
{
nodeType<Type> *temp;

if (!isEmptyQueue())
{
temp = queueFront; //make temp point to the
//first node
queueFront = queueFront->link; //advance queueFront

delete temp; //delete the first node

if (queueFront == NULL) //if after deletion the
//queue is empty
queueRear = NULL; //set queueRear to NULL
}
else
cout << "Cannot remove from an empty queue" << endl;
}//end deleteQueue


//Destructor
template <class Type>
linkedQueueType<Type>::~linkedQueueType()
{
//Write the definition of the destructor
} //end destructor

template <class Type>
const linkedQueueType<Type>& linkedQueueType<Type>::operator=
(const linkedQueueType<Type>& otherQueue)
{
//Write the definition of to overload the assignment operator

} //end assignment operator

//copy constructor
template <class Type>
linkedQueueType<Type>::linkedQueueType
(const linkedQueueType<Type>& otherQueue)
{
//Write the definition of the copy constructor
}//end copy constructor

#endif

====================================================================


//Header file: queueADT.h

#ifndef H_queueADT
#define H_queueADT

template <class Type>
class queueADT
{
public:
virtual bool isEmptyQueue() const = 0;
//Function to determine whether the queue is empty.
//Postcondition: Returns true if the queue is empty,
// otherwise returns false.

virtual bool isFullQueue() const = 0;
//Function to determine whether the queue is full.
//Postcondition: Returns true if the queue is full,
// otherwise returns false.

virtual void initializeQueue() = 0;
//Function to initialize the queue to an empty state.
//Postcondition: The queue is empty.

virtual Type front() const = 0;
//Function to return the first element of the queue.
//Precondition: The queue exists and is not empty.
//Postcondition: If the queue is empty, the program
// terminates; otherwise, the first
// element of the queue is returned.

virtual Type back() const = 0;
//Function to return the last element of the queue.
//Precondition: The queue exists and is not empty.
//Postcondition: If the queue is empty, the program
// terminates; otherwise, the last
// element of the queue is returned.

virtual void addQueue(const Type& queueElement) = 0;
//Function to add queueElement to the queue.
//Precondition: The queue exists and is not full.
//Postcondition: The queue is changed and queueElement
// is added to the queue.

virtual void deleteQueue() = 0;
//Function to remove the first element of the queue.
//Precondition: The queue exists and is not empty.
//Postcondition: The queue is changed and the first
// element is removed from the queue.
};

  
#endif

=====================================================================

//UnorderedLinkedList.h

#ifndef H_UnorderedLinkedList
#define H_UnorderedLinkedList

#include "linkedList.h"

using namespace std;

template <class Type>
class unorderedLinkedList: public linkedListType<Type>
{
public:
bool search(const Type& searchItem) const;
//Function to determine whether searchItem is in the list.
//Postcondition: Returns true if searchItem is in the list,
// otherwise the value false is returned.

void insertFirst(const Type& newItem);
//Function to insert newItem at the beginning of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the beginning of the list, this->last points to
// the this->last node, and this->count is incremented by 1.
//

void insertLast (const Type& newItem);
//Function to insert newItem at the end of the list.
//Postcondition: first points to the new list, newItem is
// inserted at the end of the list, this->last points to the
// this->last node, and this->count is incremented by 1.

void deleteNode(const Type& deleteItem);
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing deleteItem
// is deleted from the list. first points to the first
// node, this->last points to the this->last node of the updated
// list, and this->count is decremented by 1.
};


template <class Type>
bool unorderedLinkedList<Type>::
search(const Type& searchItem) const
{
nodeType<Type> *current; //pointer to traverse the list
bool found = false;
  
current = this->first; //set current to point to the first
//node in the list

while (current != NULL && !found) //search the list
if (current->info == searchItem) //searchItem is found
found = true;
else
current = current->link; //make current point to
//the next node
return found;
}//end search

template <class Type>
void unorderedLinkedList<Type>::insertFirst(const Type& newItem)
{
nodeType<Type> *newNode; //pointer to create the new node

newNode = new nodeType<Type>; //create the new node

newNode->info = newItem; //store the new item in the node
newNode->link = this->first; //insert newNode before first
this->first = newNode; //make this->first point to the
//actual first node
this->count++; //increment this->count

if (this->last == NULL) //if the list was empty, newNode is also
//the this->last node in the list
this->last = newNode;
}//end insertFirst

template <class Type>
void unorderedLinkedList<Type>::insertLast (const Type& newItem)
{
nodeType<Type> *newNode; //pointer to create the new node

newNode = new nodeType<Type>; //create the new node

newNode->info = newItem; //store the new item in the node
newNode->link = NULL; //set the link field of newNode
//to NULL

if (this->first == NULL) //if the list is empty, newNode is
//both the first and this->last node
{
this->first = newNode;
this->last = newNode;
this->count++; //increment this->count
}
else //the list is not empty, insert newNode after this->last
{
this->last ->link = newNode; //insert newNode after this->last
this->last = newNode; //make this->last point to the actual
//this->last node in the list
this->count++; //increment this->count
}
}//end insertlast


template <class Type>
void unorderedLinkedList<Type>::deleteNode(const Type& deleteItem)
{
nodeType<Type> *current; //pointer to traverse the list
nodeType<Type> *trailCurrent; //pointer just before current
bool found;

