Ans. | Schedule of Cost of Merchandise Sold | |||||||||
LIFO Method | ||||||||||
Portable Game Players | ||||||||||
Date | Quantity | Purchases | Purchases | Quantity | COGS | COGS | Inventory | Inventory | Inventory | |
Purchased | Unit cost | Total cost | Sold | Unit cost | Total cost | Quantity | Unit cost | Total cost | ||
1-Apr | 45 | $67.00 | $3,015 | 45 | $67.00 | $3,015 | ||||
10-Apr | 32 | $67.00 | $2,144 | 13 | $67.00 | $871 | ||||
15-Apr | 57 | $70.00 | $3,990 | 13 | $67.00 | $871 | ||||
57 | $70.00 | $3,990 | ||||||||
20-Apr | 32 | $70.00 | $2,240 | 13 | $67.00 | $871 | ||||
25 | $70.00 | $1,750 | ||||||||
24-Apr | 9 | $70.00 | $630 | 13 | $67.00 | $871 | ||||
16 | $70.00 | $1,120 | ||||||||
30-Apr | 35 | $73.00 | $2,555 | 13 | $67.00 | $871 | ||||
16 | $70.00 | $1,120 | ||||||||
35 | $73.00 | $2,555 | ||||||||
Total | Cost of goods sold | $5,014 | Cost of Ending inventory | $4,546 | ||||||
*In LIFO method the units that have purchased last, are released the first one and the ending inventory | ||||||||||
units remain from the first purchases. | ||||||||||
Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 45 units @ $6...
Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 45 units @ $67 10 Sale 32 units 15 Purchase 57 units @ $70 Sale 32 units 24 Sale 9 units Purchase 35 units @ $73 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the...
Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 66 units @ $55 10 Sale 55 units 15 Purchase 87 units @ $58 20 Sale 49 units 24 Sale 13 units 30 Purchase 32 units @ $61 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data...
Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 46 units @ $65 10 Sale 35 units 15 Purchase 57 units @ $68 20 Sale 33 units 24 Sale 8 units 30 Purchase 38 units @ $71 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data...
Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 36 units @ $41 10 Sale 24 units Purchase 46 units @ $43 26 units 20 24 Sale Sale 8 units 30 Purchase 32 units @ $46 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in...
Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 49 units @ $52 10 Sale 32 units 15 Purchase 63 units @ $55 20 Sale 36 units 24 Sale 9 units 30 Purchase 24 units @ $58 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data...
Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Aprг. 1 75 units $96 Inventory Sale 51 units 10 100 units @ $101 Purchase 15 Sale 57 units 20 15 units Sale 24 Purchase 32 units @$105 30 The business maintains a perpetual inventory system, costing by the last-in, first-out method Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the...
Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 65 units @ $52 Sale 49 units 15 79 units $55 Purchase Sale 20 46 units 24 Sale 11 units Purchase 38 units $57 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the form illustrated...
Beginning inventory, purchases, and sales data for portable DVD players are as follows: Apr. 1 Inventory 10 Sale 15 Purchase 20 Sale 24 Sale 30 Purchase 52 units $86 43 units 69 units$91 39 units 12 units 24 units s96 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the form illustrated in Exhibit 4. Under...
Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 77 units @ $78 Inventory Sale 54 units Purchase 101 units @ $81 58 units 20 24 30 Sale Sale Purchase 16 units 21 units @ $85 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the...
Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 77 units @ $76 10 Sale 56 units 15 Purchase 98 units @ $80 20 Sale 57 units 24 Sale 15 units 30 Purchase 27 units @ $84 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data...