Twelve different video games showing drug use were observed. The duration times of drug use were recorded, with the times (seconds) listed below. Assume that these sample data are used with a 0.05 significance level in a test of the claim that the population mean is greater than 75 sec. If we want to construct a confidence interval to be used for testing that claim, what confidence level should be used for a confidence interval? If the confidence interval is found to be 3.8
secless than<muμless than<211.0
sec, what should we conclude about the claim?
84 |
15 |
575 |
51 |
0 |
60 |
223 |
43 |
178 |
00 |
2 |
58 |
The confidence level should be
____ %.
(Type an integer or a decimal. Do not round.)
TOPIC:Confidence interval and hypothesis testing.
Twelve different video games showing drug use were observed. The duration times of drug use were...
Twelve different video games showing alcohol use were observed. The duration times of alcohol use were recorded, with the times (seconds) listed below. Assume that these sample data are used with a 0.10 significance level in a test of the claim that the population mean is greater than 90 sec. If we want to construct a confidence interval to be used for testing that claim, what confidence level should be used for a confidence interval? If the confidence interval is...
s 8.3.4 Question Help * Twelve different video games showing violence were observed. The duration times of violence were recorded, with the times (seconds) listed below. Assume that these sample data are used with a 0.05 significance level in a test of the claim that the population mean is greater than 85 sec. If we want to construct a confidence interval to beused for testing that claim, what confidence level should be used for a confidence interval? if the confdence...
Twelve different video games showing substance use were observed and the duration times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the data to construct a 95% confidence interval estimate of μ, the mean duration of game play. 4053 3878 3861 4032 4316 4819 4647 4043 5008 4830 4332 4321 What is the confidence interval estimate of the population mean...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of σ. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution 4,058 4,498 3,9774,063...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 98% confidence interval estimate of. the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,503 4,638 503 ,023...
of the Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample se e sample data to construct a 9 % confidence interva e s mate of, he standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 95% confidence interval estimate of o, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 3,923 3,880 4,366...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 99% confidence interval estimate of o, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4,340 4,701 3,923...
Twelve different video games showing substance use were observed and the duration of times of game play (in seconds) are listed below. The design of the study justifies the assumption that the sample can be treated as a simple random sample. Use the sample data to construct a 98% confidence interval estimate of sigma, the standard deviation of the duration times of game play. Assume that this sample was obtained from a population with a normal distribution. 4 comma 350...
Thirteen different video games showing drug use were observed. The duration times of drug use (in seconds) were recorded. When using this sample for at test of the claim that the population mean is greater than 91 sec, what does of denote, and what is its value? What does df denote? O A. The sample size OB. The sample standard deviation O C. The test statistic OD. The number of degrees of freedom The value of df is (Type an...