if (this->first == NULL) //Case 1; the list is empty.
cout << "Cannot delete from an empty list."
<< endl;
else
{
if (this->first->info == deleteItem) //Case 2
{
current = this->first;
this->first = this->first->link;
this->count--;
if (this->first == NULL) //the list has only one node
this->last = NULL;
delete current;
}
else //search the list for the node with the given info
{
found = false;
trailCurrent = this->first; //set trailCurrent to point
//to the this->first node
current = this->first->link; //set current to point to
//the second node

while (current != NULL && !found)
{
if (current->info != deleteItem)
{
trailCurrent = current;
current = current-> link;
}
else
found = true;
}//end while

if (found) //Case 3; if found, delete the node
{
trailCurrent->link = current->link;
this->count--;

if (this->last == current) //node to be deleted
//was the this->last node
this->last = trailCurrent; //update the value
//of this->last
delete current; //delete the node from the list
}
else
cout << "The item to be deleted is not in "
<< "the list." << endl;
}//end else
}//end else
}//end deleteNode


#endif

=====================================================================

//weightedGraph.h

#ifndef H_weightedGraph
#define H_weightedGraph

#include <iostream>
#include <fstream>
#include <iomanip>
#include <cfloat>
#include "graphType.h"

using namespace std;

class weightedGraphType: public graphType
{
public:
void createWeightedGraph();
//Function to create the graph and the weight matrix.
//Postcondition: The graph using adjacency lists and
// its weight matrix is created.

void shortestPath(int vertex);
//Function to determine the weight of a shortest path
//from vertex, that is, source, to every other vertex
//in the graph.
//Postcondition: The weight of the shortest path from
// vertex to every other vertex in the
// graph is determined.

void printShortestDistance(int vertex);
//Function to print the shortest weight from vertex
//to the other vertex in the graph.
//Postcondition: The weight of the shortest path from
// vertex to every other vertex in the
// graph is printed.

weightedGraphType(int size = 0);
//Constructor
//Postcondition: gSize = 0; maxSize = size;
// graph is an array of pointers to linked
// lists.
// weights is a two-dimensional array to
// store the weights of the edges.
// smallestWeight is an array to store the
// smallest weight from source to vertices.

~weightedGraphType();
//Destructor
//The storage occupied by the vertices and the arrays
//weights and smallestWeight is deallocated.

protected:
double **weights; //pointer to create weight matrix
double *smallestWeight; //pointer to create the array to
//store the smallest weight from
//source to vertices
};

//Code written by Melissa Cunningham below
void weightedGraphType::createWeightedGraph()
{
int vertex;
int adjacentVertex;
double weight;
  
//Clear graph if it has something in it
if(gSize != 0)
clearGraph();
  
//Get file for weighted graph
ifstream file;
char fileName[50];
cout << "Enter input filename: ";
cin >> fileName;
cout << endl;

//Open the file
file.open(fileName);


//Show error if it doesn't open
if(!file)
{
cout << "Cannot open file." << endl;
return;
}

//Get the number of vertices
file >> gSize;

//Create the graph
for (int i=0; i<gSize; i++)
{
file >> vertex;
file >> adjacentVertex;

while (adjacentVertex != -999)
{
graph[vertex].insertLast(adjacentVertex);
file >> adjacentVertex;
}
}

//Give weights an initial value at all locations
for (int i = 0; i < gSize; i++)
for (int j = 0; j < gSize; j++)
weights[i][j] = DBL_MAX;

//Add the weights to the graph
for (int i=0; i<gSize; i++)
{
file >> vertex;
file >> adjacentVertex;
file >> weight;
weights[vertex][adjacentVertex] = weight;

//Until you hit the end, add the weight of each path
while (adjacentVertex != -999)
{
file >> adjacentVertex;
if(adjacentVertex != -999)
{
file >> weight;
weights[vertex][adjacentVertex] = weight;
}
}
}

//Close the file
file.close();
} //end createWeightedGraph (code written by Melissa Cunningham)

void weightedGraphType::shortestPath(int vertex)
{
for (int j = 0; j < gSize; j++)
smallestWeight[j] = weights[vertex][j];

bool *weightFound;
weightFound = new bool[gSize];

for (int j = 0; j < gSize; j++)
weightFound[j] = false;

weightFound[vertex] = true;
smallestWeight[vertex] = 0;

for (int i = 0; i < gSize - 1; i++)
{
double minWeight = DBL_MAX;
int v;

for (int j = 0; j < gSize; j++)
if (!weightFound[j])
if (smallestWeight[j] < minWeight)
{
v = j;
minWeight = smallestWeight[v];
}

weightFound[v] = true;

for (int j = 0; j < gSize; j++)
if (!weightFound[j])
if (minWeight + weights[v][j] < smallestWeight[j])
smallestWeight[j] = minWeight + weights[v][j];
} //end for
} //end shortestPath

void weightedGraphType::printShortestDistance(int vertex)
{
cout << "Source Vertex: " << vertex << endl;
cout << "Shortest Distance from Source to each Vertex."
<< endl;
cout << "Vertex Shortest_Distance" << endl;

for (int j = 0; j < gSize; j++)
cout << setw(4) << j << setw(12) << smallestWeight[j]
<< endl;
cout << endl;
} //end printShortestDistance

//Constructor
weightedGraphType::weightedGraphType(int size)
:graphType(size)
{
weights = new double*[size];

for (int i = 0; i < size; i++)
weights[i] = new double[size];

smallestWeight = new double[size];
}

//Destructor
weightedGraphType::~weightedGraphType()
{
for (int i = 0; i < gSize; i++)
delete [] weights[i];

delete [] weights;
delete smallestWeight;
}

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