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4 Analyze the FSM shown in the following figure. Write the state transition and output tables...
Name: Problem 3. (10 pts) For the following FSM, write down its state transition and output tables, and sketch the state transition diagram. If the state transition table can be simplified, you should simplify the table. The FSM has two state bits SO and Si. Use S0* and S1* to represent next state bits. Input A DE Output Y Clock A SO S1 S0* $1* Y
Describe in a short sentence what the state machine below does. Using binary state encodings, complete a state transition table, output table, write Boolean equations for the next state and outputs, and sketch the FSM schematic. Inputs: A, B. Output: Q. (38 pt) 4. Reset S2 S0 Q: 0 S1 Q: 0
Consider the following FSM state transition diagram: 7. Let's see if there is an equivalent state machine with fewer states by checking to see if any states in the diagram above are equivalent. Two states are equivalent if (1) they have identical outputs and (2) for each possible combination of inputs they transition to equivalent states. A. Start by filling in a "compatibility table" like the one shown below. Place an "X" in square (SISI) if SI produces a different...
Problem: Design a clocked synchronous state machine with two inputs A, and B, and a single output Z that is 1 is: .A had the same value at each of the two previous clock ticks, or B has been 1 since the last time that the first condition was true. In-Lab 1. 2. 3. 4. For the finite state machine (FSM), identify the minimum number of states required Draw the state transition diagram Complete the state transition table Derive the...
Analyze the sequential counter circuit shown in figure 5.1. Derive the state transition table and diagram. 7400 U1 7400 01. 74x73 U2 4 74x13 76x73 Ly, QH122 7400 Reset (11) Clock - Figure 5.1
Finite state machine (FSM) counter design: Gray codes have a useful property in that consecutive numbers differ in only a single bit position. Table 1 lists a 3-bit modulo 8 Gray code representing the numbers 0 to 7. Design a 3-bit modulo 8 Gray code counter FSM. a) First design and sketch a 3-bit modulo 8 Gray code counter FSM with no inputs and three outputs, the 3-bit signal Q2:0. (A modulo N counter counts from 0 to N −...
(1) Write a regular expression for the language. (2) Define a finite state machine (FSM) that recognizes words in the language (input alphabet, states, start state, state transition table, and accept states). Include a state digraph for the FSM. A: For alphabet {p,q,r}, all strings that contain the substring rqr or end with pp.
Given the following Mealy finite state machine (FSM): Reset State State Encoding A/O B/O SO S1 S2 001 Bio AB/1 AIO Ā+BO a. Suppose one hot encoding is used to encode the states as given in ad- jacent table. Complete the state transition table and output table. (10 pts) b. Write Boolean equations for the next state and the output logic units. (10 pts) c. Sketch a schematic of the FSM. (10 pts)
1-3(0). Figure 1 the stable state shown in FIGURE 11-3 Cengage Learning 2014 0 0 0 RSO FIGURE 11-4 Cengage Learning 2014 0 0 Study Section 11.2, Set-Reset Latch. (a) Build an S-R latch in SimUaid, using NOR gates as in Figure 11-3. Place switches on the inputs and probes on the outputs. Experiment with it. Describe in words the behavior of your S-R latch (b) For Figure 11-4(b), what values would P and Q assume if S = R...
Design a Mealy FSM that will model an elevator that can be at any of 4 floors of EPIC (Ground, First, Second, and Third). There are 2 input buttons that are active High – U to move UP and D to move DOWN. The input buttons are mutually exclusive, that is, only one of them can be active at any point in time (U = 0 and D = 1 makes it go DOWN, and U = 1 and D...