Twelve different video games showing alcohol use were observed. The duration times of alcohol use were recorded, with the times (seconds) listed below. Assume that these sample data are used with a 0.10 significance level in a test of the claim that the population mean is greater than 90 sec. If we want to construct a confidence interval to be used for testing that claim, what confidence level should be used for a confidence interval? If the confidence interval is found to be 19.4 sec less than mu less than 195.8 sec, what should we conclude about the claim? 82 15 607 52 0 58 196 41 179 0 2 59
Here alpha is given as 0.10, so confidence level is 1-0.10=0.90
So we will use 90% confidence level to find the confidence interval
Here Confidence interval is (19.4,195.8)
Now claim is that mean is greater than 90 sec.
As we see that 90 and above values lies in the range of the CI, we conclude that there is sufficient evidence to support the claim that mean is greater than 90.
Which means for hypothesis vs
We will reject the null hypothesis.
Twelve different video games showing alcohol use were observed. The duration times of alcohol use were...
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Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 90% confidence interval estimate of mu, the mean duration of game play. 4040 3874 3866 4030 4325 4819 4651 4036 5009 4826 4336 4319 Click here to view a t distribution table. What is...
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Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 98% confidence interval estimate of. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,503 4,638 503 ,023...
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of the Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample se e sample data to construct a 9 % confidence interva e s mate of, he standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of o, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 3,923 3,880 4,366...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 99% confidence interval estimate of o, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,340 4,701 3,923...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 98% confidence interval estimate of sigma, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4 comma 350...