What is wrong with the following abstract class
definition?
class Shape
{
public:
virtual double print()
const;
double area() const
{ return base *
height;
}
private:
float base;
float height;
}
In an abstract class, we can't define the body of the function. The class inheriting the abstract class will override the function.
But, in the above class definition, the function area() has a body. So, the program will show error.
What is wrong with the following abstract class definition? class Shape { public: virtual...
Pure Abstract Base Class Project. Define a class called BasicShape which will be a pure abstract class. The class will have one protected data member that will be a double called area. It will provide a function called getArea which should return the value of the data member area. It will also provide a function called calcArea which must be a pure virtual function. Define a class called Circle. It should be a derived class of the BasicShape class. This...
Write the definition of an abstract class shape that define two abstract methods and get Area() and getPerlmeter() returning, respectively the area and the perimeter of that shape. Then write the definition and implementation of a derived classes class shape: class Rectangle. Rectangle class defines two private side integer fields and it overrides methods getArea() and getPerimeter() of the shape class.
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this is a jave program please help, I'm so lost import java.util.Scanner; public class TriangleArea { public static void main(String[] args) { Scanner scnr = new Scanner(System.in); Triangle triangle1 = new Triangle(); Triangle triangle2 = new Triangle(); // Read and set base and height for triangle1 (use setBase() and setHeight()) // Read and set base and height for triangle2 (use setBase() and setHeight()) // Determine larger triangle (use getArea()) private int base; private int height; private...
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What is wrong with the following Java Code. public class TestEdible { abstract class Animal { /** Return animal sound */ public abstract String sound(); } class Chicken extends Animal implements Edible { @Override public String howToEat() { return "Chicken: Fry it"; } @Override public String sound() { return "Chicken: cock-a-doodle-doo"; } } class Tiger extends Animal { @Override public String sound() { return "Tiger: RROOAARR"; } } abstract class Fruit implements Edible { // Data fields, constructors, and methods...
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Create class definitions using the following: Classes: Circle, Cube, Shape, Sphere, Square, ThreeDimensionalShape, TwoDimensionalShape Functions: Draw, GetArea, GetDimensions, GetHeight, GetLength, GetSurfaceArea, GetVolume Members: height, length, width – all of type double Don’t actually write function implementations, just define the classes as you would in a header file. Use inheritance as appropriate. Use keywords such as “const” and “virtual” as appropriate. Make functions and members public, private, or protected as appropriate. Don’t forget constructors and destructors. Some classes may be abstract,...