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In the following structures we would typically begin by setting isVisited to true. 1 Forward declaration struct EDGETAG: typedef struct char c bool isVisited; struct EDGETAG p VERTEX: typedef struct EDGETAG VERTEX v struct EDGETAG q: ] EDGE Truc Falsc
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Answer #1

In the given frame work Each vertex is being characterised by a char c. To traverse a path consisting of edges and vertices we will start from one of the vertices and go from one vertex to another through edge.

Therefore at the first vertex the value of bool isVisited is made true for the first time and after wards depending on the traversal bool isVisited is made true.

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