War—A Card game
Playing cards are used in many computer games, including versions of such classics as solitaire, hearts, and poker.
War: Deal two Cards—one for the computer and one for the player—and determine the higher card, then display a message indicating whether the cards are equal, the computer won, or the player won. (Playing cards are considered equal when they have the same value, no matter what their suit is.) For this game, assume the Ace (value 1) is low. Play 26 rounds dealing a full deck with no repeated cards. If the number of times the player wins is bigger than the computer’s, then the player wins. (This is the simple version of the game. Feel free to add any new rules to make your card game more interesting. Please add necessary comments in your code to explain the rules.)
Design the Card game and implement it as follows.
Card.java
public class Card
{
private int cardnum;
private char suit;
//Constructors
public Card(char suit, int cardnum){
this.cardnum =
cardnum;
this.suit = suit;
}//end of construcor
//Get method for card
public int getCardNumber(){
return cardnum;
}//end getCard method
//Set method for card
public void setCardNumber(int cardnum){
this.cardnum =
cardnum;
}//end of SetCard method
@Override
public String toString(){
StringBuilder
displayCard = new StringBuilder();
switch(cardnum){
case 11:
displayCard.append("Jack");
break;
case 12:
displayCard.append("Queen");
break;
case 13:
displayCard.append("King");
break;
case 14:
displayCard.append("Ace");
break;
default:
displayCard.append(cardnum);
break;
}//end rank switch
displayCard.append(" of
"); //setting the format of the output
switch(suit){
case 0:
displayCard.append("Spades");
break;
case 1:
displayCard.append("Hearts");
break;
case 2:
displayCard.append("Clubs");
break;
case 3:
displayCard.append("Diamonds");
break;
default:
break;
}
return
displayCard.toString();
}//end of toString
}
War.java
import java.util.ArrayList;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
public class War {
/**
* @param args the command line
arguments
*/
public static void main(String[] args)
{
//ArrayList for Deck of
Cards
List<Card> Deck =
new ArrayList<Card>();
//Four suits
for(int x=0; x<3;
x++){
//13 ranks
for(int y=2; y<15; y++){
Deck.add(new Card((char) x,y));
} //end of rank for loop
}//end of suit for
loop
//Card Shuffle
Collections.shuffle(Deck, new Random());
//Player deck
LinkedList<Card>
deck1 = new LinkedList<Card>();
//Computer deck
LinkedList<Card>
deck2 = new LinkedList<Card>();
//player Cards
deck1.addAll(Deck.subList(0, 25));
//computer
cards
deck2.addAll(Deck.subList(26, Deck.size()));
while(true){
Card pCard = deck1.pop();
Card comCard = deck2.pop();
//show the card
System.out.println("Player " + pCard.toString());
System.out.println("Computer " + comCard.toString());
if(pCard.getCardNumber() > comCard.getCardNumber()){
deck1.addLast(pCard);
deck1.addLast(comCard);
System.out.println("Player wins");
}//end of if
else if(pCard.getCardNumber() < comCard.getCardNumber()){
deck2.addLast(pCard);
deck2.addLast(comCard);
System.out.println("Computer wins");
}//end else if
else
System.out.println("Its a Tie!");
if(deck1.size()>deck2.size() ){
System.out.println("Game Over");
break;
}
else if(deck2.size()>deck1.size()){
System.out.println("Game Over");
break;
}//end while
} // end of main
}// end of class
}
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