4. Construct a finite-state machine that changes every other bit, starting with the second bit, of...
Build a deterministic finite-state machine that accepts all bit strings in which the first and last bits are not the same, and that rejects all other bit strings. This problem requires at least five states. Here are three examples of strings that should be accepted: 01 0010011 11110 Here are three strings that should be rejected: 01010 1 11101
Construct a finite-state machine that determines whether the input string read so far ends in at least five consecutive 1s.
1. Construct a finite-state machine with output that models a candy machine that accepts only pennies. Cando costs 3 cents and the machine always keeps the money for any amount greater than 3 cents. The customer can bush buttons to receive candy or to return pennies. Represent the machine with a state table. 2. Construct a finite-state machine with output that delays input by two bits using 11 for the delay. Represent the machine with a state diagram.
Design the following finite state machine (FSM). It has two 1-bit inputs (in1 and in2) and two 1-bit outputs (out1 and out2). The first output (out1) bit should be equal to one if, on both of the last two cycles, in1 and in2 were EQUAL to each other; otherwise, out1 should equal zero. The second output (out2) should be equal to 1 if, on the last cycle, in1 and in2 were NOT EQUAL to each other; otherwise, out2 should equal...
Let Σ = {0, 1, 2}. Draw the diagram of a finite state machine that takes as input two strings from Σ∗ and outputs their sum (as ternary strings). The machine should read pairs of digits at a time – one from the first string in the sum, and one from the second string in the sum.
construct a finite state machine with output that recognizes the word llama at the end of any string. use ∑ to represent the input alphabet and ∑ - {a} to represent the alphabet minus the letter a.
Construct a finite state machine that takes a bit string x(1)x(2)...x(k) to 000x(1)x(2)...x(k).
6. (a) Each clock cycle, an input is provided to the finite state machine (FSM) below. Assuming that we start at state 00 and given an input for each tick, fill in the table to show the next state. (b) What bit sequence(s) does this FSM recognize? Your answer should be a string of bits (ex. “01” or “1110”). 11 0- 10 00 01 Time 0 1 2 3 4 5 6 input START 1 0 0 1 1 0...
Run JFlap, and use File->Open to open the problem1.jff file that we have given you. In problem1.jff, build a deterministic finite-state machine that accepts all bit strings containing at least three 1s and at most one 0, and that rejects all other bit strings. This problem requires at least nine states. You may use more states if necessary (there’s no penalty for doing so), but if you have time, try to get as close to the minimum as possible! Here...
0/3 D6.15 Write an assembly main program that implements this Mealy finite state machine. happy The FSM state graph, shown below, is givenP and cannot be changed. The input is on Port A bit 0 and the output is on Port B bits 3,2,1,0. There are three states (happy, hungry, sleepy), and initial state is happy. hungry 1/8 1/2 143 0/4 sleepy a) Show the ROM-based FSM data structure b) Show the initialization and controller software. Initialize the direction registers,...