Main Menu Chapter Menu Chapter: Particle Kinematics Article: Coordinate Systems: 2-D-Normal and Tangential 29 adabe fas...
Main Menu Chapter Menu Chapter: Particle Kinematics Article: Coordinate Systems: 2-D-Normal and Tangential 29 adabe fasu Ball Velocity J ie B9.235 fsec 75, 133 (sec 32.2 ft/sec 116.653 tsec Tme 3 933 sec Positions Repeat Example: A ball is thrown with initial speed Vo = 30° from the horizontal. Determine the radius of curvature p and the time-rate-of-change v of the speed for the positions which are "frozen" during the motion simulation. (The positions are for the times t-0,t-0.8 sec, t=1.6 sec,1- 2.4 sec, and t 103.04 ft/sec at an angle 0= 3.6 sec.) p Slides alichapters 5/5 PExample-pin-circl.. PLecture.pptx-Po.. Adobe Flash Playe..
Main Menu Chapter Menu Chapter: Particle Kinematics Article: Coordinate Systems: 2-D-Normal and Tangential 29 adabe fasu Ball Velocity J ie B9.235 fsec 75, 133 (sec 32.2 ft/sec 116.653 tsec Tme 3 933 sec Positions Repeat Example: A ball is thrown with initial speed Vo = 30° from the horizontal. Determine the radius of curvature p and the time-rate-of-change v of the speed for the positions which are "frozen" during the motion simulation. (The positions are for the times t-0,t-0.8 sec, t=1.6 sec,1- 2.4 sec, and t 103.04 ft/sec at an angle 0= 3.6 sec.) p Slides alichapters 5/5 PExample-pin-circl.. PLecture.pptx-Po.. Adobe Flash Playe..