Q: Assistance in understanding and solving this example on Digital Design and Computer Architecture with the steps of the solution to better understand, thanks.
a) The fact that several MIPS instructions (collectively called R-type) follow the
same format:
instruction mnemonic, destination register, first
source register, second source register
is a reflection of:
Design Principle 4 not the right answer |
Design Principle 3 |
Design Principle 2 |
Design Principle 1 |
b) Which of the four instructions given as choices, correctly matches the description: "this instruction will write the value inside memory location addressed by 24 (that's the decimal number 24) into the register $t2"?.
lw $t2, 0x18($0) |
sw $t2, 0x24($0) |
lw $t2, 0x24($0) |
sw $t2, 0x18($0) not the right answer |
c) Which of the four instructions given as choices, correctly matches the description: "this instruction will write the value inside $t5 into memory location addressed by 0x30 (note that the 0x prefix means the number is in hexadecimal format)"?.
lw $t5, 48($0) |
lw $t5, 0x30($0) |
sw $t5, 48($0) |
sw $t5, 30($0) not the answer |
Answer (a):
Design Principle 2
Design Principle 2 have conflict to keep all instructions the same length and desire for a single instruction format
Answer (b):
lw $t2, 0x18($0)
It means $t2 = Memory[$0 + 18]
(Note: Because hexadecimal equivalent of 24 is 0x18)
Answer (c):
sw $t5, 48($0)
It means Memory[$0 + 48] = $t5
(Note: Because decimal conversion of 0x30 is 48).
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Q: Assistance in understanding and solving this example on Digital Design and Computer Architecture with the...
There is an example below Now that everything is working you can try the following exercises. To complete them you will need to refer to the documentation in Appendix A The MiteASM Assembler and Appendix B The MiteFPGA Processor. Write an assembly language program for an over counter for a cricket umpire. This should 1. display a count on the 7-segment display. The count should increase by 1 when button 0 is pressed. It should reset to 0 when button...
5 Exercises Now that everything is working you can try the following exercises. To complete them you will need to refer to the documentation in Appendix A- The MiteASM Assembler and Appendix B - The MiteFPGA Processor. Write an assembly language program for an over counter for a cricket umpire. This should display a count on the 7-segment display. The count should increase by 1 when button 0 is 1. pressed. It should reset to 0 when button 1 is...